#1
Posted 12 July 2016 - 12:17 PM
I've started to play the MWO resently and started to enjoy it!
During one game I remembered I have this old joystick controller (ST290pro) and started to have this urge to try it out.
After initial testing I started to admire those who could play "competitively" with them.
This made me to ask from myself; could it be possible for having arranged two sides to play together a match with joystick controllers (with legs controlled with the WASD) instead of mouses? And could the both sides agree to try playing with equal handicap with sensitivity of the controller in minimum?
Man! That would be one EPIC meta gaming match! xD
What do YOU folks think about this idea?
Comments and critique for this topic are welcome.
#2
Posted 12 July 2016 - 12:20 PM
Im out
#3
Posted 12 July 2016 - 12:25 PM
#4
Posted 12 July 2016 - 12:27 PM
Edited by nehebkau, 12 July 2016 - 12:27 PM.
#5
Posted 12 July 2016 - 02:18 PM
It's widely believed that basically no players in highly competitive units use joysticks. The notion of using a joystick for MWO is actually fairly widely ridiculed on these and other forums. The basic nature of a joystick makes it harder to achieve precise aim than it is with a mouse, and precise aim matters.
As a result, essentially none of us think there would be anything epic at all about an all-joysticks match. Although I'm trying not to be a jerk about it, I agree with the general sentiment here: Use a mouse.
#6
Posted 12 July 2016 - 02:25 PM
ProfessorD, on 12 July 2016 - 02:18 PM, said:
It's widely believed that basically no players in highly competitive units use joysticks. The notion of using a joystick for MWO is actually fairly widely ridiculed on these and other forums. The basic nature of a joystick makes it harder to achieve precise aim than it is with a mouse, and precise aim matters.
As a result, essentially none of us think there would be anything epic at all about an all-joysticks match. Although I'm trying not to be a jerk about it, I agree with the general sentiment here: Use a mouse.
No worries, I'm not like some folk who doesn't listen the critique or opinions what has facts to support the claims.
And yes, it is indeed harder to get accurate shots with anything except mouse...
#7
Posted 12 July 2016 - 02:28 PM
PGI optimized MWO for M+K. Not true to mechwarrior, but I can't blame them. Making an f2p game requiring a joystick would've been suicide, unless we're talking about DCS World I guess.
#8
Posted 12 July 2016 - 02:31 PM
Players do not like this and it hurts online populations needing every warm body.
The big issue is aiming. Mice always work better, and sometimes translating to mouse for movement makes the object move in ways not really possible.
Mice are just better if you like not gimping yourself and your team.
#9
Posted 12 July 2016 - 03:29 PM
ProfessorD, on 12 July 2016 - 02:18 PM, said:
It's widely believed that basically no players in highly competitive units use joysticks. The notion of using a joystick for MWO is actually fairly widely ridiculed on these and other forums. The basic nature of a joystick makes it harder to achieve precise aim than it is with a mouse, and precise aim matters.
As a result, essentially none of us think there would be anything epic at all about an all-joysticks match. Although I'm trying not to be a jerk about it, I agree with the general sentiment here: Use a mouse.
Only because pgi set aiming as a zero order control...
Ergo they made a decision to have this game make joystick support crappy to chase the mouse + keyboard peasants...
#10
Posted 12 July 2016 - 03:44 PM
#11
Posted 12 July 2016 - 03:48 PM
#12
Posted 12 July 2016 - 03:48 PM
#13
Posted 12 July 2016 - 04:06 PM
#14
Posted 12 July 2016 - 04:38 PM
If you are asking PGI to implement a mode where all players must use joysticks, this is a terrible idea. The last thing we need is to fragment the already small playerbase.
#15
Posted 12 July 2016 - 04:47 PM
Moldur, on 12 July 2016 - 02:28 PM, said:
PGI could at least have spent real effort making joysticks actually work. But they just didn't.
As such, only people who have high-quality devices, know how to configure/modify them accordingly, and are willing to spend time and effort can actually use them.
Edited by Mystere, 12 July 2016 - 04:56 PM.
#16
Posted 12 July 2016 - 07:37 PM
#17
Posted 12 July 2016 - 07:50 PM
However if you're having fun... honestly who gives a flying frack,.
#18
Posted 12 July 2016 - 08:07 PM
TELEFORCE, on 12 July 2016 - 03:48 PM, said:
It helps a lot that the desk you're moving your mouse around on to aim in MWO probably isn't bouncing around under you as your mech moves. I expect it would be nearly impossible to keep a mouse on a working surface in a moving tank.
#19
Posted 12 July 2016 - 08:10 PM
That'd be awesome to see in an arcade or something.
#20
Posted 12 July 2016 - 08:41 PM
TELEFORCE, on 12 July 2016 - 03:48 PM, said:
mouse is a zeroth order device, great for when you want instant positioning like a mouse pointer. not so great when you want to control something that is not instantaneous. you could spin the wheel on the titanic to your heart's content, but it still took two minutes to rotate the rudder to where you want it, plenty of time to hit an iceberg.
bring this into the world of mechwarrior, you have a 15 ton gauss rifle on an arm. depending on distance from the actuators that gun might have to move a meter or two to traverse its firing arc. if you wanted instant snap to target with zero latency, you would have to grossly violate the laws of physics to do it. you would have to break the speed of light to move 15 tons (or any non zero mass) 2 meters in zero seconds. 2 meters in 2 seconds on the other hand is attainable. im sure if you had to wait 2 seconds for the crosshair to line up to your target, you would probibly not want to use a mouse for that job.
you probibly wouldnt want to use a typical gaming joystick either, those are more for controlling rate of rotation (and this is exactly what it does in mwo). what you want to control is position, or rather elevation and traverse angles, i imagine controlled with k n o b s* or a first order stick (gaming stick is 2nd order). this position would be marked on your hud and another indicator for where the gun is actually pointing. they would never completely converge, probibly enough to hit your target with a bit of jitter as the control algorithms and actuators struggle to hold the setpoint. you can control that setpoint with a mouse for sure but it would not be the instantaneous twitch maneuver that mwo players use.
* i cant say *****? wtf? is pgi racist against nobs you screen tapping hipsters! stop taking away my *****! how does pgi open doors?
Edited by LordNothing, 12 July 2016 - 09:16 PM.
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