Worse Case Scenarios When Playing. (Experiences)
#41
Posted 07 July 2016 - 08:53 AM
#42
Posted 07 July 2016 - 09:05 AM
Edited by TercieI, 07 July 2016 - 09:05 AM.
#43
Posted 07 July 2016 - 09:08 AM
#44
Posted 07 July 2016 - 09:29 AM
Getting killed in the situation just described, switching to spectate and the guy is carrying 4 meds and 1 lrm 5 pretending he's a lurmboat.
being in a locust, peeking and ducking into cover playing the poking game, when some heavy pilot decides he should park it right behind me. take a shot, hit reverse, go nowhere =insta kill
trying to be a nice light and run an enemy light off of one of my heavier team mates, just to be peppered by friendly fire while i'm in the middle of the resulting dogfight.
Dying and switching to spectate and watching player after player after player not lock on target. Not focus on damaged components. eventually losing as you watch a relatively healthy teammate get torn apart by someone you know to have an open ct or is nearly legged, because they won't just hit R.
#45
Posted 07 July 2016 - 09:32 AM
Belacose, on 06 July 2016 - 08:37 PM, said:
So much this! And it happens so often you begin to wonder if anyone knows what the objective is.
#46
Posted 07 July 2016 - 09:38 AM
When the enemy hides on a rock and you have to reverse 500m just to be able to hit him.
When your team goes through a passage that is just a bit too small for your mech and theres some lights poking at your back.
when you miss that your entire team is retreating upon seeing an enemy.
when someone thinks you are the perfect shield and parks right behind you while you poke around some corner.
#47
Posted 07 July 2016 - 09:42 AM
I must be cursed. My W/L on that map is far below any other at .76. It used to be worse around .5. I don't even think it matters what I do. Even when I play well, it seems like my team gets rolled all the same.
My next lowest is HPG at 1.05. Every other map falls somewhere between there and 1.65 for Mining Collective.
#48
Posted 07 July 2016 - 10:40 AM
#49
Posted 07 July 2016 - 10:46 AM
Realizing that we are - by now and for now - already 3 mechs down.
Only to find out on the minimap that the team is not split into two tasty chunks that can be swallowed with no problem at all, but split into 4 tiny groups that are so far spread, that you can fit mount everest between them.
Seeing everyone get slaughtered horribly and then the worst case scenario ist to have even a single of those players in your team again next game.
Edited by oneda, 07 July 2016 - 10:47 AM.
#50
Posted 07 July 2016 - 11:01 AM
#51
Posted 07 July 2016 - 12:44 PM
Grim Plexus. I get wrecked on Grim.
#52
Posted 07 July 2016 - 12:50 PM
#53
Posted 07 July 2016 - 01:04 PM
Loss of main weapons early in match - for me.
Assault/heavy lance chasing a light - for team.
Most of team nascars on caustic or any other map even when told not to - for team.
Players that use weapons outside of under their range limit - for team.
Rambo players that charge off alone while not telling anybody that they're pushing
and blame team for not helping - for team.
Terribad therma in my hottest mech or atlas(because of it's low aim axis) - for me.
#54
Posted 07 July 2016 - 01:06 PM
"Hey guys....single mech over here, come help me mop it up".
(Commits to attack only to find 3 other mechs with the target, dies ignominiously )
Thinks to self, "I will NEVER do that again", but often does.
#55
Posted 07 July 2016 - 01:15 PM
Deathlike, on 06 July 2016 - 08:24 PM, said:
Belacose, on 06 July 2016 - 08:29 PM, said:
Too many games have been won by a squirrel drawing away half the enemy team from the front lines. Even though said squirrel often dies he/she has in effect already won the game for their own side.
I had the strangest experience yesterday. Skirmish on Crimson, a lolcaust shows up and I see 10 of 12 pips turn start drifting into our backfield. Meanwhile a Kodiak 3 and I continue advancing under the overpass and, because we are a KDK-3 and a 12-ERSL Nova, we intimidate the other 11 enemies into staying up top and only timidly poking at us for the next two minutes. We won 12-1. Our only loss was that Kodiak.
Belacose, on 06 July 2016 - 08:37 PM, said:
I just straight up don't enter the circle as a light unless it's PH. In every other map, it takes less than 30 seconds for a heavy to get to the green circle. Not my job to stand there and get shot at--I barely have enough armor as it is.
And if they don't like it?
https://youtu.be/at9hxU864Fg?t=1m11s
#56
Posted 07 July 2016 - 01:33 PM
#57
Posted 07 July 2016 - 01:46 PM
blood4blood, on 07 July 2016 - 01:33 PM, said:
lol classic!
#58
Posted 07 July 2016 - 11:47 PM
#59
Posted 08 July 2016 - 12:03 AM
#60
Posted 08 July 2016 - 01:25 AM
As for the sort of scenarios I dread the most, one of them has to be locating and occupying a lone or small number of enemy mechs, only to have my teammates too timid to close the distance and engage. Perhaps the worst I've ever experienced was this week on Mining Collective. Myself an another Locust are dogfighting with an enemy Kodiak in B2/B3. Our entire assault lance and a few others, perhaps 6-8 mechs in total are all clustered together in B4, taking potshots at the KDK down that narrow corridor and flatout refusing to move into B3 due to the threat of crossfire from C3. Myself and the other Locust were killed by the KDK, who then had the rest of his team push C3 / C4 together and slaughter the rest of the team like lambs....
PUG LIFE
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