adamts01, on 12 July 2016 - 08:34 PM, said:
Because they keep doing stupid *** ******** ****. Blastman's post is a perfect example of a MM fail. A 5th grader could rearrange those players, using nothing but the stats provided, and do a better job. Another giant fail is PGI's stance on experience = skill, of course their MM doesn't work. I care about match making much more than weapon balance, chassis balance, what mech is OP..... none of that matters nearly as much as having good fights where neither team is set up for failure.
How do you define 'skill'?
No, seriously. Don't give me that "everybody knows it when they see it" garbage. How do you programmatically, algorithmically define "skill"? How do you program a dumb computer to make nuanced judgments of which players are skilled, which players are lucky, which players are skilled
and lucky, and which players are trying to deliberately game the system to earn a 'Skill' rating higher than they naturally warrant (for some ungodly reason)? How do you tell a bunch of lines of code what 'Skill' is, and furthermore!
Since we're indulging in wizardry anyways, how do you guarantee that at any given point in the day or night, any time anyone in MechWarrior Online clicks 'play', there will be twenty-three other people of nigh-identical "skill" levels who have also clicked 'Play' or will click 'Play' inside a fifteen second window, so that each and every player can get the quick, smooth, "perfect" matchmaking all of you guys keep endlessly, fruitlessly,
pointlessly pursuing?
Answer:
IT'S. A. PIPE. DREAM.
Lemme link you to an excellent piece written by an Overwatch game dev answering
this exact same complaint in the Overwatch player base. A game with a hundred times MWO's population and with all the staggering, stupefying sheer manpower and moneypower of ActiBlizzard behind it, and guess what?
THEY STILL HAVE A "garbage"
MATCHMAKER!
Anyways. Post here:
Game Dev Talks Sense.
All right. Go read.
.
..
...
...Caught up? Good. This really lays out all the issues with trying to do Perfect Purely Skill-Based Matchmaking, plain as day. To the point where I'm going to start basically just linking to this article every time some ignorant goober starts kvetching about the matchmaker again.
Short version, for those who're inevitably going to skip the excellent read and just tell me I'm being a Piranha apologist because they can't think: Even Blizzard, with the world's largest non-LoL gaming populations, decades of experience, and effectively infinite resources, cannot do anymuch better in their matchmaking than Piranha can/has/does.
Because when you get human beings involved, predictive models and algorithmic decision-makers can
only go so f***ing far.
Edited by 1453 R, 13 July 2016 - 06:52 AM.