

#1
Posted 04 July 2016 - 12:17 PM
But after match after match going up against 4 x skillcrows (no matter if they are to scout or defend) and getting butchered I see that there's no chance for that.
What the scouting battles show off with painful clarity though is that there is no balance between IS and Clans.
Weight for weight Clan mechs are simply better.
In regular QP or even to some degree in Invasion matches, this is hidden, in QP there are mixed teams, and in invasion matches the teams are large enough to somewhat mask away the superiority of the individual Clan mechs.
When it's just 4 vs 4 though, the lack of balance and the unfair advantages of Clan mechs shines through all too well.
I wonder if PGI will give some statistics after the event on how many scouting battles were won by Clans and how many were won by IS.
That Clan mechs are better has been my feeling since I started to play this game, that's why I never use them; I don't want any handicaps. This just feels like confirmation that my feeling was right all along.
But then again, I'm sure there are lots of people that doesn't mind the game being unfair.
#2
Posted 04 July 2016 - 12:24 PM
A pack of IS 55-ton brawler goons will chew up a Stormcrow pack and spit out the scrappy remains before looking for more.
I've had such gems as stock-engine Urbanmechs, LRM 10 Oxides, and plenty of 35-tonners that don't realize that we're going to have at least 1-2 around designed specifically to splat them with 30 Streaks a few times until they explode. An easy kill or possibly two later and we're gnawing on your rusty metal corpses for the win. It's a lot easier for Clanners to make good Scouting choices in part because there's fewer bad choices, even if we're using the aforementioned 35-tonners that are normally deadly in QP. Because Clanners don't have to fear the Streaks.
#3
Posted 04 July 2016 - 12:27 PM
Yellonet, on 04 July 2016 - 12:17 PM, said:
But after match after match going up against 4 x skillcrows (no matter if they are to scout or defend) and getting butchered I see that there's no chance for that.
What the scouting battles show off with painful clarity though is that there is no balance between IS and Clans.
Weight for weight Clan mechs are simply better.
In regular QP or even to some degree in Invasion matches, this is hidden, in QP there are mixed teams, and in invasion matches the teams are large enough to somewhat mask away the superiority of the individual Clan mechs.
When it's just 4 vs 4 though, the lack of balance and the unfair advantages of Clan mechs shines through all too well.
I wonder if PGI will give some statistics after the event on how many scouting battles were won by Clans and how many were won by IS.
That Clan mechs are better has been my feeling since I started to play this game, that's why I never use them; I don't want any handicaps. This just feels like confirmation that my feeling was right all along.
But then again, I'm sure there are lots of people that doesn't mind the game being unfair.
My experiences prove otherwise. I've won 13 out of 15 scouting matches as IS so far, and one of those two losses was because the guy that was supposed to step inside the dropzone ... forgot to step inside the dropzone, lol. The second loss was against a Lord 4-man, and we killed all four of them, but they legged us so we didn't make it to the dropzone in time.
As long as you bring four decent brawling mediums, you should be crushing clans most of the time.
#4
Posted 04 July 2016 - 12:28 PM
#5
Posted 04 July 2016 - 12:31 PM
Edited by dario03, 04 July 2016 - 12:40 PM.
#6
Posted 04 July 2016 - 12:31 PM
I'm a terrible player. I have no twitch skills, am a barely functional alcoholic, have awful reflexes and I play the game on a 7 year old laptop with a rural Internet connection. Yet with all that I still win about 50 percent of scouting matches. I bring a Griffin 2n with 2 a+srm 4s and 2 a+srm 6s. On a team with like minded folks and similar mechs (centurions and other good heavy hitters) the percentage goes up. We treat collect and defend the same: death match. Try it and I am sure your results will improve. If someone as incompetent as I can make a go of it, I am sure you can do even better.
#7
Posted 04 July 2016 - 12:34 PM
Tarogato, on 04 July 2016 - 12:27 PM, said:
As long as you bring four decent brawling mediums, you should be crushing clans most of the time.
Ive completed the Invasion events and thinking about the Scouting and i have this question. What speed should a medium go? I can bring all the cheesy loadout possible but im not sure about what speed i should get.
#8
Posted 04 July 2016 - 12:37 PM
Brain Cancer, on 04 July 2016 - 12:24 PM, said:
A pack of IS 55-ton brawler goons will chew up a Stormcrow pack and spit out the scrappy remains before looking for more.
I've had such gems as stock-engine Urbanmechs, LRM 10 Oxides, and plenty of 35-tonners that don't realize that we're going to have at least 1-2 around designed specifically to splat them with 30 Streaks a few times until they explode. An easy kill or possibly two later and we're gnawing on your rusty metal corpses for the win. It's a lot easier for Clanners to make good Scouting choices in part because there's fewer bad choices, even if we're using the aforementioned 35-tonners that are normally deadly in QP. Because Clanners don't have to fear the Streaks.
Have to agree, the problem is the IS pilots bring bad builds and or lights for the intel grab, with no intention of trying to win the match.
Yes lol, trying to win it by intel grabbing and not fighting the whole point of the mode, almost certainly results in a loss, but we won't go there that much.
skillscrows are easy meat for a brawler IS medium, splats are more deadly, as are hunchbackII with SRMS
#9
Posted 04 July 2016 - 12:43 PM

