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I Am Fickle And Cannot Make A Decision. Please Help.


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#21 Aleksandr Sergeyevich Kerensky

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Posted 09 July 2016 - 09:34 AM

View Postp4r4g0n, on 09 July 2016 - 09:22 AM, said:

They could always do a negative quirk, the Timber Wolf still has some.


no please... no more negative quirks!

#22 TooDumbToQuit

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Posted 09 July 2016 - 09:47 AM

Cough "Hellbringer" Cough...

#23 Gibson Ibanez

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Posted 09 July 2016 - 12:44 PM

Thanks again for the advice.

I do not think I will buy the Hunchback IIC. Its speed is roughly equivalent to my Kodiaks and I have tendency to get medium mechs killed. (I may or may not sometimes stupidly forget and think I am in my assaults when piloting mediums.)

I am leaning heavily toward the Hellbringer or Timberwolf. I have been watching videos with it both and I like what I see. The pilots in them are better than I am but I have learned a ton from watching the videos of more experienced pilots.

I will think some more on this. Thanks for your help.



#24 B L O O D W I T C H

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Posted 09 July 2016 - 01:42 PM

I dunno what tier you're camping imo but i'll say this in advance:

once you're up against tier 3 or better you WILL get sh%t if you don't have radar deprivation.

If you don't pilot any sort of ecm 'mech you'll find yourself in a rather bad spot.
Note, it isn't so much the fact that you may or may not have a radar deprivation equipt, it is the fact that most if not all 11 dudes from your team will very, veeery, veeeery likely have it.
That means you will poke over a hill with all your buddys and the moment you all dive back into cover the whole enemy team will lock onto the last visible red dorito (which will be you). What makes it all the worse is the fact that their target computer will automatically lock onto you once you stick your butt outa cover unless they manually target someone else (which they won't, 'cuz they're lazy).

So my advice, get at least one radar derp asap, it might not help against "what is this "R" you're talking about?!" t5 plebs but it will be worth every single c-bill tenfold once you'll be matched against folks who remotely understand that there is a causality between tapping "R", actually look on the minimap and the result of the win/lose screen at the end of each match.

(Well, either that or just buy hellbringers)

Edited by Toha Heavy Industries, 09 July 2016 - 01:43 PM.


#25 Gibson Ibanez

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Posted 09 July 2016 - 05:57 PM

I am in tier 4 now and hovering around the middle of it. I have recently been fighting with arm lock off and noticed how my survivability has gone up due to immediately twisting my torso with arm lock off. I tried it with the lock on and could not twist to save my life. Literally. :)

I noticed in the store that the Nova is on sale. It is hard to pass that deal up for the tonnage, the hardpoints and the price.

If I were to grab one, which chassis would be best? I have never really dealt with omnipods, but I figure you can change everything but the torso . . .right?

Thanks again for the continued advice.

Edited by Jack McKnight, 09 July 2016 - 06:02 PM.


#26 p4r4g0n

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Posted 09 July 2016 - 08:04 PM

View PostJack McKnight, on 09 July 2016 - 05:57 PM, said:

I noticed in the store that the Nova is on sale. It is hard to pass that deal up for the tonnage, the hardpoints and the price.

If I were to grab one, which chassis would be best? I have never really dealt with omnipods, but I figure you can change everything but the torso . . .right?


Realistically, there is basically just one optimal build for the Nova. If you are going with Nova, you will have to learn to play the build rather than building it to suit your play style.

This is the metamechs.com build for all variants and is the one most commonly seen - http://mwo.smurfy-ne...25dadb452fe6b44

It not impossible to do well in a Nova in another build but that would be mainly due to the pilot rather than the mech build.

#27 Digital_Angel

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Posted 09 July 2016 - 08:21 PM

View Postp4r4g0n, on 09 July 2016 - 08:04 PM, said:

Realistically, there is basically just one optimal build for the Nova. If you are going with Nova, you will have to learn to play the build rather than building it to suit your play style.


Many people also like this build for the Nova NVA-C

#28 Gibson Ibanez

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Posted 12 July 2016 - 03:09 PM

Thanks for the builds and advice. I did not snag the Nova. I bought the radar dep module though and saved back up to nearly 13 million.

Decisions...decisions... I have used the trial Timberwolf and it was not bad. I have never touched a Hellbringer so.....

Question(s): Between the Hellbringer and the Timberwolf, which would fit the bill better for any playstyle? Can you even brawl well with a Hellbringer? I do have a tendency to go all ape s**t and get in peoples faces, ask Leone. :)

Edited by Jack McKnight, 12 July 2016 - 03:11 PM.


#29 Sadistic Savior

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Posted 12 July 2016 - 04:12 PM

View PostJack McKnight, on 12 July 2016 - 03:09 PM, said:

Question(s): Between the Hellbringer and the Timberwolf, which would fit the bill better for any playstyle?

No contest...the Timberwolf. It is easily the most flexible mech in the Clan arsenal. It can boat anything, run almost 90kph with speed tweak, and is jump capable. There is nothing the Timberwolf is best at, but it is good at almost everything

#30 Gibson Ibanez

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Posted 12 July 2016 - 05:55 PM

View PostSadistic Savior, on 12 July 2016 - 04:12 PM, said:

No contest...the Timberwolf. It is easily the most flexible mech in the Clan arsenal. It can boat anything, run almost 90kph with speed tweak, and is jump capable. There is nothing the Timberwolf is best at, but it is good at almost everything


Thanks bud.

Next question: Which chassis for the Timberwolf? I will only be able to afford one to start.

