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Russ Will Review The Lt. Voice Your Opinion.


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Poll: Long Tom - Nerf or Remove? (375 member(s) have cast votes)

Long Tom - Nerf or Remove?

  1. Nerf it (138 votes [36.80%])

    Percentage of vote: 36.80%

  2. Remove it (237 votes [63.20%])

    Percentage of vote: 63.20%

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#101 B0oN

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Posted 06 July 2016 - 03:44 AM

Nerf cooldown, from 2 minutes to 6 minutes .

Widen distance to 500m radius .

#102 Tom Sawyer

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Posted 06 July 2016 - 03:57 AM

Well to me scouting mode is removing 8 players from a potential 12v12 combo in FW. I was for using all the maps, then having multiple objectives all over the map to include some way out on the fringes. Those objectives could be things like bonus sat sweeps, bonus turrets to the controlling side, AI units joining in.

However giving a nuclear artillery strike to some REMF who is spanking his monkey and just randomly pushing a launch button at the largest group of red blips while IGNORING the blue blips is insane. You get a blue on blue in like this in the real world I suspect some arty commanders are going to get a midnight visit from the front line grunts.

If you want to keep long tom then give the power to the DC. Make it a one or even possible thrice use option per match.

#103 Big Tin Man

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Posted 06 July 2016 - 04:56 AM

Dropped a defense match against the Jaguars last night with LT against us just to remember how bad it is.We were down 3 mechs before one gate was even open because our pugs didn't understand that they needed to scatter to the 4 corners of the globe. Second one hit right as we made initial contact taking another one of us. LT ended up getting 17 of 41 kills for the opfor, and I managed to convince our side to brawl point blank and LT took 5 of them with us.

Match ended 41-18 when they took omega. If not for Tom, it would have been a rather balanced match. Every two minutes is horrifically frequent and this needs to change.

#104 FrostyBurn

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Posted 06 July 2016 - 05:01 AM

View PostThe Nerf Bat, on 06 July 2016 - 03:22 AM, said:



First, you do realize that lumping together at chokeholds is the game design? Boring, repetitive, broken.

Second, Jade Falcon is 17% of the FW population. Broken

Add to the fact that the other 3 clans spend more time fighting on JF worlds then their own, clans has can throw numbers at a JF planet. Broken

How much "WE" is actually Jade Falcon? Not mercs, not Ghost Bear, not Clan wolf. Not Smoke Jag.

To say there is nothing wrong with this game is laughable. I guess as long as "you" are winning, it's all that matters.


Well I don´t like chokeholds either but I can´t blame you guys for playing your strengths.

How is population distribution broken? Every player is free to choose them self were he wants to play.

Well they can limit players from different clans from helping out but we are so few so that would impact waiting times.

I don´t know. Whats your point?

I was a part of JF when we were a postage stamp as well. I didn´t cry about it. Why do you assume things? It´s not very constructive.

#105 radarsamurai

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Posted 06 July 2016 - 05:03 AM

I understand the intention of the Long Tom is to invite People to participate in scouting mode. Either achive the benefit of the Long Tom or to prevent it. During this actual event it can be observed that planets on which the Long Tom is activated the number of active players is dropping dramatically - and no benefit is gained by any side to achive the goals set.
Therefore I am in favor to remove the Long Tom. Which seems more to be a tactical nuke strike than a normal artillery shell. - To achive the interest in scouting other benefits could be implemented - one or more of the listed options.
a) Reinforcement of mobile turrets
B) opening/finding of a store/depot to load consumables
c) establishment of an refit station for amor and/or amunition
d) ...

other options are thinkable but the actual situation does not support the gameplay of MWO.

#106 Karl Streiger

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Posted 06 July 2016 - 05:16 AM

Increase the radius to 4,000m increase damage to 2,000 - because even when dropping nukes size matters.... Posted Image

btw - it is a farce that he really dare to ask

#107 Big Tin Man

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Posted 06 July 2016 - 05:56 AM

View PostKarl Streiger, on 06 July 2016 - 05:16 AM, said:

Increase the radius to 4,000m increase damage to 2,000 - because even when dropping nukes size matters.... Posted Image

btw - it is a farce that he really dare to ask


CAREFUL WHAT YOU WISH FOR



Posted Image

#108 tee5

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Posted 06 July 2016 - 05:58 AM

View PostBig Tin Man, on 05 July 2016 - 08:03 AM, said:

Cut scouting tonnage to 45 or 50 tons.


Claners will equip the next mech with as many Streak-SRM they can.
I didn't look in the mechlab, but I think there will be a mech in this tonnage range, with some missile-slots.

#109 Big Tin Man

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Posted 06 July 2016 - 06:58 AM

View Posttee5, on 06 July 2016 - 05:58 AM, said:

Claners will equip the next mech with as many Streak-SRM they can.
I didn't look in the mechlab, but I think there will be a mech in this tonnage range, with some missile-slots.


Hunchie IIC-B can fit 24 CSSRM's, full armor, max engine, JJ's, ammo, CAP, and backup lasers, along with ST's made of glass
Shadowcat Can do the same with only 18 tubes and ECM, but is light on ammo
Ice Ferret has the hardpoints to carry 18 tubes, but doesn't have the tonnage to do it with full armor or CAP or sufficient ammo.

