Davers, on 12 July 2016 - 06:40 PM, said:
Right, this doesn't change that. It still takes time to cap. I guess maybe I played too much World of Warships and World of Tanks or something. However, I feel that making it so you can put pressure on the enemy team to force them to play into your hands is something that is tactically useful which is what stepping into the cap does. But, I often see people say **** it and just rush the enemy cap since there is no way to properly get the enemy off of their own cap and you get a match with barely any damage done. This would alleviate that, are there downsides? Yes, of course there are, three enemy lights sit on your cap and all you have left are three dires that are legged? Well you lost, but, you would have lost in the old system as well. The only difference here is it gives one situation where both teams still have firepower the ability and reason to go back to their base and fight. This also emphasizes the importance of the objective by making it that much more powerful of a win condition and also be more situational of when you want to put pressure on the enemy cap.
But, hey, I said this was all an option, I just plain hate skirmish and rather current assault be what we call skirmish because then there is always at least two ways to win, still need to give bigger rewards to teams that play the objective instead of just kill all, don't cap.
Edited by Moonlight Grimoire, 12 July 2016 - 07:01 PM.