The "mind Linked" Team In Pug Drops
#21
Posted 10 July 2016 - 11:27 AM
#22
Posted 10 July 2016 - 12:35 PM
Occams razor would tell any critical thinker that what you witnessed was a synch drop. The more who drop the higher the odds of a successful one.
I know what t1s look like together including many well known comp guys and its still haphazard without comms. So lets not continue the exploiters best kept open secret. There are still dedicated TS channels for synch drops and some factions still run them.
You would think after 3 years of people admitting it, the posting of faction events promoting it some people just might clue in instead of looking like the Department of Justice with their posts.
Odds are that is what you saw.
#23
Posted 10 July 2016 - 01:02 PM
This works the same way, sooner or later if you drop enough, the perfect team will happen by accident
#24
Posted 10 July 2016 - 02:15 PM
you also get some good old fashoned selfishness too which may not manifest in your game, but when it does you got people kill stealing without really doing significant damage, sometimes shooting through their own team in the process. kill stealing is not in itself bad, its a huge contributor to victory. like if you are brawling an enemy you are overheating and your core just opened up, its nice to have a team mate there to kill the enemy and keep you in the game. but when you jeapordize your team in the process for just one point. like 4 guys trying to kill a stick and end up with 2 team kills in the process, or perhaps leaving the flank open giving the enemy a chance to capitalize. squirrel chasing. i mean unless you are armed for squirrelin, or have extreme light killing moves, dont even bother.
when you get 12 people who want to win, and can put their own ego aside, then you have these kinds of games. its rare though.
#25
Posted 10 July 2016 - 05:41 PM
You know how to ball up, or position yourself to be effective.
You move together as one (for the most part).
You shoot at the same thing your teammates are aiming at.
Wow, how novel. How difficult.
If people paid attention to what is happening, and practice knowing how to correctly approach the situation, things could be smooth.
When they don't, people are doing their own things, possibly selfish, and generally to the detriment of the group.
That's the reality of PUG drops. More often than not, people do something selfish or less than useful stuff, and inevitably can cause a cascading effect to losing. The reverse is just as true, except being extraordinarily rare.
Welcome to MWO.
#26
Posted 10 July 2016 - 06:19 PM
Good experienced players don't need to chat at all to play well as a team.
Really depends what the topic is getting at.
Edited by Johnny Z, 10 July 2016 - 06:22 PM.
#27
Posted 11 July 2016 - 12:19 AM
Edited by ARP Haruna, 11 July 2016 - 01:04 AM.
#28
Posted 11 July 2016 - 03:26 AM
These guys actually want you to believe they are magic elves who communicate by thought alone.
Sure, they have it down in gameplay but maps and situations are different every drop. Just an idiototic thought filled with loads of narcissism.
Too funny how they will stretch as far as required to keep this out of open discussion.
#29
Posted 11 July 2016 - 03:37 AM
#30
Posted 11 July 2016 - 03:41 AM
Squirg, on 09 July 2016 - 09:51 AM, said:
Sorry, but I disagree completely with this. For years we were pushing PGI to get us comms in game. Effective comms use is the single most importance piece of this game, and you intentionally turned it off? Wow.
There have been all kinds of threads about the importance of comms use and how it can dramatically increase the chance of a win. Remember, not all players that you will be matched with are at your level of expertise. Comms can help them, and in turn help your team win.
#31
Posted 11 July 2016 - 03:45 AM
When you have some of them in your team then there is no need of much talking for them to do the right thing.
Usually you can tell by looking at the map in the first 30 seconds of the game.
#32
Posted 11 July 2016 - 03:48 AM
Black Fish, on 11 July 2016 - 03:37 AM, said:
Considering the fact that so many conspiracy theories are proven true what do you think you look like after? What was it last week? oh the Chillcot report. Funny how everyone attacked for a decade were right all along.
Common sense is just not that common, then give the same idiots a way to bludgeon the thinkers and look how society goes. Nicer world we live in today?
#33
Posted 11 July 2016 - 03:55 AM
On every map you can guess with good accuracy where the enemy is going to go, even what type of mech will show up first. So if both sides do this, most matches play out pretty much the same.
