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The "mind Linked" Team In Pug Drops

Gameplay Social Skills

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#1 MechWarrior319348

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Posted 09 July 2016 - 09:39 AM

I'm curious if this has happened to anyone else. I seem to run into this occurrence on a moderately rare basis. Maybe 1/50 drops in pug queue? Only during the dark hours of the night (eastern US.).

You hit the quick play button and drop into the game. You take a look at all the names and don't see any familiar ones. You go through 50 seconds of waiting while the last guy connects; no one types anything, no one makes a sound on voip. You all power up, and off you go.

The match is under way and the fighting is heavy; yet still, no one types or sais anything.

A tactical opening appears before your team. The team immediately changes formation and engages the maneuver. Yet STILL, no one has said anything.

The battle rages on, and tactical decisions must be made quickly! Less then half of the 24 mechs remain. You subconsciously analyze your options and decide to push through a side path because of a gut feeling.

You don't bother to call out for backup, however, you take a glimpse at the situation and notice that 2 teammates have taken up formation with you. Once again, nothing has been said.

The three of you come up behind that pesky sniper and his LRM buddy. All three of you target the sniper and cut him down. The missleboat turns and realizes that he and his team have been flanked, but it is too late!

Without any fire support, the remainder of the enemy line crumbles and panics, allowing your team to swiftly cut them down.

The winning music plays, and the scoreboard pops up. You watch as all the players disconnect and then you realize that not a single piece of communication transpired. Despite this, your team performed with solid teamwork, and made all the right moves.

Soooooo.....Is it just a random occurrence where 12 like minded people (to the point of complete synchronization) are dropped together? Perhaps 24 like minded people?

What creeps me out, is that no one ever sais anything. Are these cold and calculated players actually bots? Am I going insane?

#2 Tarl Cabot

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Posted 09 July 2016 - 09:42 AM

Yes, you are going insane :)

#3 MechWarrior319348

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Posted 09 July 2016 - 09:44 AM

What if MWO is a haunted game!!

It's all the banned players! come back from the beyond!

Edited by Dillion Harper, 09 July 2016 - 09:44 AM.


#4 Squirg

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Posted 09 July 2016 - 09:51 AM

Honestly this is one of the reasons I leave VOIP off. If you have good situational awareness and understanding of the game then you don't need to communicate to get things done. MWO isn't as complicated as people seem to think.

#5 Scout Derek

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Posted 09 July 2016 - 09:52 AM

Nope, it's rinse and repeat, and awareness that allows for such games.

I'm suprised you just noticed this, it's been happening to me for the past 2 years at odd hours like you are.

#6 Moldur

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Posted 09 July 2016 - 09:54 AM

It's called a handshake. It allows the combined brain power of the pilots to become enmeshed and work together perfectly.

Posted Image

#7 Aiden Skye

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Posted 09 July 2016 - 09:55 AM

It's actually not that hard to stick together and get on the same page.



See in this video, it's not hard for a group of people to synchronize their clapping with no one timing them.
Pugs on the other hand....

Posted Image
Usually go against nature, reason, logic everything.

#8 Hit the Deck

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Posted 09 July 2016 - 09:58 AM

It must be because of those Oceanic players.

Edited by Hit the Deck, 09 July 2016 - 09:58 AM.


#9 Kubernetes

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Posted 09 July 2016 - 10:02 AM

There's a time early morning PST when it seems like every match I get is filled with high-performing T1s. These are my favorite QP matches. Not much gets said, but it seems like everyone is on the same page.

#10 Chrithu

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Posted 09 July 2016 - 10:03 AM

I know those games. It's the rare occurance when the team consist of only players that know their ****: Lock Targets always, concentrate fire on weakened enemies and their weak spots, watch the minimap when UAVs are dropped or a Scout provides info, know when and where to drop UAVs, know how to react to enemy movements seen on minimap.


It is rare but very enjoyable.

#11 MechWarrior319348

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Posted 09 July 2016 - 11:11 AM

View PostProcurator Derek, on 09 July 2016 - 09:52 AM, said:

Nope, it's rinse and repeat, and awareness that allows for such games.

