Grasshopper Champion Build
#1
Posted 08 July 2016 - 01:53 PM
Thank you for your past contribution in making the latest released Champions!
It's that time again where we'd like to release another 8 Champions and this thread is for the Grasshopper Champion!
Please submit your build for the Grasshopper Champion!
Post your build using Smurfy Mechlab, with whichever variant you'd like.
Remember to click the Like button at the bottom of other posted builds which you would vote for to become Champion!
The post with the most Likes will be implemented to MWO.
Thank you very much again for your contribution!
#3
Posted 08 July 2016 - 03:39 PM
5P, XL340 3LPL 5ML. It's meta simply because it's that good. Hard points are located relatively high.
#4
Posted 08 July 2016 - 03:46 PM
only concern is the ghost heat - could be a problem if a new player doesnt figure it out
#5
Posted 08 July 2016 - 04:10 PM
2 AMS's one Right Torso and one in the Left Torso.
and 2Tons of ammo = 4K
6 Medium Laser
This Meck can fire all 6 weapons doing 30 Damage every 3's for
One minute and 25 scents
1:25 before overheating.
Speed Tweak 63.4 kph
With Full Armor
Edited by Joshua Jay Rodenbaugh, 08 July 2016 - 04:23 PM.
#8
Posted 08 July 2016 - 05:16 PM
GMan129, on 08 July 2016 - 03:46 PM, said:
only concern is the ghost heat - could be a problem if a new player doesnt figure it out
While your build is better, i think something like this might be better for new players.
Has more cooling than the standard laser vomit, the lasers are shorter duration and avoids ghost heat completely.
http://mwo.smurfy-ne...a0d572ff87a8f43
another option is this:
http://mwo.smurfy-ne...7afd87de3576804
One more laser for more firepower, less heat eff when alpha spamming and a smaller engine.
Edited by Marmon Rzohr, 08 July 2016 - 05:20 PM.
#9
Posted 08 July 2016 - 05:35 PM
high mounted LPL, full JJ, no ghost heat. left the LRM-5 for plinking faraway enemies for kill assists
Edited by Runs With Scissors, 08 July 2016 - 05:47 PM.
#11
Posted 08 July 2016 - 05:45 PM
2 Small Pulse Lasers as close range backup, low mounted in torso to hit light mech pests.
18 double heat sinks for the win.
3 jump jets.
Runs 78.7 without speed tweak. Jumps 22 meters mostly for turning.
http://mwo.smurfy-ne...54242714f5d766b
Fast. Nimble. High mounted range. The secondary weapons are only good for close range. Alpha strikes are rare. LPL are pinpoint at a distance and ideal for taking snap shots while on the move. Strike turn strike, turn close strike. Runs cool even on hot maps. If red lining small pulse cool down quickly and don't build heat. Not an Alpha strike meta build. You have to shoot while moving/jumping to appreciate.
#13
Posted 08 July 2016 - 06:14 PM
long/med range + durability
48 point alpha
STD 310
Edited by IG 88, 08 July 2016 - 06:18 PM.
#14
Posted 08 July 2016 - 07:05 PM
GHR-5H(C) http://mwo.smurfy-ne...d78631f64a9b92e
Standard issue 3x LPL 4x ML
Edit: dont vote this- tuzson already posted this build
Edited by Aleksandr Sergeyevich Kerensky, 08 July 2016 - 07:07 PM.
#15
Posted 08 July 2016 - 09:42 PM
Edited by PROMOWAR, 08 July 2016 - 10:01 PM.
#19
Posted 09 July 2016 - 12:04 AM
So I propose this build:
http://mwo.smurfy-ne...bea79fd8819af18
Compromised on speed but still goes at 75 kph and has just the 2 Large Pulse Lasers but they are in the high mounts.
#20
Posted 09 July 2016 - 12:05 AM
This is a pretty standard fair hopper without all the bells and whistles. Equipped with a shoulder mounted Large Laser, with medium lasers equipped throughout. This model was designed with Faction play in mind as a front line brawler in cold climates.
http://mwo.smurfy-ne...eea51df5e6d9f80
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