Nova is about maxed out. It's a solid platform, for sure, but free tonnage limitations hold it back from being anything other than a solid laser delivery system. There is nothing inherently wrong with that. It has the free internal space to absolutely fill itself with DHS and lasers, and post rescale is pretty tanky, actually. Plus those jump jets are oh so good.
On the other hand, if you wanted missiles and jump jets, Huntsman is your mech. Ballistics? Hunchback IIC. Speed and mixed builds? Stormcrow. I like this, though. It means there's a purpose behind each chassis. It
creates battlefield variety.
One of the wonderful things I noted in CW 4v4 was that
every single Clan medium sees use and for
different purposes. They all fill a different task. I'm sure the Viper will find its place there, as well, though I still question its utility in both Invasion and in standard quickplay games - which is actually pretty similar to the IFR and SHC, which both heavily benefit from the 4v4 environment.
I have wished for this for a long time for the IS as well. Some restrictions on individual mech roles are acceptable, given you have the variety necessary to fill all the roles. I'd love to see IS mechs get forced into their intended purpose, more, like Ravens being support lights (like KFX), and Jenners being dedicated strikers, or Atlas being dedicated tanks while King Crabs are dedicated gunboats. Etc.
Edited by Pariah Devalis, 04 July 2016 - 07:47 AM.