#10
Posted 04 July 2016 - 12:44 PM
Bud Crue, on 04 July 2016 - 12:31 PM, said:
I'm a terrible player. I have no twitch skills, am a barely functional alcoholic, have awful reflexes and I play the game on a 7 year old laptop with a rural Internet connection. Yet with all that I still win about 50 percent of scouting matches. I bring a Griffin 2n with 2 a+srm 4s and 2 a+srm 6s. On a team with like minded folks and similar mechs (centurions and other good heavy hitters) the percentage goes up. We treat collect and defend the same: death match. Try it and I am sure your results will improve. If someone as incompetent as I can make a go of it, I am sure you can do even better.
It's sad though that this game mode also has to become a skirmish/TDM

#11
Posted 04 July 2016 - 12:48 PM
Vxheous Kerensky, on 04 July 2016 - 12:43 PM, said:

A bit of both I should say.
I guess I was stupid to think that this game mode would be anything but skirmish, because 4 other skirmish modes clearly aren't enough.
#12
Posted 04 July 2016 - 12:51 PM
Yellonet, on 04 July 2016 - 12:17 PM, said:
But after match after match going up against 4 x skillcrows (no matter if they are to scout or defend) and getting butchered I see that there's no chance for that.
What the scouting battles show off with painful clarity though is that there is no balance between IS and Clans.
Weight for weight Clan mechs are simply better.
In regular QP or even to some degree in Invasion matches, this is hidden, in QP there are mixed teams, and in invasion matches the teams are large enough to somewhat mask away the superiority of the individual Clan mechs.
When it's just 4 vs 4 though, the lack of balance and the unfair advantages of Clan mechs shines through all too well.
I wonder if PGI will give some statistics after the event on how many scouting battles were won by Clans and how many were won by IS.
That Clan mechs are better has been my feeling since I started to play this game, that's why I never use them; I don't want any handicaps. This just feels like confirmation that my feeling was right all along.
But then again, I'm sure there are lots of people that doesn't mind the game being unfair.
There are worse things than Skillcrows.
Oh, and when you saw all the time skillcrows...why didn't you simply bring 4x Griffin N with ASRMs which stick tightly together and focuse fire. Guess what would have happened with the skillcrows?
#13
Posted 04 July 2016 - 01:00 PM
#14
Posted 04 July 2016 - 01:02 PM
Yellonet, on 04 July 2016 - 12:44 PM, said:
It's sad though that this game mode also has to become a skirmish/TDM

No really, I am bad. But if you treat the mode as a skirmish (for good or ill) and plan accordingly you will have pretty good results. Focus fire and play with a group and you will do even better.
#15
Posted 04 July 2016 - 01:14 PM
It does amuse me when people accuse me of using a Streakcrow. I can't stand streaks, I'd rather just learn to aim better with SRM's (which I have) than deal with ECM and waiting for a lock ********. 4 SRM 6 with 6 SL is a great brawler.
#16
Posted 04 July 2016 - 01:15 PM
chucklesMuch, on 04 July 2016 - 01:00 PM, said:
I had the unfortuan to play against a -MS- 4 man last time I did scouting... I faced 4x SCR-PRIME
Things did not go well for us...
My team consised of the following:
1x CDA-3M with MPL wubs, that's all I ever say him fire
1x WLF-2 with MLas, just MLas
1x HBK-4G
1x YEN-LO-WANG, this one was me.
We got butchered, but I know I made a good showing at least, I killed one and a half crows.
#17
Posted 04 July 2016 - 01:18 PM
When you've got a pair of AC 20 Centurions with a pair of Splat Griffins against any combination of Clan mechs, it's gonna be a close fight.
Teamwork OP.
That knowing wtf you are doing and not bringing stupid builds.
#18
Posted 04 July 2016 - 01:24 PM
Scouting is still closer to a 4v4 Skirmish (with a Conquest-like feel) than anything else really.
Edited by Deathlike, 04 July 2016 - 01:25 PM.
#19
Posted 04 July 2016 - 01:32 PM
DAYLEET, on 04 July 2016 - 12:34 PM, said:
I'd aim for around 90kph.
Personally, I've done all mine in a GRF-2N built for specifically for speed. I don't find a STD engine necessary, I don't usually die from XL before I've lost most of my armour anyways.
That said, I've seen all of these work just fine:
HBK-4SP.
SHD-2D2.
BJ-1X.
CN9-AH.
CRB-27B.
ENF-4P.
#20
Posted 04 July 2016 - 02:29 PM
Tarogato, on 04 July 2016 - 01:32 PM, said:
Personally, I've done all mine in a GRF-2N built for specifically for speed. I don't find a STD engine necessary, I don't usually die from XL before I've lost most of my armour anyways.
That said, I've seen all of these work just fine:
HBK-4SP.
SHD-2D2.
BJ-1X.
CN9-AH.
CRB-27B.
ENF-4P.
Thanks, ive already used and abused a SDH similar last few weeks but lb10x instead and it's an insane tough mech than can dish a lot of damage. Probably going to run all those for diversities sake with a Treb7M. mixed in
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