Metus regem, on 11 July 2016 - 07:56 AM, said:
I tend to agree here, if I had to take a wile guess, I might suggest Crytek if PGI wants to stick with the CryEngine.. FarCry 1-5 have been amazing single player games, that being said, the people that do Battle Field I hear do rather well with vehicle style combat... but if I am honest, what I want is much more sim-like less FPS like, I would love to see a company like 1C that developed the IL-2 Sturmovik game.
You know what i want? It's only a farfetched dream...something that might happen in 5-10 years.
A proper mechwarrior simulator. Imagine a DCS (Digital Combat Simulator) version of Mechwarrior.
All those buttons in the cockpit has a function.
- Gotta go through the startup procedure for the mech to power it up. Bringing the reactor online. Gyro, cockpit monitors, targeting system, testing arm/torso twist response, weapons online....imagine being responsible for all that.
Trust me....it's a rush.
- If your left torsos internals are on fire you press the emergency fire extinguishers button for that body part.
- The cockpits monitors display everything from the damage on your mech as well as your locked on target, ammunition and it's location.
Radar and map display. Weapon status.
Imagine how cool it would be to really reaalllly feel like your stomping around in a giant robot.
I remember the first time i managed to take off in DCS Black Shark....i had a wide grin on my face. I could almost feel the combat helicopters power.
First time i unleashed a volley of rockets....all those switches, toggles and buttons i had to go through to get all the safeties off.
Looking at the monitors...watch where i'm flying, watch the instruments, look at my aim again...all those procedures made it feel so real.
Then i pulled the trigger and saw smoketrails going towards the trucks i targeted.....lots of explosions.
I've never been so exited for such simple things during my entire gaming career and i hadn't even seen combat. That was just practicing take offs, landings and basic targeting in the tutorial.