Jump to content

The "mind Linked" Team In Pug Drops

Gameplay Social Skills

48 replies to this topic

#41 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 11 July 2016 - 05:50 AM

this is like in a hive, the right combination of pheromones makes them all work together.

And sometimes the team dropscreen has a magical pattern that suddenly triggers all humans brains of that team connect and work together.

#42 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 11 July 2016 - 08:09 AM

@OP

I actually do have this happen sometimes, so yes.

#43 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 11 July 2016 - 08:23 AM

LOL :)

I like the story and it has happened to me too ... probably more often than 1/50 ... though I usually try to break the ice and generate a basis for action and communication by suggesting we "Stick together, focus fire and have fun" :).

However, when you drop randomly with some folks who have played a lot and not only that play reasonably well in terms of "sticking together", "situational awareness of mini-map", "can make their own decisions" ... you need about 4 to 6 of these on your team then the teamwork sometimes happens spontaneously.

#44 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 11 July 2016 - 08:31 AM

I may or may not utilize subtle forms of mind control (pain schemes, movement patterns, other psychological tricks) to subtly influence my teammates since VOIP doesn't seem to be listened to half the time. (Alternatively I might have a really annoying voice or something)

My guess is it's just a lot of those same sort of things being done unintentionally and then working out against the enemy. Or you're seeing patterns in the random chaos which is a very human trait.

#45 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 11 July 2016 - 08:34 AM

Yeah, if the whole group follows the same school of tactics, it's not a problem if no one talks but they all do the walk. ON the other hand, a bad dropcaller is a recipe for disaster.

#46 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 11 July 2016 - 09:27 AM

View PostMudhutwarrior, on 11 July 2016 - 05:26 AM, said:


I never said endemic so there goes your inflated argument. If you need to add emotional keys to your rebuttal you have already lost.
I think people notice though that I mentioned facts. The fact there are channel in TS dedicated to it. The Fact that factions here on this website promoted it in their forums. Those are facts.

Everything you throwing back is speculation along with the fairy dust that you are all so good you don't need comms or chat.

Sorry, Your not that good and everyone knows it.


one search simple... http://www.equestria...s/keyword/--%3E

http://mwomercs.com/...ity-sync-drops/



I used endemic because it is fairly easy to make that assumption based on doing a simple search of your (mudhuttwarrior's) posting history.

For someone to post as much about something like you do one could assume you feel it is endemic.

Seriously anyone who doubts me go search his posting history he has been bashing any and all things relating to players playing together in any way that isn't essentially purely randos dropping random.

I would also like to be sure you (mudhutwarrior) fully grasp why I think you are an alarmist who is being alarmed about something that in nearly all ways has next to no impact on game play.

So, let's look at those links there you posted.

I go and jump onto teamspeak on one of those channels. Let's say Steiner. I meet some other MWo players and decide I may want to play with them.

So through the magic of hoopjumping aided with some non invasive not illegal and permited software a bunch of players who are in communication are added to the matchmaking pool at the same time.

Where upon the match maker software totally uneffected by anything the syncdroppers are doing assembles a match that may include a single match with these players maybe on the same team.

Since the match maker crieteria is in no way altered the only difference between this sync drop match making and any other match making is some of the players made a choice to potentially be in the same match together with intent of using a third party VOIP instead of the MWo VOIP.

There is NO advantage to the syncdrop that is not also available to everyone else. I would actually argue that by using a third party VOIP over the provided MWo VOIP the synch drop players are being even less efficent in communication by not keep their non syncdropped team mates in the loop.

The only way I see a syncdrop team being an issue is when that team is a well drilled team that has spent a great deal of time working specificly with eachother.In this case a team of this type can more accuratly anticipate eachother's actions.

But,since in reality the syncdrops that you are "endemicly" posting about consist of a bunch of randos who meet on Steiner hub and press a button at the same time I see no reason to be so alarmed.

The matchmaker will still build the match using the same criteria it always uses.


I suppose what I find of intrest is you seem to be systematicly attacking anything that lead to stronger community ties among the player base. And that you seem to exibit a persecution complex and frequently scapegoat all manner of community activity as a cause for your displeasures.

I am in no way trying to "win" an argument with you.

I am hoping that if someone who is new to this game reads your post and then read mine they will get a realistic view of what happens in this game.

#47 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 11 July 2016 - 10:03 AM

View PostLykaon, on 11 July 2016 - 09:27 AM, said:



I used endemic because it is fairly easy to make that assumption based on doing a simple search of your (mudhuttwarrior's) posting history.

For someone to post as much about something like you do one could assume you feel it is endemic.

Seriously anyone who doubts me go search his posting history he has been bashing any and all things relating to players playing together in any way that isn't essentially purely randos dropping random.

