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Jenner Iic Champion Build


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#21 Ragnahawk

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Posted 09 July 2016 - 05:12 PM

We got denied the loyalty jenner IIC-A

JR7-IIC-A

#22 K O N D O

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Posted 09 July 2016 - 05:24 PM

SRM Brawler (not 6x6) but a slight variant to GMan's.

JR7-IIC (4x SRM2, 2x SRM6)

Has same alpha except pumps out 16 damage every 2 seconds. The SRM2's in the quad pack seem to converge better. Combine with the 2x 6's for in your face alphas. Both groups also synchronise every 4 seconds.

Apart from mine, I like Gman's as it has no ghost heat and less chance of an overheat during critical moments. Especially for inexperienced players which the champion mechs can be aimed at.

#23 A Headless Chicken

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Posted 09 July 2016 - 06:54 PM

http://mwo.smurfy-ne...f15f21b13815066

4x mpl

xl280

Decent range, decent speed, decent damage. All in all a fun skirmisher to play. Trade or flank well, encourages pilot to stick with the team or near it because it's easy pickings for any other light.

#24 zyx008

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Posted 09 July 2016 - 06:59 PM

http://mwo.smurfy-ne...88817c0a9b19ad0

6SRM4

2JJ

XL300

4.5 T AMMO

If you do not use the JJ , you can replace them with ammo

You can kill most mechs from behind in 3 seconds(include the CLAN 100 T mechs like DWF)

#25 TooDumbToQuit

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Posted 09 July 2016 - 07:09 PM

The JR7-IIC-3 with ECM.


DONE!

Engine is taken down to the 15 ton, XL-255



http://mwo.smurfy-ne...0b260b7d35e7692

Edited by LikeUntoGod, 10 July 2016 - 09:03 AM.


#26 banana peel

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Posted 10 July 2016 - 06:44 AM

JR7-IIC, s-srm4x2 + s-srm2x4, 450 ammo, 2 jj's, CAP, XL255,
http://mwo.smurfy-ne...9b58b6db9b668df

I've made this kind of build for the scouting mode and absolutely devastated enemy lights, including oxides. It has just enough speed to hunt them and also - to get away from almost every medium. No frustrating srm misses on the top speed. No ghost heat. No heat problems. Just lock on and fire. And you have enough jj's to play some kind of streak poptart. Alpha is ok, and loss of a ST costs you only 1/4 of firepower.

I understand, that 6srm- jenner will probably be the champion (i use it too), but i find this mech to be very challenging for a new player, whereas streak jenner is effective, fun and easy to use.

#27 TooDumbToQuit

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Posted 10 July 2016 - 09:25 AM

Making a "new" Mech from simply making a new build on the old one is mental masturbation. We are showing builds that we can already build that is going to be sold as a Champion and I guess will earn +30% XP.

WOW

I have the JR7-II(O) which is the JR7-II with a 30% C-Bill bonus. The difference is ..nothing. With ECM I could finally scout without being "seen" and without often being ambushed by lights that have ECM. My name for it is TARGET.

Some Narc quicks would be nice on the JR7-II-3. +25 Narc Range, +25 missile velocity and +20 Narc duration. The IS has a Narc Raven, the Clan has nothing like it.

Or change the 2 energy hardpoints on each arm to 3 ballistic ones for MGs on the JR7-IIC. Or change the 3 energy hardpoints on each arm on the JR7-IIC-A to 3 ballistic and 1 energy.

Someone explain to me, why I would buy the same Mech I already have just because it has a +30% in XP.

P.S. I was screwed when just starting MWO by buying the SCR-Prime (C) after already having the SCR-Prime. And then I found out it does not count as a 3rd variant I was pissed off.

Edited by LikeUntoGod, 10 July 2016 - 09:30 AM.


#28 TheEra

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Posted 11 July 2016 - 07:36 PM

Here it is ... simple yet effective.

1 x Clan XL engine 315
6 x Clan SRM 2
2 x Jump Jets class V
2 x Clan Double Heat Sinks (in the legs)
3.5 Tons of Ammo
and a little bit less armor.

I've tried this mech using 2 x CSRM 4 in the center torsos but it costed me my both my jump jets. Also the ammo consumption ended up so high that i'd be eating through it before the match ended in 60% of my matches.

The Heat Sink are in the legs to provide additional heat dissipation in water.