#34
Posted 11 July 2016 - 03:59 AM
I basically hate VOIP and follow guys. We had split off, maybe 5 of us and began to circle around the large LRM fight that usually happens on that map. Might as well be speed balling with inflatable Doritos. The rest of our team held their own, the assault mechs had all but disappeared thanks to a Locust who actually ran ECM cover for his team.
We charged up behind them and began to fire. First mech down, brawling, solo kill, a heavy. Boom second mech down, brawling, solo kill, a Dire-shed.
All and all I got my first five kill match. I didn't know their was an achievement for that. My team-mates turned a 1-3 game into a 12-3 victory and everyone typed “gg”. I thought that was a bit sour.
I looked at my old record. The heavy metal was the only mech I owned back in the day, and I had a 7-70 score so, I basically belong in hell right guys?
Who does actually deserve to be eternally cremated in fiery pits of fear and suffering though? A team that all runs off and shoots the damned locust that ran by. Shoot by the time you react he's sped away. Leave him alone and keep a tight um, exhaust port.
Edited by ShoeKush, 11 July 2016 - 04:00 AM.
#35
Posted 11 July 2016 - 04:06 AM
Mudhutwarrior, on 10 July 2016 - 12:35 PM, said:
Occams razor would tell any critical thinker that what you witnessed was a synch drop. The more who drop the higher the odds of a successful one.
I know what t1s look like together including many well known comp guys and its still haphazard without comms. So lets not continue the exploiters best kept open secret. There are still dedicated TS channels for synch drops and some factions still run them.
You would think after 3 years of people admitting it, the posting of faction events promoting it some people just might clue in instead of looking like the Department of Justice with their posts.
Odds are that is what you saw.
#36
Posted 11 July 2016 - 04:21 AM
Mudhutwarrior, on 11 July 2016 - 03:26 AM, said:
Sure, they have it down in gameplay but maps and situations are different every drop.
No they really are not.
Point of contact on a specified map will with near certainty occur at the same grid every time.
The general primary objective is always destroy the red team
The techniques are also always the same. "stay together" and "focus fire".
The successful mech chassis and builds are also always the same few chassis and builds.
So if the variables for a specific map are limited to the most frequent occuring events and the techniques for dealing with these well known events are also consistant as well as the mechs and builds used for these situations how many variations on the basic theme of say...winning a skirmish on mining collective are there?
How difficult is it to autopilot through yet another skirmish game mode on one of the smallest maps?
I myself have clicked with a team mate in a match without the need to verbalize anything.
My team was facing off against the enemy on Canyon Network and the first stage of engagment was drawing to it's conclusion.
If you don't know first stage canyon skirmish is basically move to point of contact and define line of engagment. At this point the formations of each team and what mechs they have in what locations is set.
Apparently we both saw at about the same time a need to remove an enemy asset ( a well intrenched pair of Jager gauss mechs) and the means of doing so.both jagers were on the same outer wing of the formation.
If either of us tried it alone we would get doubled teamed by the Jagers (who had also set up in mutual support possitioning and possibly without verbalizing it to each other)
I watch my team mate swing his Hunchie IIc into the low ground to begin flanking So I followed. We came to a possition where one of us had to jumpjet into firing possition and become a potential target. I knew it should be me (Arctic Cheetah) since I had the better chance of dodging. We didn't say anything we just fell into line doing what each mech was better at doing.
I jumped in and spun the first Jager around to give my team mate back armor shots and the first Jager was down from an XL check in seconds.
The second Jager rounded it's cover point to fire on the hunchie so I swung to it's rear and finished it off with the same technique of shooting out the rear side torso.
It was a perfectly executed attack without a single word being spoken between us because...
We both know you don't trade shots with a pair of gauss Jagers especially if your weapons are primarily lasers.
We both know to close distance in cover
We both know that 2x Gauss Jagers almost always have XL engines
We both know that rear armor is thinner
We both know not to stand square facing a twin gauss rifle mech.
We both know how to use terrain to prevent both targets from engaging us at the same time.
So we both did everything you need to do when you have this knowledge.Because once you know the basic likely events to occur the planning to handle them is almost always the same.
