So I was just testing out a mech on vitric again this morning and I know we talked about how the building models were a real issue cause of pieces jutting out and stuff, but terrain wasn't/shouldn't be an issue. I think the terrain is actually an issue too.
Examples:
http://imgur.com/Noa0L4N
http://imgur.com/OsLh72g
I think it may be the case where I am playing with a little bit more awareness about what shots I can take and what I can't lately. Those shots should be hitting the commando's CT. If I move my mouse a tad bit higher, the shots hit the commando's head. I have zoomed at every level and I can see the commando's CT through the terrain but can't shoot it :/.
I even exited and threw on an advanced zoom mod to make sure I wasn't just blind. The shots should definitely clear the terrain but they don't.
Examples:
http://imgur.com/0agTNvD
http://imgur.com/aiydoYl
I got a little closer just to make sure:
http://imgur.com/bFvwtvD
http://imgur.com/Qq1XQLz
I am obviously not going to walk around all of vitric forge and find all the invisible walls, but this makes me real sad cause shots actually hitting targets that you can see is kind of critical sigh
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/mellow.png)
.
I know mech packs make money for PGI, but how is this not a priority? Literally maps where you can't shoot through thin air...
Edited by Telemachus Rheade, 15 July 2016 - 07:12 AM.