

Scouting Is Boring
#1
Posted 05 July 2016 - 11:12 AM
It should be removed completely from the game and reworked into something that actually is entertaining and fun.
#2
Posted 05 July 2016 - 11:37 AM
maniacos, on 05 July 2016 - 11:12 AM, said:
It should be removed completely from the game and reworked into something that actually is entertaining and fun.
That's how I feel about the unbearably slow and pointless invasion mode.
#3
Posted 05 July 2016 - 11:48 AM
#4
Posted 05 July 2016 - 11:55 AM
maniacos, on 05 July 2016 - 11:48 AM, said:
Because of choke points and objectives, almost every invasion match plays about the same. And they take 20+ minutes when a savvy observer can tell who'll win in the first three-five minutes. Scouting is at least quick.
#5
Posted 05 July 2016 - 12:53 PM
maniacos, on 05 July 2016 - 11:12 AM, said:
It should be removed completely from the game and reworked into something that actually is entertaining and fun.
And another non-Steiner complaining about scouting !! That is our job and I won't let a bloody foreigner take it away from me !!
#6
Posted 05 July 2016 - 01:04 PM
maniacos, on 05 July 2016 - 11:12 AM, said:
It should be removed completely from the game and reworked into something that actually is entertaining and fun.
Been saying that about QP forever.
#7
Posted 05 July 2016 - 01:06 PM
However, scouting with people on my house's TS for the past two days was a god damn blast. I legitimately enjoyed myself. We laid waste to countless test tube babies and I thoroughly enjoyed the five times I managed to flame a shutdown-overridden mech until its cockpit popped.
I think PGI's naming of the mode has led people to expect it to be what it is not. It isn't really scouting and avoiding the enemy earns you next to no money or match score. I think to truly enjoy the mode, as it now exists, one should know and accept that it is basically 4v4 skirmish with the option to run away at the last second.
#8
Posted 05 July 2016 - 04:45 PM
maniacos, on 05 July 2016 - 11:48 AM, said:
Played over a thousand CW matches and I have not found this "diversity" you speak of. I haven't seen it on either side, clan or IS, or defend or invasion.
Where have I gone wrong?
Edit: Haven't played since phase 3 event, did they add something I missed?
Edited by Jack Booted Thug, 05 July 2016 - 04:46 PM.
#9
Posted 06 July 2016 - 12:19 AM
maniacos, on 05 July 2016 - 11:12 AM, said:
It should be removed completely from the game and reworked into something that actually is entertaining and fun.
No it's not boring.
It gives me any reason to play some diversity of my IS mediums instead of constantly dropping with that single medium that actually does something in quick play.
Same can be said for the lights I guess - though I am one of those guys that tries fo find the enemy and nuke it's face rather than get intel points.
If you like sniping - that's not your mode.
If you like LRM boating - that's not your mode.
If you like your friggin stupidly broken 4 x C-UAC10 Kodiak - that's not your mode.
If you like bringing Laser Vomit stupid meta to new highly stupid levels - that's not your mode(though dem pulse laser novas and crows... but meh - I can live with that).
With all above in mind -
WHAT THERE IS TO NOT LIKE IN SCOUTING?!?!
Where else do you believe people like me can get a good brawl?
Quick play?
Invasion against organized laser vomitting clan mechs?
Shame on you

#10
Posted 06 July 2016 - 12:25 AM
Good way to use fast light ECM mechs or medium brawler (expecially the latter) in a clan vs IS environment.
Edited by invernomuto, 06 July 2016 - 03:47 AM.
#11
Posted 06 July 2016 - 12:28 AM
Voidcrafter, on 06 July 2016 - 12:19 AM, said:
No it's not boring.
It gives me any reason to play some diversity of my IS mediums instead of constantly dropping with that single medium that actually does something in quick play.
Same can be said for the lights I guess - though I am one of those guys that tries fo find the enemy and nuke it's face rather than get intel points.
If you like sniping - that's not your mode.
If you like LRM boating - that's not your mode.
If you like your friggin stupidly broken 4 x C-UAC10 Kodiak - that's not your mode.