#31 Aleksandr Sergeyevich Kerensky

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Posted 12 July 2016 - 06:18 PM

View PostJack McKnight, on 12 July 2016 - 05:55 PM, said:


Thanks bud.

Next question: Which chassis for the Timberwolf? I will only be able to afford one to start.


A, C, D are all good choices since they have energy hard point in the ct. So feel free to pick one of those.

#32 Digital_Angel

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Posted 12 July 2016 - 07:29 PM

View PostAleksandr Sergeyevich Kerensky, on 12 July 2016 - 06:18 PM, said:

A, C, D are all good choices since they have energy hard point in the ct. So feel free to pick one of those.


Or if you want JJs off the bat, go with the S.

#33 Aleksandr Sergeyevich Kerensky

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Posted 12 July 2016 - 07:51 PM

View PostDigital_Angel, on 12 July 2016 - 07:29 PM, said:


Or if you want JJs off the bat, go with the S.


While the S is a good choice, you can always just equip a S side torso onto the A, C and D...

But the S cannot equip an energy weapon in the ct...

#34 Sadistic Savior

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Posted 12 July 2016 - 09:05 PM

View PostJack McKnight, on 12 July 2016 - 05:55 PM, said:

Thanks bud.

Next question: Which chassis for the Timberwolf? I will only be able to afford one to start.

I am usually not all that concerned with specific variants on Clan mechs, since their Omnipods can be swapped between them. Most people seem to prefer the C variant with the energy hardpoint in the CT. I prefer the variant with JJ in the CT (S variant). The ones with ballistic CTs are the least desirable, because you can really only use a MG there, and MGs are (IMO) specialist weapons. Most players don't use them.

Be warned that Clan mechs are a lot more sensitive to heat than IS mechs. An ER medium laser is almost as good as an IS large laser, but you can't cluster them like you do with IS lasers. Well, you can, but you will need to be very careful about heat management.

Clan mechs are expensive, but they also come with all the good stuff pre-installed (double heat sinks, endo/ferro, ect). Omnipods offer a lot of flexibility...you can basically use them to customize hardpoints, which in the Inner Sphere you'd have to buy an entire new variant to do. They are also a lot more restrictive...there are no Clan Jump Jets. They come pre-installed on specific Omnipods, and if you do not have that Omnipod, you don't get the Jump Jets. You also don't have dynamic armor and structure slots...Endo and Ferro are all fixed slots. So no storing ammo in legs or the head (for example). This is why you cannot mount a Clan AC/20 or Gauss on a Timberwolf, even in the torsos. There is no room for it.

Once you buy an Omnipod though, you can swap it out on any variant of that mech. And they are not super expensive (like 100k or 200k). It remains in your inventory to use indefinitely, just like any other equipment. And you can sell them too.

My preferred config on these is a C variant with 5 medium lasers and an LRM-30 with Artemis (or regular LRM55) and about 1200 ammo. I exhaust LRMs early in the battle to erode enemy armor, and then finish off with the medium lasers. It's not my most fun mech, but it is what I use when I want to win (for tier advancement or to make money). I occasionally do get missile kills, especially on sloppy light pilots.

Edited by Sadistic Savior, 12 July 2016 - 09:06 PM.


#35 Sadistic Savior

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Posted 12 July 2016 - 09:09 PM

The reason I like the S variant is because I like JJ mobility, but I do not need fully equipped jump jets. I just want one, so I can use the space/weight for other stuff.

Since you cannot equip JJ separately on Clan mechs, this is the only way to get a Timberwolf with a single Jump Jet.

#36 Kali Rinpoche

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Posted 13 July 2016 - 06:12 PM

IMO Radar derp is more important than 1 more solo mech. Your survivability drastically increases at lower tiers b/c your not getting rained on by LRMs and can cause Streaks to lose lock when you move out of LoS. I never take a non ECM mech out without 1 equipped.

#37 Gibson Ibanez

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Posted 13 July 2016 - 08:12 PM

I made a little different purchase that is out of my comfort zone but I will be saving now for a Timberwolf.

Thanks everyone.

#38 Aleksandr Sergeyevich Kerensky

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Posted 13 July 2016 - 08:36 PM

View PostJack McKnight, on 13 July 2016 - 08:12 PM, said:

I made a little different purchase that is out of my comfort zone but I will be saving now for a Timberwolf.

Thanks everyone.


As long as your happy with your purchase, then it was the right choice!

#39 Void Angel

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Posted 13 July 2016 - 08:41 PM

View PostJack McKnight, on 12 July 2016 - 05:55 PM, said:

Thanks bud.

Next question: Which chassis for the Timberwolf? I will only be able to afford one to start.

It doesn't matter with any Clan chassis - the only thing that matters is the center torso slot. Everything else is swappable, including the head.

#40 Wintersdark

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Posted 14 July 2016 - 01:56 AM

View PostVoid Angel, on 13 July 2016 - 08:41 PM, said:

It doesn't matter with any Clan chassis - the only thing that matters is the center torso slot. Everything else is swappable, including the head.


Well, the TBR has very minor differences, with the C and... A? Having an energy hard point in the CT, the S having a jump jet, and the prime having a ballistic hard point.

But really, it isn't very important. I'd get the S or C initially, depending if you want the jump jet or CT E hard point. Note that you can add LOTS of other E hard points, so it's really not a big deal, and while jump jets are nice, that S model ALWAYS has that jump jet - you can't remove it to get that ton back.

Also, with regards to the Prime, it's B hard point in the CT can only be used by a machine gun (only one slot available), so it's of very little value too.

So... It doesn't really matter, even though there are differences.





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