IS has some great options in the 45-50 ton class with BJ's, Cents, and Hunchies. Even the crab and enforcer could work here.

#110 SlightlyMobileTurret

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Posted 06 July 2016 - 07:16 AM

"with STs made of glass"

Could not more accurately sum up. :)

The 4SP will eat Streakboats for lunch at 50 tons. Clanners will have to get more novas out to beat that.

#111 WarmasterRaptor

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Posted 06 July 2016 - 01:17 PM

Disable long tom when the higher scouting faction owns more than ( random number) 66% of the planet.

Why waste such valuable weaponry when you already have the upper hand ??

#112 Livewyr

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Posted 06 July 2016 - 01:30 PM

Crazy idea... have it player controlled. (Commander aimed on the minimap)

They can use it better, mess it up, or even damage their own team with it. Rather than just nuke the largest clustering.

#113 AnTi90d

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Posted 06 July 2016 - 01:38 PM

View PostLivewyr, on 06 July 2016 - 01:30 PM, said:

...have it player controlled. (Commander aimed on the minimap)

They can... damage their own team with it...


Just imagine the next FP event that temporarily increases our playerbase..

Troll / MWO hater:
  • change IP
  • make new account
  • join FP game
  • nuke team
  • goto 1


#114 Livewyr

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Posted 06 July 2016 - 03:18 PM

View PostAnTi90d, on 06 July 2016 - 01:38 PM, said:


Just imagine the next FP event that temporarily increases our playerbase..

Troll / MWO hater:
  • change IP
  • make new account
  • join FP game
  • nuke team
  • goto 1


That would be rather time consuming to do.
Would have to join a planet with 90% Intel...
Would have to be Commander...
Would have to avoid being permabanned. (IP switching wouldn't necessarily do it)

#115 Danjo San

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Posted 06 July 2016 - 03:27 PM

You guys know what the biggest joke about the whole Long tom thing is... Back in the day, the old assault mode had turrets around the base, LRM Turrets and Laser Turrets. They were considered by PGI to be too overpowered and not playing out as intended, so they removed the turrets. Now they introduce something that instant kills fresh mechs, and try to hold on to it, revise it, recode, etc...
But the turrets clearly were OP and had to be removed... yeah, seems legit.

#116 Celtic Warrior

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Posted 06 July 2016 - 06:30 PM

View PostBaulven, on 05 July 2016 - 12:34 PM, said:

Why would scouting a planet have an effect on your weapons?

It's just a thought but scouting a planet with a mech could potentially give you more information about how that planet could effect your mech.

#117 gloowa

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Posted 07 July 2016 - 12:25 AM

As always, biased thread is biased. No "buff it" option. No "leave it alone" option.

#118 MischiefSC

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Posted 07 July 2016 - 04:49 AM

View PostDanjo San, on 06 July 2016 - 03:27 PM, said:

You guys know what the biggest joke about the whole Long tom thing is... Back in the day, the old assault mode had turrets around the base, LRM Turrets and Laser Turrets. They were considered by PGI to be too overpowered and not playing out as intended, so they removed the turrets. Now they introduce something that instant kills fresh mechs, and try to hold on to it, revise it, recode, etc...
But the turrets clearly were OP and had to be removed... yeah, seems legit.


I'd forgotten that. That's actually pretty funny. Wait wait, 'If you don't want to deal with turrets then just don't vote for assault!'

Same sort of stupid logic. Okay, so the 4man queue closes the 12man queue and anyone who prefers invasion to scouting should just quit FW.

That LT is still broken is such a glaring indication of either ignorance, incompetence, contempt or apathy. There are no other ways to explain it.

#119 Lily from animove

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Posted 07 July 2016 - 04:51 AM

the question is what will they add to scouting to make scouting worth to be done if LT is gone?

for normal attacking mode the high scouting could destroy 2 of 3 gens already. that would be a big headstart. but for the countermode? or when the defenders having LT, what will their advantage be?

Maybe they can make a patroulling dropship that's lasers shoot at opponent mechs.

View PostDanjo San, on 06 July 2016 - 03:27 PM, said:

You guys know what the biggest joke about the whole Long tom thing is... Back in the day, the old assault mode had turrets around the base, LRM Turrets and Laser Turrets. They were considered by PGI to be too overpowered and not playing out as intended, so they removed the turrets. Now they introduce something that instant kills fresh mechs, and try to hold on to it, revise it, recode, etc...
But the turrets clearly were OP and had to be removed... yeah, seems legit.


I wonder who cried PGI to the opinion of OP turrets. you should question this in first place.

Also longtom is not a 100% in effect thing, LT normally gets unlocked when soemone really screws up scouting. So it kinda is also the players who are responsible to prevent/aschieve LT.
Many claim FW has no connection to eahc other, now PGI gave a proper reason why scouting IS important and IS affecting, and they still cry. So what will ou give scouting to be a valid mode than others won't claim "op" in their invasion mode?

Edited by Lily from animove, 07 July 2016 - 04:55 AM.


#120 vocifer

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Posted 07 July 2016 - 05:08 AM

View PostLily from animove, on 07 July 2016 - 04:51 AM, said:

I wonder who cried PGI to the opinion of OP turrets. you should question this in first place.

SeanLang





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