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#1 Maxzer

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Posted 11 July 2016 - 02:01 PM

Will MechWarrior Online Add MRM's? what do you guys think?

#2 martian

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Posted 11 July 2016 - 09:36 PM

View PostJeredmann3, on 11 July 2016 - 02:01 PM, said:

Will MechWarrior Online Add MRM's? what do you guys think?

1) We don't know, but probably yes, eventually. It depends on Russ Bullock.

2) BattleTech MRMs are almost useless, due to their range brackets and inaccuracy.

3) Future MWO MRMs would probably have different characteristics anyway.

#3 Karl Streiger

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Posted 12 July 2016 - 02:12 AM

Depends on the implementation - but MRM 30 and 40 would may turn the Archer 2R from useless into okayish.

Spread might be brutal maybe even ripple fire mode - but the ability to aim and not to have a lock on - would make them deadly foremost at point blank. (MRM 30 and 40 in TT are also great weapons for fast strikers - fighting assaults)

#4 VonBruinwald

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Posted 13 July 2016 - 12:47 PM

Direct-Fire
Ripple-Fire
~650m Max Range
No Minimum Range
No lock

All of the above should apply. Give each salvo the same ROF as clan LRMS to nerf the potential of Alpha-Boating and everybody should be happy. Those 40's will take a long time to cycle through but will work great against stationary targets and for suppression.

At the least I'd use 'em.

#5 Metus regem

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Posted 15 July 2016 - 02:07 PM

View PostVonBruinwald, on 13 July 2016 - 12:47 PM, said:

Direct-Fire
Ripple-Fire
~650m Max Range
No Minimum Range
No lock

All of the above should apply. Give each salvo the same ROF as clan LRMS to nerf the potential of Alpha-Boating and everybody should be happy. Those 40's will take a long time to cycle through but will work great against stationary targets and for suppression.

At the least I'd use 'em.



They also need a bad (almost LB like) spread effect, as in TT MRM's get an additional +1 to hit due to their nature as inaccurate.

#6 VonBruinwald

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Posted 15 July 2016 - 02:28 PM

View PostMetus regem, on 15 July 2016 - 02:07 PM, said:



They also need a bad (almost LB like) spread effect, as in TT MRM's get an additional +1 to hit due to their nature as inaccurate.

That's represented by the ripple-fire (though that doesn't mean there should be 0 spread). If you gave them LBX-like spread you'd have to fire them on mass, at which point they're a direct fire LRM (not that this is a bad thing either). Giving them ripple-fire makes them distinct from LRM/SRMs and encourages more variety in playstyles.

#7 Metus regem

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Posted 18 July 2016 - 11:34 AM

View PostVonBruinwald, on 15 July 2016 - 02:28 PM, said:

That's represented by the ripple-fire (though that doesn't mean there should be 0 spread). If you gave them LBX-like spread you'd have to fire them on mass, at which point they're a direct fire LRM (not that this is a bad thing either). Giving them ripple-fire makes them distinct from LRM/SRMs and encourages more variety in playstyles.



Ripple launch still works with a spread, just look at Clan SRM's, they are ripple launch with spread.

#8 Alienized

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Posted 18 July 2016 - 11:54 AM

hitreg would make MRM'S totally worthless.
boating abilities would be awful.

#9 Tordin

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Posted 20 August 2016 - 10:10 AM

I want MRM. I loved them in MW4 mercs. Nice middle ground. I think they should have a bigger spread than SRM but less than LRM. Though the LRM spread need to be like the lrm 5 and 10 for lrm 15 and 20. Same consideration for the mrm. Way to much spread.
Now, imagine streak mrm for both IS and Clan Posted Image
Gotta feel very sorry for any lights getting caught in their locks..

#10 Hoffenstein

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Posted 23 September 2016 - 06:50 PM

Heck, I'd pay real money for ripple fire, non-guided MRM 40 packs. That'd be epic!

#11 Aleksandr Sergeyevich Kerensky

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Posted 23 September 2016 - 08:09 PM

Edit: i doubt new tech will ever be released

Edited by Aleksandr Sergeyevich Kerensky, 23 September 2016 - 08:11 PM.






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