Crab Champion Build
#21
Posted 08 July 2016 - 10:56 PM
15% heat reduction for the ERLL's and 10% on the SPLs, good number of heat sinks, as speedy as a phoenix hawk, well armored.
#22
Posted 09 July 2016 - 03:13 AM
First:
3xER-LL
http://mwo.smurfy-ne...d46ffe21a3f4244
Because of range it does not have to be very fast. No Ghost Heat, Quirks for ER-LL and you can zombie with one of them.
#23
Posted 09 July 2016 - 03:18 AM
Pulslaser with JJ and the ultimate zombie-apocalypse - also reasonable fast for having a STD engine.
http://mwo.smurfy-ne...cd613375e1fa5ef
#26
Posted 09 July 2016 - 08:48 AM
#27
Posted 09 July 2016 - 10:39 AM
http://mwo.smurfy-ne...ee376e63fbb2fd8
#28
Posted 09 July 2016 - 01:44 PM
The 27B with 6 hardpoints and 10% reduced heat gen is the perfect choice for medium pulse laser boating. My favourite mech for Scout Faction play. 95kph after speed tweak aint that bad either.
STD 275, 6xMPL, 15DHS
http://mwo.smurfy-ne...d6f20e35ee63596
#29
Posted 09 July 2016 - 04:37 PM
300 STD, endo, max ferro, 5x mlas, 2x AMS, 16 DHS.
Weapon groups:
(1) alpha
(2) arm mlas
This Crab actually has what noobs need, survivability and sustainable dps. There would be much less crying in scouting if pugs brought this instead of the other junk trials available.
Edited by Spheroid, 09 July 2016 - 06:38 PM.
#30
Posted 09 July 2016 - 04:40 PM
http://mwo.smurfy-ne...bda12214ce75bee
Edited by Wedge Red Leader, 09 July 2016 - 04:41 PM.
#31
Posted 10 July 2016 - 10:03 AM
CRB-27B
Its more of a 'meta-hunter' than a 'meta-build'. I set it up to hunt those 80-90 damage laser-vomit mechs. It can run the flamer for ages before over-heating, and thats WITH firing the 4ml's.
And if things get to hot, you can simply cycle-fire the ml's, while continuing to use the flamer. And with the Beagle, those laser-vomits you shut down, never get their lock broken, so your neighborhood LRM boat never has to worry about losing the lock your sharing with him.
#34
Posted 10 July 2016 - 06:45 PM
Simple and effective.
Edited by davoodoo, 10 July 2016 - 06:47 PM.
#35
Posted 10 July 2016 - 09:11 PM
[smurfy]http://mwo.smurfy-ne...ffb85123fe788b4[/smurfy]
#37
Posted 11 July 2016 - 02:02 AM
Close to 500m optimum range for the twin Large Laser, allow for early engagement or to hang back among the safety of slow assault mechs.
Dual AMS to cut down majority of incoming LRM on said assault mechs, while 3x SPL let it dance with enemy lights to protect assault mech's back armour.
Somewhat decent speed if the pilot want to play ranged sniper, but not as good as a sniper Raven. Can upgrade to ERLL later, if they planning to pursue that play style.
Alternatively play it as a skirmisher with other fast medium.
CRB-27 - Eye Stalks
2x LL (495m)
3x SPL (121m)
2x AMS with 2t ammo (4000)
STD 255 engine (82.6kph / 88.8kph)
13 DHS (42% Heat Efficiency)
338/338 Armour
ES
FF
#38
Posted 11 July 2016 - 10:12 AM
http://mwo.smurfy-ne...90752a02504e8a4
5x C-MED-Pulse
4x Jup Jets
Edited by TrodoHD, 11 July 2016 - 10:19 AM.
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