- Skirmish: Team Deathmatch
- Assault: Team Deathmatch with a base
- Conquest: Team Deathmatch with five neutral bases
- Domination: Team Deathmatch around a central base
- Invasion: Team Deathmatch with a base (and gates!)
- Counter Attack: Team Deathmatch with a base (and no gates!)
- Scout: Team Deathmatch with mini-bases
I don't really blame PGI here: coming up with gamemodes that aren't Team Deathmatch are kind of hard to come up with, and most require working AI. So my goal here is to work WITH THE ELEMENTS PGI HAS RIGHT NOW to come up with new game modes that might break the deathmatch monotony.
The goal would be to make game modes requiring teams to do something other than deathball and kill all the opposition.
So here goes:
- DROPSHIPS: one team has to defend three dropships that are taking off at three random points across the map. They are destructible, but do have the usual Dropship weapons (ie - not much, currently - I really wish they had the ACTUAL weapons of a Leopard Class Dropship, but not the never-miss targeting). Attackers have to destroy at least two dropships to win, at least two have to get away for the defenders to win.
- LONGTOM ESCORT: There are two Long Tom IIIs (big, train-like mobile guns) making their way randomly across the map - attackers have to destroy them, defenders have to defend them. Either one living is a victory for the defenders to win. These don't have weapons, so I would hope the pathfinding AI wouldn't be too difficult on this one.
- BASE DEFENSE: defenders would literally have to defend a base - not like in Invasion - the buildings would be destructible objects. If more than 50% of the buildings are destroyed, the attackers win. This...okay, deathballing would still win this one...
Other ideas?