Calling this one -
LT nerf totally irrelevant to the impact of LT on FW queues, will totally empty when LT shows up, everyone on both sides save a handful of terribads who need LT to win will hate it.
Population will decline further.
3
1 Week From July Patch. (Discussion & Updated Roadmap)
Started by Scout Derek, Jul 12 2016 07:48 AM
130 replies to this topic
#121
Posted 13 July 2016 - 05:46 PM
#122
Posted 13 July 2016 - 08:29 PM
Looking forward to playing with shiny new viper! (not sure what to make of silly random locked loot boxes, with random loot released through MC)... planning master one of the viper chassis (more if its fun)... And i'm looking forward to dropping on the spruced up Bog. (Please be more not less fun) It sounds promising... but who knows...
In other news not buying or cancelling a couple of pre-orders, for me, would equate to shiny new or is that old? Battlefield 1 where you can go collect apples ...reckon GH 2.0 will probably determine whether I will want to keep my Night Gyr and Huntsman pre-orders and whether I will be spending more time capping Apples and Butter or Alpha and Beta.
In other news not buying or cancelling a couple of pre-orders, for me, would equate to shiny new or is that old? Battlefield 1 where you can go collect apples ...reckon GH 2.0 will probably determine whether I will want to keep my Night Gyr and Huntsman pre-orders and whether I will be spending more time capping Apples and Butter or Alpha and Beta.
#123
Posted 13 July 2016 - 08:32 PM
I can still sell the crate, right? I don't see how that's a bad thing. Faster saving for sure. I hope the patch isn't too big. It took me a year to get around to patching that 7 gig texture update (on limited data plan) :3
#124
Posted 13 July 2016 - 10:41 PM
I'm mostly looking forward to the decals. Don't care about the loot crates unless they impact gameplay somehow.
#125
Posted 14 July 2016 - 12:50 AM
YUS. I'm looking for to something like this for once.
Now, just paint them white instead of green... trololololol, camouflage actually working. =D
Now, just paint them white instead of green... trololololol, camouflage actually working. =D
#126
Posted 14 July 2016 - 10:31 AM
Tarogato, on 14 July 2016 - 12:50 AM, said:
YUS. I'm looking for to something like this for once.
Now, just paint them white instead of green... trololololol, camouflage actually working. =D
Now, just paint them white instead of green... trololololol, camouflage actually working. =D
Wait, what?
from where?
are those images real?
I knew they were going to fix those dark texture in extreme direct lights... but this is too good to be true...
omg... yes!
#127
Posted 14 July 2016 - 10:52 AM
I think the mech texture brightness fix will be interesting, maybe camo and colours will make a difference on visibility soon.
#128
Posted 14 July 2016 - 10:54 AM
Tarogato, on 14 July 2016 - 12:50 AM, said:
YUS. I'm looking for to something like this for once.
Now, just paint them white instead of green... trololololol, camouflage actually working. =D
Now, just paint them white instead of green... trololololol, camouflage actually working. =D
You will still get a stupid red triangle making camouflage mostly useless.
Best game design decision ever...
#129
Posted 14 July 2016 - 10:56 AM
Finally they are reworking the worst map in the pool! It might be fun now...
#130
Posted 14 July 2016 - 10:59 AM
EvilCow, on 14 July 2016 - 10:54 AM, said:
You will still get a stupid red triangle making camouflage mostly useless.
Best game design decision ever...
But everyone cries salty tears if you take away their hand holding mechanics! The minimap change showed that, if you take away the doritos...
It's painfully obvious that some people just shoot doritos like a bot when you spec some players, they just go for the nearest dorito and shoot at it, even if it's behind a wall.... I've seen that several times
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