If you like bringing Laser Vomit stupid meta to new highly stupid levels - that's not your mode(though dem pulse laser novas and crows... but meh - I can live with that).
With all above in mind -
WHAT THERE IS TO NOT LIKE IN SCOUTING?!?!
Where else do you believe people like me can get a good brawl?
Quick play?
Invasion against organized laser vomitting clan mechs?
Shame on you

Yeah, but then again, for clan side the only real viable scouting mechs are SCR, NVA, IFR, and ACH. For the IS side it's just GRF, SHD, and maybe HBK-4SP and CN9. There's not a lot of diversity in the meta. It's all brawl or go home for the most part.
#12
Posted 06 July 2016 - 12:47 AM
Tarogato, on 06 July 2016 - 12:28 AM, said:
I've seen people do really well even in... can't believe I'll say it... phoenix hawks.
Same goes for Wolverines, Hunnchbacks 4Gs, even in Blackjacks - those are a lot of mediums.
As for lights - there were some times that locusts saved our games.
Oxides can still pose a threat, jenner IIc-s are good too.
Hunchbacks II-Cs perform really well by observations.
As for the brawl part - I am ok with that, really.
I do believe the game is really brawler unfriendly as general in the quickplay and to some degree in Faction Play(though FP will be doomed for IS if not for the brawlers - don't know how many players realize that...) - that's what I am - an brawler pilot.
Always have, always will brawl.
I am, btw, by no means trying to convince you that this mode will be enjoyable for you or for all the players, or even all the time - I am just trying to say that it has some pros - also it IS really educating.
I mean - if the proper conditions meet(meaning having two PUGs on both sides) people(especially the new ones) can learn A LOT of the core parts of the game - torso twisting, component protection, shielding, spreading the damage, aiming for the damaged part, which mechs bring XL, which body part to aim for first and on which mech, etc. - that provided if the named people really wish to learn something of course

All in all I do believe this mode is beneficial as general - maybe not completely balanced, fair, fun, stuff - but still it is a positive "something" in my eyes.
#13
Posted 06 July 2016 - 01:03 AM
Voidcrafter, on 06 July 2016 - 12:19 AM, said:
Quick play?
Invasion against organized laser vomitting clan mechs?
My two mediums do better in brawl in invasion than my heavies.
I actually looked forward for the scouting mode because I am a light-mech fan. I like small and fast machines. But what we have been provided is not scouting, it's "take your best damage dealers up to 55 tons and skirmish 4v4". Meh--
Have you seen the promo video? Hide and seek, sneak and escape, deep inside enemy territory? That is scouting. But that's not what we got inside the box.
In all the matches since scouting exists I had exactly one, in a Raven with ERlasers, where I managed to leg the last standing splatcrow and escaped, hiding in a totally damaged mech that had not much more than red legs until the dropship appeared and I got out. That was intense and interesting. But that happens like once in a few hundred matches. The rest will punish you for not taking a damage dealer medium mech.
Edited by maniacos, 06 July 2016 - 01:21 AM.
#14
Posted 06 July 2016 - 01:15 AM
maniacos, on 06 July 2016 - 01:03 AM, said:
My two mediums do better in brawl in invasion than my heavies.
I actually looked forward for the scouting mode because I am a light-mech fan. I like small and fast machines. But what we have been provided is not scouting, it's "take your best damage dealers up to 55 tons and skirmish 4v4". Meh--
Have you seen the promo video? Hide and seek, sneak and escape, deep inside enemy territory? That is scouting. But that's not what we got inside the box.
Yeah, but would you really want to play "hide, seek, sneak, and escape" in MWO for real? It's like fast-forwarding to the end of a Skirmish match in quickplay where the last guy is in an ECM Spider/ACH and you have no idea where he is. It sounds like a fun game mode on paper, but when you actually put it into the game it's pure aids.
Edited by Tarogato, 06 July 2016 - 01:15 AM.