The armor shavings come in play to provide that last half ton of ammo, without that and in the current build, i'd still be eating all my ammo in 30% of my matches.

http://mwo.smurfy-ne...e4b62c4ec7aa8c6

#29 Luceyn Terakis

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Posted 11 July 2016 - 09:25 PM

JR7-IIC

300 xl
Endo/Ferro
Double HS
211/238 armor

4x srm4-a
2x JJ
3t ammo

#30 ALEXWHO

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Posted 12 July 2016 - 07:36 AM

http://mwo.smurfy-ne...95868231ac8a6c5

worth the sacrifice of 3 JJs and 5-6kph Posted Image

makes use of the 2 weap mod slots and the 1 mech/weap slot really well too!Posted Image

#31 Luscious Dan

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Posted 12 July 2016 - 08:01 AM

View PostKamikaze Viking, on 09 July 2016 - 01:48 AM, said:

I'm surprised we haven't seen a 6xSRM4 Build yet.

So here it is with an XL280, Endo & Ferro, 1DHS and 3JJ. (I run mine faster and hotter but this would be more forgiving for new players)

http://mwo.smurfy-ne...15d46fbd9d1afff

and I use 3 weapon groups;

1: 3 on the left
2: 3 on the right.
3: Arm mounted

GET OUT OF MY MIND.

#32 Telemachus -Salt Wife Salt Life-

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Posted 14 July 2016 - 08:13 AM

http://mwo.smurfy-ne...5d68e2f23656c0f

Simple and effective. Does what the IIC does best without gimping it on speed.

#33 -Spectre

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Posted 14 July 2016 - 03:10 PM

I have one tweak to this build. I like to have one jump jet for cushioning landings and quick turns (though I have yet to master using the jump jets to turn quickly in midair). This could be done either by stripping some armor or exchanging a heat sink for a jump jet and an extra half ton of ammo. I personally use a version of this build that has one more ton of ammo, uses srm4s instead of 6s, and uses the original engine, but this looks like it might be even better suited to the piranha playstyle (which was the target of my build), so I won't put mine up to avoid stealing votes.

That was supposed to be quoting the second suggested build, but it didn't look like the quote came through.

#34 Brain Cancer

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Posted 16 July 2016 - 09:24 AM

Simple, cool-running (it's on basics after all), two-button JR7-IIC-2.

http://mwo.smurfy-ne...77fc7cd9c3178f9

#35 CowwsMOO

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Posted 19 July 2016 - 02:16 PM

Here is my Jenner IIC Shredder. It's designed to support heavy and assault mechs in the front lines of battle. I do better in this mech build than in any other. It deals a lot of damage and tends to survive.

http://mwo.smurfy-ne...f72d406629b96bc

Key Attributes
  • Damage-dealing SRM boat
  • Fast and elusive
  • Packs a mighty punch - capable of destroying most armor in a single hit

Key Strategies
  • Dart in, hit hard, dart out
  • Keep moving
  • Works best when heavies and assaults are distracting the enemy and drawing their fire


#36 ghoost dragoon

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Posted 21 July 2016 - 10:28 AM

Why you SUCK at so many tings'?

#37 TooDumbToQuit

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Posted 22 July 2016 - 07:38 AM

Here is what I run right now. The basic move was to drop the engine to an 11 ton /245 which still allows me 121 KPH. Which for me is a more "useable" speed. Full armor and weapons load. And one "hop jet".

http://mwo.smurfy-ne...echlab#modified

#38 Mole

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Posted 23 July 2016 - 07:05 PM

I have a Jenner IIC build of my own design. I didn't like the SRM bomber JR7-IIC but I found myself quite fond of the JR7-IIC-2 with 4 small pulse lasers and an SRM6. After the rescale though, the small pulse lasers became impossible to use on the Jenner IIC without getting one-shot, so I swapped them out for 4 ER Medium Lasers and sacrificed a heat sink to upgrade the SRM6 launcher to one with Artemis IV and ended up with a 'mech that is working quite splendidly as a mid-range harasser that is giving me consistent performance that I am quite happy with. Here is my JR7-IIC-2. This is a build that I have personally confirmed to be effective post-rescale. Whether this will be effective in most people's hands or if it just suits me personally I can't say, since I'm the only person I've ever seen with a build like this.

Edited by Mole, 23 July 2016 - 07:08 PM.


#39 Nelos Kniven

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Posted 25 July 2016 - 08:00 AM

6 srm 4s, 111.1 kph, 2 jump jets and decent armor. BOOM! EXPLOSIONS!

#40 JernauM

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Posted 26 July 2016 - 02:46 AM

http://mwo.smurfy-ne...040b36e8fabac09

2x SRM 4
4x Small Pulse Laser
2x Jump Jets
XL 300

Haven't seen this one posted yet. Fast, good alpha, manageable heat, and it offers new players a chance to try out both missiles and lasers on the Jenner IIC.





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