Russ Will Review The Lt. Voice Your Opinion.
#101
Posted 06 July 2016 - 03:44 AM
Widen distance to 500m radius .
#102
Posted 06 July 2016 - 03:57 AM
However giving a nuclear artillery strike to some REMF who is spanking his monkey and just randomly pushing a launch button at the largest group of red blips while IGNORING the blue blips is insane. You get a blue on blue in like this in the real world I suspect some arty commanders are going to get a midnight visit from the front line grunts.
If you want to keep long tom then give the power to the DC. Make it a one or even possible thrice use option per match.
#103
Posted 06 July 2016 - 04:56 AM
Match ended 41-18 when they took omega. If not for Tom, it would have been a rather balanced match. Every two minutes is horrifically frequent and this needs to change.
#104
Posted 06 July 2016 - 05:01 AM
The Nerf Bat, on 06 July 2016 - 03:22 AM, said:
First, you do realize that lumping together at chokeholds is the game design? Boring, repetitive, broken.
Second, Jade Falcon is 17% of the FW population. Broken
Add to the fact that the other 3 clans spend more time fighting on JF worlds then their own, clans has can throw numbers at a JF planet. Broken
How much "WE" is actually Jade Falcon? Not mercs, not Ghost Bear, not Clan wolf. Not Smoke Jag.
To say there is nothing wrong with this game is laughable. I guess as long as "you" are winning, it's all that matters.
Well I don´t like chokeholds either but I can´t blame you guys for playing your strengths.
How is population distribution broken? Every player is free to choose them self were he wants to play.
Well they can limit players from different clans from helping out but we are so few so that would impact waiting times.
I don´t know. Whats your point?
I was a part of JF when we were a postage stamp as well. I didn´t cry about it. Why do you assume things? It´s not very constructive.
#105
Posted 06 July 2016 - 05:03 AM
Therefore I am in favor to remove the Long Tom. Which seems more to be a tactical nuke strike than a normal artillery shell. - To achive the interest in scouting other benefits could be implemented - one or more of the listed options.
a) Reinforcement of mobile turrets
opening/finding of a store/depot to load consumables
c) establishment of an refit station for amor and/or amunition
d) ...
other options are thinkable but the actual situation does not support the gameplay of MWO.
#106
Posted 06 July 2016 - 05:16 AM
btw - it is a farce that he really dare to ask
#109
Posted 06 July 2016 - 06:58 AM
tee5, on 06 July 2016 - 05:58 AM, said:
I didn't look in the mechlab, but I think there will be a mech in this tonnage range, with some missile-slots.
Hunchie IIC-B can fit 24 CSSRM's, full armor, max engine, JJ's, ammo, CAP, and backup lasers, along with ST's made of glass
Shadowcat Can do the same with only 18 tubes and ECM, but is light on ammo
Ice Ferret has the hardpoints to carry 18 tubes, but doesn't have the tonnage to do it with full armor or CAP or sufficient ammo.
IS has some great options in the 45-50 ton class with BJ's, Cents, and Hunchies. Even the crab and enforcer could work here.
#110
Posted 06 July 2016 - 07:16 AM
Could not more accurately sum up.
The 4SP will eat Streakboats for lunch at 50 tons. Clanners will have to get more novas out to beat that.
#111
Posted 06 July 2016 - 01:17 PM
Why waste such valuable weaponry when you already have the upper hand ??
#112
Posted 06 July 2016 - 01:30 PM
They can use it better, mess it up, or even damage their own team with it. Rather than just nuke the largest clustering.
#113
Posted 06 July 2016 - 01:38 PM
Livewyr, on 06 July 2016 - 01:30 PM, said:
They can... damage their own team with it...
Just imagine the next FP event that temporarily increases our playerbase..
Troll / MWO hater:
- change IP
- make new account
- join FP game
- nuke team
- goto 1
#114
Posted 06 July 2016 - 03:18 PM
AnTi90d, on 06 July 2016 - 01:38 PM, said:
Just imagine the next FP event that temporarily increases our playerbase..
Troll / MWO hater:
- change IP
- make new account
- join FP game
- nuke team
- goto 1
That would be rather time consuming to do.
Would have to join a planet with 90% Intel...
Would have to be Commander...
Would have to avoid being permabanned. (IP switching wouldn't necessarily do it)
#115
Posted 06 July 2016 - 03:27 PM
But the turrets clearly were OP and had to be removed... yeah, seems legit.
#117
Posted 07 July 2016 - 12:25 AM
#118
Posted 07 July 2016 - 04:49 AM
Danjo San, on 06 July 2016 - 03:27 PM, said:
But the turrets clearly were OP and had to be removed... yeah, seems legit.
I'd forgotten that. That's actually pretty funny. Wait wait, 'If you don't want to deal with turrets then just don't vote for assault!'
Same sort of stupid logic. Okay, so the 4man queue closes the 12man queue and anyone who prefers invasion to scouting should just quit FW.
That LT is still broken is such a glaring indication of either ignorance, incompetence, contempt or apathy. There are no other ways to explain it.
#119
Posted 07 July 2016 - 04:51 AM
for normal attacking mode the high scouting could destroy 2 of 3 gens already. that would be a big headstart. but for the countermode? or when the defenders having LT, what will their advantage be?
Maybe they can make a patroulling dropship that's lasers shoot at opponent mechs.
Danjo San, on 06 July 2016 - 03:27 PM, said:
But the turrets clearly were OP and had to be removed... yeah, seems legit.
I wonder who cried PGI to the opinion of OP turrets. you should question this in first place.
Also longtom is not a 100% in effect thing, LT normally gets unlocked when soemone really screws up scouting. So it kinda is also the players who are responsible to prevent/aschieve LT.
Many claim FW has no connection to eahc other, now PGI gave a proper reason why scouting IS important and IS affecting, and they still cry. So what will ou give scouting to be a valid mode than others won't claim "op" in their invasion mode?
Edited by Lily from animove, 07 July 2016 - 04:55 AM.
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