#15
Posted 06 July 2016 - 01:22 AM
I wish for something that could be worthy to be called scouting
#16
Posted 06 July 2016 - 01:26 AM
Tarogato, on 06 July 2016 - 01:15 AM, said:
Yeah, but would you really want to play "hide, seek, sneak, and escape" in MWO for real? It's like fast-forwarding to the end of a Skirmish match in quickplay where the last guy is in an ECM Spider/ACH and you have no idea where he is. It sounds like a fun game mode on paper, but when you actually put it into the game it's pure aids.
I want to play more mechwarrior and less Solaris Arena arcade deadmatch in every freaking game mode MW:O provides. But obviously Russ has something else in mind, despite what was promised he wants e-sport bs, some CS:GO with battlemechs.
#17
Posted 06 July 2016 - 01:44 AM
maniacos, on 06 July 2016 - 01:26 AM, said:
I want to play more mechwarrior and less Solaris Arena arcade deadmatch in every freaking game mode MW:O provides. But obviously Russ has something else in mind, despite what was promised he wants e-sport bs, some CS:GO with battlemechs.
You have to understand that this community wants nothing more than to shoot mechs.
For instance, since you mentioned CS:GO, I immediately thought to myself... maybe the defuse game mode might actually translate half-decently to MWO. You have a 10 or 15 minute match, one team spawns on the side with two bases and must protect them to win, the other team must infiltrate (plant the bomb) on either one of the bases to win. Imagine the bomb as being a bit of code, like a virus, that must be planted into the enemy uplink. Any mech on the team can plant the virus, and after 2 minutes the virus transmits and that team wins the match. But the defenders can come back to the uplink and win the match by wiping the uplink before the virus transmits via a 15-second cap.
So now you have an interesting game mode where scouting is important (which base are the attackers going to plant), positioning is important (do you spread your defenses evenly across both bases, or try to ambush the attackers before they get to plant?), and subterfuge is important (can you sneak an attacker through to an undefended base to plant the virus, can you sneak a defender in to "ninja defuse"?) ...
But then think about how it would actually play in MWO. If somebody on the attacking side plants the virus, everybody on his team will yell at him, "WHY DID YOU PLANT, I HAVEN'T EVEN GOT TO SHOOT ANYTHING YET" or on the defending side you'll hear "Please don't stop the virus, kill the enemy first"
... smh. You won't be able to do anything interesting without the vast majority of people complaining that they don't get to shoot enough mechs. Part of the problem is that the game rewards you C-Bills mostly for shooting mechs and not much else. Other part of the problem is... that people came to this game to shoot mechs. If they wanted a sophisticated, engaging strategical military experience, they'd probably be playing Arma.
#18
Posted 06 July 2016 - 06:39 AM
in fact scouting is fun, its not dull (unless you meet pugs over and over), because then you have to figure out what your opponents are up to and try to counter that tactic, and scouting does involve quite a few tactics of int denying or distraction, destruction or dropship jumpings.
Black Ivan, on 06 July 2016 - 01:22 AM, said:
I wish for something that could be worthy to be called scouting
if that is the case you are doing it wrong. scouting is not necessarily just a 4v4 skirmish. Not if you go for what scouting is meant to be: gather and secure intel or deny it as defender.
@tarogato, yeah isn't it fun, community complains about only skirmish, PGI makes non skirmish modes people complain when palyers do not skirmish in the non skirmish modes.
Edited by Lily from animove, 06 July 2016 - 06:41 AM.
#19
Posted 06 July 2016 - 06:43 AM
#20
Posted 06 July 2016 - 08:08 AM
Quote
Actually, in my eyes, it is. It was already boring when it was but a mod and my friends played it. I tried it a few times then switched back to MW3 on Battlezone. That was basically deadmatch too but it was year 2000 and we made it interesting our selfes by organizing certain gamemodes from stock-mechs only to limited weapon families or simple ******** fun like mech racing across the map.
Quote
I want to shot mechs too and I have nothing against Solaris Arena. The problem is that there is nothing else to do and that PGI promised (and still does see the promo video) things and BT-feelings they never delivered. Scouting mode could have been a fresh breeze if they didn't implement it so stiff and rigid as they did.
Also what Baulven said.
Edited by maniacos, 06 July 2016 - 08:15 AM.
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