#37
Posted 11 July 2016 - 05:00 AM
Mudhutwarrior, on 10 July 2016 - 12:35 PM, said:
Occams razor ...
Yep because if what you are almost always on about were true then the following would also be true.
Sync drops are endemic and constant. Because this would need to be the case in order to meet the levels of frequency you claim.
Mudhut is not on a team with sync droppers as often as he is against them because dispite the laws of averages and the degree of frequency he claims sync drops occur Mudhuts personal results defy well established laws of mathamatics and statistics.
The sync droping conspericy runs so deep that thousands of players that do not belong to the same units or even factions meet on private VOIP servers to repeatatly launch syncrodrops.Otherwise we would see match after match with the same players from the same units and factions in matches always on the same team.
These players who belong to disparent units and factions maintain this only as a ruse to throw off sharp minded players like mudhut. They actually regularly play together and practice combat drills every moment they are not pug stomping with syncro drops. Because if this were not the case then a syncro drop would be 12 players drawn from a pool of players available at the match formation to essemble a team using the criteria of the match maker to build a match...so nothing special or particularly different from any other team formed by a match maker. Because WE ALL HAVE VOIP NOW.
Seriously. If a syncrodrop is not composed of several players who have drilled together and have specificly learned how to play off each others specific strengths and weaknesses what is the real impact on a match.
X number of players launch the search function at approximatley the same time to enter the same match selection pool.
The match maker then by using the rules established for making all matches selects teams based upon fixed criteria to set specific players to each team.
Some of these syncro dropped players may get on the same match and some may even be on the same team.
Then if everything goes very well the bulk or maybe even all of the syncro drop group is on the same team and now uses a private VOIP server to communicate instead of using the equally effective public VOIP we all have access to.
Even if syncrodrops are present in every single match ever how is this even a concern? It's not like there is a means of circumventing match making criteria or that there is even a tiny advantage to using a private VOIP over a public VOIP.
The ONLY time a syncrodrop can have any significant impact on a match is when all the players on the syncrodrop are proficient with playing off eachother. And the frequency of this happening is a very very tiny number of drops so small as to not likely have a measurable impact.
And finally,Mudhutwarrior is tier 3, meaning that his matches are composed of pilots of all 5 tiers. Since endemic syncro drops should net near perfect wins most of the time syncro droppers should eventually end up in tier 1. The likelyhood that matches composed of all 5 tiers have a syncrodrop team composed mostly of tier 1 being assigned to the same team and for that team to not also be Mudhuts team is miniscule.
What is more likely to be true?
That thousands of players from different units and different factions conspire to syncrodrop after spending many many hours in private matches learning how to coordinate together specificly (rather than generally with other random players because the general level of coordination is no different from any other match maker match so the advantages of a syncrodrop are null and void) and that these well drilled and proficent teams composed of players from different factions and units can circumvent the matchmaker criteria with such frequency that players like Mudhut are routinely negativley impacted by facing against them and not in any significant number of matches on the same team as the sync droppers.
Or is it more likely that Mudhutwarrior is wrong that there isn't an endemic consperacy of thousands of highly profficient and drilled played syncrodropping to club puggies.
#38
Posted 11 July 2016 - 05:26 AM
Lykaon, on 11 July 2016 - 05:00 AM, said:
Or is it more likely that Mudhutwarrior is wrong that there isn't an endemic consperacy of thousands of highly profficient and drilled played syncrodropping to club puggies.
I never said endemic so there goes your inflated argument. If you need to add emotional keys to your rebuttal you have already lost.
I think people notice though that I mentioned facts. The fact there are channel in TS dedicated to it. The Fact that factions here on this website promoted it in their forums. Those are facts.
Everything you throwing back is speculation along with the fairy dust that you are all so good you don't need comms or chat.
Sorry, Your not that good and everyone knows it.
one search simple... http://www.equestria...s/keyword/--%3E
http://mwomercs.com/...ity-sync-drops/
Edited by Mudhutwarrior, 11 July 2016 - 05:39 AM.
#39
Posted 11 July 2016 - 05:44 AM
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