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Diverse Meta Vs Limited Meta


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#1 Tarl Cabot

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Posted 04 July 2016 - 12:12 PM

New players start out at Tier 5, but can be dropped with Tier 4/3. The PSR though is more of a quality bar than anything else. On wins PSR increases or stays even, it can never go negative, where on loses it will either drop, stay even or if you do well enough go up.

So, how does the game tell the difference between a comp player and a causal player? Really, if both start a new account right off the bat?

That is the solo queue. The group queue is an average so if a few comp players groups with a newbie...poor newbie.. There is always the private queue but premium time is needed for at least 2 players. There is the Academy though and it has lots of options.

Last but not least there is Faction Play. Best have your big boys/girls shorts on because there is no PSR and there really can't be with the amount of players who drop nor with the current setup.

Do I agree with many things PGI has done? No. But what can you do with Canadians?

Edited by Tarl Cabot, 04 July 2016 - 12:16 PM.


#2 Aiden Skye

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Posted 04 July 2016 - 12:46 PM

Holy S*** dude another novel.

Posted Image

Screw meta dude. Me, I play whats fun for me, buffed, nerfed, whatever! I'm on a competitive team, but when I'm dropping QP I hardly use those builds cuz they get boring...and why would I try to run variations of the same builds on all my mechs? Thats stupid, who plays this way??!!! Top 2 mechs these days are my shadowcats and mistlynxs.

Hell on the clan side there aren't even that many quirks to worry about, over complicating things ( if quirks are what ur worried about), why don't you come over to the dark side?

If I come up with a build and it happens to be meta. Whatev. As long as you can consistently land your shots and get good trades and your enemy cannot, the meta can go to hell.

#3 Metus regem

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Posted 04 July 2016 - 12:54 PM

View PostTarl Cabot, on 04 July 2016 - 12:12 PM, said:

New players start out at Tier 5, but can be dropped with Tier 4/3. The PSR though is more of a quality matches played bar than anything else. On wins PSR increases or stays even, it can never go negative, where on loses it will either drop, stay even or if you do well enough go up.

So, how does the game tell the difference between a comp player and a causal player? Really, if both start a new account right off the bat?

That is the solo queue. The group queue is an average so if a few comp players groups with a newbie...poor newbie.. There is always the private queue but premium time is needed for at least 2 players. There is the Academy though and it has lots of options.

Last but not least there is Faction Play. Best have your big boys/girls shorts on because there is no PSR and there really can't be with the amount of players who drop nor with the current setup.

Do I agree with many things PGI has done? No. But what can you do with Canadians someone setting out to make a minimally viable product?


FTFY

#4 Coolant

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Posted 04 July 2016 - 01:35 PM

Prevent units from playing more than 5 players together more than a few times in a 24 hour period, and prevent players from playing the same mech more than a few times. PGI limiting alphas will help eventually.

The issue is units flooding the group que with 5+ and running the same OP builds over and over. They think they are "good" because they can roll. Truth is, when I see a single player from a "good" unit that doesn't have their unit at their back they are general average. I could add when they run a non-meta builds...oh wait, they don't do that because they don't want other players to know they are average.

Edited by Coolant, 04 July 2016 - 01:40 PM.


#5 wanderer

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Posted 04 July 2016 - 01:46 PM

That's called building to the meta and realizing that teamwork is, no matter what you do, OP.

You don't want to deal with groups playing like units, enjoy the solo queue like the rest of us and realize that part of what makes those groups good is communication and practice covering each other's backsides, something no solo queue player gets.

And forget the salty flavoring on that "b-but they're only average when they're soloing!"

The sum is greater than the parts.

#6 GreenHell

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Posted 04 July 2016 - 05:34 PM

I like seeing odd or strange builds actually. Stuff like http://mwo.smurfy-ne...a3a8c84e7b1f0b2 always tickles me. :P

Honestly, the "Ghost Draw-Power Heat" system could see the return of [Bracket] builds so I have 'some' hope to see the other mechs make a return in the future. I however, won't be holding my breath. Meta-boys gonna meta, and nothing we say will stop people from trying to be the best like no-one ever was!

#7 smokytehbear

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Posted 04 July 2016 - 06:12 PM

View PostCoolant, on 04 July 2016 - 01:35 PM, said:

Prevent units from playing more than 5 players together more than a few times in a 24 hour period, and prevent players from playing the same mech more than a few times. PGI limiting alphas will help eventually.



Jesus I don't think I've ever seen a worse idea ever posted. No, I've never thought an idea so bad was even conceivable. You must have been sarcastic right?

#8 Hit the Deck

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Posted 04 July 2016 - 07:05 PM

It's not just the quirks but the game mechanics itself lends to boating which could limit diversity. But the current state offers decently diverse viable builds:
  • Lights: small (pulse) lasers or SRMs, fast Peanut Butter for Scouting mode, NARC RVN-3L for lulz
  • Mediums: mainly massed medium range lasers and LPLs, massed small (pulse) lasers on Nova, dual ballistic on Hunchie 2C, brawling builds for Scouting
  • Heavies: mainly massed medium range lasers and LPLs, dual Gauss or Gauss+ERPPCs sniper, massed dakka (including the upcoming Night Gyr), LL boat on select IS 'Mechs, Gauss Vomit or Dakka Vomit on Clan Heavies.
  • Assaults: massed LPL, massed dakka, dual Gauss dual ERPPC, Gauss Vomit.
More would be better for sure but that list looks pretty okay. I might miss some builds.

Edited by Hit the Deck, 04 July 2016 - 07:13 PM.


#9 InspectorG

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Posted 04 July 2016 - 07:43 PM

View PostCoolant, on 04 July 2016 - 01:35 PM, said:

Truth is, when I see a single player from a "good" unit that doesn't have their unit at their back they are general average.


Thats because Group play and Solo have different skill needs.

Im decent in Solo but suck at Group.

Why?

Group is about coordinated fire via on the fly unit positioning and efficient communication.

Solo is about riding the wave of chaos and surviving bad teammates.

#10 S 0 L E N Y A

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Posted 04 July 2016 - 07:51 PM

I love diverse meta. I mix large pulse with medium lazors all the time. I even do it on Clam AND IS mechs.





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