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Change Long Toms?


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Poll: Long Toms (26 member(s) have cast votes)

How should Long Toms be changed?

  1. Fire less frequently (4 votes [15.38%])

    Percentage of vote: 15.38%

  2. Function like Arty module, but bigger & more broad. (12 votes [46.15%])

    Percentage of vote: 46.15%

  3. It's fine (1 votes [3.85%])

    Percentage of vote: 3.85%

  4. Other (Explain) (9 votes [34.62%])

    Percentage of vote: 34.62%

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#1 TheArisen

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Posted 03 July 2016 - 10:37 PM

This is about Long Toms. As we've seen, they are clearly still too powerful & fire too frequently.

It does enforce the value of scouting but often you'll get bad players that defeat your own efforts to scout.

How should Long Toms be changed?

#2 Mcgral18

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Posted 03 July 2016 - 10:45 PM

Multiple shells, area of saturation, not insta-gibbing 100% fresh Assaults through mountain ranges, but also able to kill with sequential hits (if you don't GTFO)


Longer time from smoke to boom

Longer time from shell to shell
Depending on deadly-ness, 3-5 minutes should be fair

#3 Black Ivan

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Posted 03 July 2016 - 11:00 PM

Remove it and replaced it with an arty strike with bigger radius

#4 TheArisen

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Posted 03 July 2016 - 11:20 PM

View PostMcgral18, on 03 July 2016 - 10:45 PM, said:

Multiple shells, area of saturation, not insta-gibbing 100% fresh Assaults through mountain ranges, but also able to kill with sequential hits (if you don't GTFO)


Longer time from smoke to boom

Longer time from shell to shell
Depending on deadly-ness, 3-5 minutes should be fair


This is basically what I mean by "function more like arty module"

#5 Karl Streiger

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Posted 03 July 2016 - 11:29 PM

well - make Long Tom a Long Tom not a Tactial Nuke

In classical terms : a LT is 20-25 damage = 40-50 MWO damage when you want to keep the effect.
so artillery strikes are already LongToms

Davy Crocket is 100 TT damage = 200 MWO damage

(why didn't sensor sweep and LT - become unlimited consumables?)

Edited by Karl Streiger, 03 July 2016 - 11:30 PM.


#6 Sorero

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Posted 03 July 2016 - 11:35 PM

Had two matches yesterday against long tom. One I've recorded:


Just if you're interested. Watch it. Long tom killed 21!!! And did a lot of damage.

And for all who say: Go and scout.
My experience is that you loose 9 out of 10 games in scouting, because clans are extremely more powerful in that wheight-area.

@PGI: if anyone of you is reading this. I'd like to know a few statistics about scouting Inner Sphere against clans. I would guess Clans win more than 80% of the scouting-matches.

#7 Karl Streiger

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Posted 04 July 2016 - 12:40 AM

View PostSorero, on 03 July 2016 - 11:35 PM, said:

@PGI: if anyone of you is reading this. I'd like to know a few statistics about scouting Inner Sphere against clans. I would guess Clans win more than 80% of the scouting-matches.

They already nerfed the LT - reducing damage and area but completely missing the point.... so no they don't read

#8 AnTi90d

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Posted 04 July 2016 - 04:34 AM

Don't tweak the Long Tom.

Remove the Long Tom.

Many people quit FP because of it. They will not return as long as its in FP. Nerfing it isn't good enough. It needs to die.

#9 David Sumner

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Posted 04 July 2016 - 07:17 PM

OTHER:
http://mwomercs.com/...-to-cwscouting/

TLDR ->
Lose the "at X% get Y" mechanic. Make them point driven consumables.

#10 Zombiesbum

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Posted 05 July 2016 - 04:03 AM

It just needs to be removed, full stop. I don't see why I should have to suffer (aka have a harder match) because I don't want to play griffin vs stormcrow.

Forcing players to play a **** mode doesn't make them play that **** mode, it makes them quit.

#11 DivBy0

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Posted 05 July 2016 - 04:35 AM

There is no Option for Remove [Long Tom]...
So the poll has a bias

Edited by draiocht, 09 July 2016 - 09:58 AM.
edited out vulgarity


#12 RottenFoot

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Posted 05 July 2016 - 07:43 AM

Hi All
How about the idea of the LONGTOM setting of a E.M.P that shuts mechs down in area of effect, rather than a tactical nuke? It wouldn't take dmg=cbills away from friendlies or foes, and it would still give friendlies big advantage=time to kill the shut-downed mechs for a period of time.
I know its not lore, but what is? we're way past lore stage now anyway with weapon quirks and everything else

#13 TheArisen

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Posted 05 July 2016 - 04:44 PM

View Postvon Haudegen, on 05 July 2016 - 04:35 AM, said:

There is no Option for Remove [Long Tom]...
So the poll has a bias


Pgi isn't going to do that.

Edited by draiocht, 09 July 2016 - 09:59 AM.
Quote Clean-Up






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