I would also like to be sure you (mudhutwarrior) fully grasp why I think you are an alarmist who is being alarmed about something that in nearly all ways has next to no impact on game play.

So, let's look at those links there you posted.

I go and jump onto teamspeak on one of those channels. Let's say Steiner. I meet some other MWo players and decide I may want to play with them.

So through the magic of hoopjumping aided with some non invasive not illegal and permited software a bunch of players who are in communication are added to the matchmaking pool at the same time.

Where upon the match maker software totally uneffected by anything the syncdroppers are doing assembles a match that may include a single match with these players maybe on the same team.

Since the match maker crieteria is in no way altered the only difference between this sync drop match making and any other match making is some of the players made a choice to potentially be in the same match together with intent of using a third party VOIP instead of the MWo VOIP.

There is NO advantage to the syncdrop that is not also available to everyone else. I would actually argue that by using a third party VOIP over the provided MWo VOIP the synch drop players are being even less efficent in communication by not keep their non syncdropped team mates in the loop.

The only way I see a syncdrop team being an issue is when that team is a well drilled team that has spent a great deal of time working specificly with eachother.In this case a team of this type can more accuratly anticipate eachother's actions.

But,since in reality the syncdrops that you are "endemicly" posting about consist of a bunch of randos who meet on Steiner hub and press a button at the same time I see no reason to be so alarmed.

The matchmaker will still build the match using the same criteria it always uses.


I suppose what I find of intrest is you seem to be systematicly attacking anything that lead to stronger community ties among the player base. And that you seem to exibit a persecution complex and frequently scapegoat all manner of community activity as a cause for your displeasures.

I am in no way trying to "win" an argument with you.

I am hoping that if someone who is new to this game reads your post and then read mine they will get a realistic view of what happens in this game.


Maybe they will consider facts over your rambling nonsense. It happens, we know it happens and you go out of your way to make it seem nonexistent. People don't go out of their way to create events, pages dedicated to it or tutorials on how to do it if it doesn't happen.

I don't expect stupid mouth breathers to get it so I don't expect you to.

Edited by Mudhutwarrior, 11 July 2016 - 10:03 AM.


#48 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 11 July 2016 - 12:21 PM

View PostDillion Harper, on 09 July 2016 - 09:39 AM, said:

I'm curious if this has happened to anyone else. I seem to run into this occurrence on a moderately rare basis. Maybe 1/50 drops in pug queue? Only during the dark hours of the night (eastern US.).

You hit the quick play button and drop into the game. You take a look at all the names and don't see any familiar ones. You go through 50 seconds of waiting while the last guy connects; no one types anything, no one makes a sound on voip. You all power up, and off you go.

The match is under way and the fighting is heavy; yet still, no one types or sais anything.

A tactical opening appears before your team. The team immediately changes formation and engages the maneuver. Yet STILL, no one has said anything.

The battle rages on, and tactical decisions must be made quickly! Less then half of the 24 mechs remain. You subconsciously analyze your options and decide to push through a side path because of a gut feeling.

You don't bother to call out for backup, however, you take a glimpse at the situation and notice that 2 teammates have taken up formation with you. Once again, nothing has been said.

The three of you come up behind that pesky sniper and his LRM buddy. All three of you target the sniper and cut him down. The missleboat turns and realizes that he and his team have been flanked, but it is too late!

Without any fire support, the remainder of the enemy line crumbles and panics, allowing your team to swiftly cut them down.

The winning music plays, and the scoreboard pops up. You watch as all the players disconnect and then you realize that not a single piece of communication transpired. Despite this, your team performed with solid teamwork, and made all the right moves.

Soooooo.....Is it just a random occurrence where 12 like minded people (to the point of complete synchronization) are dropped together? Perhaps 24 like minded people?

What creeps me out, is that no one ever sais anything. Are these cold and calculated players actually bots? Am I going insane?




you are just describing the exact way the game is played. or should be played by experienced solo droppers.

this was a common experience for me until fairly recently when something horrible happened and now i get noobs who literally cannot shoot their weapons. and go cap with a 50kph mech

and now when you DO make the push at the critical moment you turn around and there's nobody supporting you. they probably watched you push ahead and just let you go off alone. you die - they sit around until they die. the team loses.

then they think you went rambo - when in fact the windows for pushing are precise and they come and go. a player worth their salt should be able to notice them and make something happen.

Edited by Mazzyplz, 11 July 2016 - 12:24 PM.


#49 Radbane

    Member

  • PipPipPipPipPipPip
  • 423 posts
  • LocationSweden

Posted 11 July 2016 - 02:53 PM

I agree with you OP, those matches are freakin' awesome ... but then there's those times where you wonder if it's "bring your intellectually challenged friend to MWO day" :D





21 user(s) are reading this topic

0 members, 21 guests, 0 anonymous users