I'm suprised you just noticed this, it's been happening to me for the past 2 years at odd hours like you are.

Mmmm not so much the concept, but the extent of it.

That match where there are 24 people who are meeting each other at every move equally.

I'm talking about the match where there are 23 clones of you playing.

#12 Tordin

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Posted 09 July 2016 - 02:30 PM

Been into such matches, not uncommon at all. And I play mostly (like 99%) on european servers. I guess its just being observant, used to the game and have some darn good gut feeling.

#13 Yellonet

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Posted 09 July 2016 - 02:38 PM

I'm not sure that I've played a match like that, but on rare occasions you get together with players that all know what to do and when to do it, it's beautiful. And this is why I've proposed that we get the choice to stay and fight another match with anyone who also chooses to stay.
http://mwomercs.com/...having-to-exit/

#14 Scout Derek

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Posted 09 July 2016 - 04:42 PM

View PostDillion Harper, on 09 July 2016 - 11:11 AM, said:

Mmmm not so much the concept, but the extent of it.

That match where there are 24 people who are meeting each other at every move equally.

I'm talking about the match where there are 23 clones of you playing.


If there were We'd have a draw. Or a very long game at that.


Usually that's not the case. But it's rare too, rarer than the no communications but winning like you've mentioned.

#15 KodiakGW

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Posted 09 July 2016 - 05:00 PM

There are many who play this game who have the ability to watch the radar screen, who have situational awareness, who understand tactics, who recognize a push when it happens.

You just lucked out and got them on your team that round. Comms chatter is not needed by them to perform well. You usually only see comms chatter when players are not acting that way.

Unfortunately, it seems there are a greater percentage of players that have none of those traits. They usually end up on my team during solo PUG drops.


#16 Bud Crue

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Posted 09 July 2016 - 06:01 PM

View PostDillion Harper, on 09 July 2016 - 09:39 AM, said:

I'm curious if this has happened to anyone else. I seem to run into this occurrence on a moderately rare basis. Maybe 1/50 drops in pug queue? Only during the dark hours of the night (eastern US.).


Those sorts of matches are a sacred and holy thing, best to be savored and not spoken of lest the gods of RNG curse you to even less chances of them occurring. I believe I have had 3 of them in 2 years of play. I remember each, vividly.

Synchronicity
Do not question, do not doubt
Revel in the now.

#17 davoodoo

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Posted 09 July 2016 - 06:06 PM

You mean ppl display basic understanding of tactics and teamwork without actually talking?? yea i can believe such thing happens, i even see that...

#18 JediPanther

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Posted 09 July 2016 - 06:20 PM

I've had this happen in the past a lot. It is mostly due to the amount of experience the pilots have of playing games and most likely using a mech/loadout they know very well that works with their play style. Also since we have very few maps many people know the best way to navigate them,what grid can counter another gid and what grid might have something that can be of tactical use like the tunnel of frozen city or the d2 island on crimson for a great lrm-sniper position.

I'd call it hyper awareness. You constantly check the mini map to monitor where the rest of your team mates are and if you see one moving erratically, more than a mech that type normally would, you just assume it is in battle with an enemy mech and move to reinforce it.

Pilot any mech chassis with your favorite load out enough and it just becomes like a motor function you don't have to think about like all those things you do when driving a car. Gas pedal,look ahead,check speed gauge,mirrors, location of other cars etc.

Using a light mech like the locust can develop it pretty fast. You'll get the sudden feeling of i-should-move-now.

#19 Malachy Karrde

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Posted 09 July 2016 - 07:02 PM

It happens a lot actually. Good players don't need voice comms. I don't use voip because it doubles my ping. I had to learn where to be and how to support the team without listening to orders. If you get really good at it reaction time is a lot faster and 11 or 12 people who has this skill will own pretty much anyone.

#20 Death Proof

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Posted 10 July 2016 - 08:15 AM

It's not that weird...it's just what happens when experienced and/or skilled players are paying attention and all the cards fall into place. When presented with textbook tactical openings, no words are needed on how to proceed.





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