Countdown To The Viper Release July 19Th
#81
Posted 15 July 2016 - 08:09 AM
#84
Posted 15 July 2016 - 09:05 AM
I think I'll love the heck out of this mech.
Edited by Bluttrunken, 15 July 2016 - 09:05 AM.
#86
Posted 15 July 2016 - 10:19 AM
Desintegrator, on 14 July 2016 - 10:44 PM, said:
Why do you update Viridian Bog ??
You have just destroyed Frozen City and now Viridian will be the next map which is unplayable !!
Oh man, seems the amount of players of MWO will not increase with that...
I'm just a lowly scrub, but I find bog to be mediocre at best largely due to the small size and over abundance of things that grab mechs... also it is the biggest offender of colorblind player problems out there. If nothing else a less red/green palette would help, but making it a bigger map, while not doing away with the good brawls locations would be massively in it's favor.
Also, I personally find new Frozen City is amazing (except on domination). It still is a brawler map at heart but has enough space to allow the use of a sniper and not be DOA.
If Frozen City is the template for new map construction theory, I am excited. But then I am a srcub and refuse to just snipe, even on Polar, which can be a brawlers paradise in the right mechs.
#87
Posted 15 July 2016 - 05:41 PM
That said, I hope the changes to Viridian Bog are also rather grand and remarkable. Don't know how much that tunnels and underground things would fit there, but if they could be fit in, then it would add another dimension of battle to the map.
Now, what are we doing talking about other things here, when the topic is supposed to be the new Viper Clan OmniMech? For the note, I've done some study on the new mech already. From what I can tell, possible hardpoint combo counts (provided I haven't confused myself with a different mech) may have been overtouted during the earlier hype thread. I hope people aren't feeling a letdown on the Purchaser's Release Day.
~D. V. "We'll definitely see what's coming, that's for sure." Devnull
#88
Posted 16 July 2016 - 10:49 AM
#90
Posted 16 July 2016 - 11:32 AM
Matt Newman, on 16 July 2016 - 11:31 AM, said:
3 Days to go until Viper Release and corpse256's Birthday!
Happy Birthday corpse256! Enjoy the Patch and Hope you have a good day!
Damn it, Matt!
How are we supposed to complain about you guys never reading the forums if you keep reading the damn forums?!
#91
Posted 16 July 2016 - 12:56 PM
#92
Posted 16 July 2016 - 09:58 PM
Edited by Dee Eight, 16 July 2016 - 09:59 PM.
#94
Posted 17 July 2016 - 02:56 AM
corpse256, on 16 July 2016 - 10:49 AM, said:
Maybe it's just me, but I personally find the coincidence creepy.
~D. V. "Mentally Wigged Out" Devnull
(p.s.: And I only just realized the pun after I typed it... Meh, leaving it there anyway.)
#95
Posted 17 July 2016 - 10:06 AM
#96
Posted 17 July 2016 - 04:40 PM
Fang01, on 17 July 2016 - 10:06 AM, said:
I have to second this. PGI, your 'snapshots' do not give a proper feel of what the Cockpit or anything is really like. Go back to doing it like how you did the Cockpit Preview for the Rifleman, during the segments where you're actually showing from inside the Mech Cockpit. Don't worry about your video needing more run time, because all you're doing is waving people away when you try to get tricky about matters.
~D. V. "Getting a headache from PGI's shenanigans..." Devnull
#97
Posted 17 July 2016 - 06:56 PM
#98
Posted 18 July 2016 - 08:48 AM
Just not a fan of this trend
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