Mad Dogs - How To Play (Tactics To Use) ?
#21
Posted 05 April 2018 - 03:46 AM
#22
Posted 08 April 2018 - 06:22 AM
Spare Parts Bin, on 05 April 2018 - 03:46 AM, said:
Probably not. The MDD is a missile boat first and foremost, and PPCs and UACs are not very good companions for SRMs. The UAC2s need to be boated for any real effect, and the MDD just doesn't have the hardpoints for that. Its laser mounts are all in the arms, which means you have to expose like 60% of your mech to pop somebody with an ERPPC, which is just a waste of the mech.
#23
Posted 08 April 2018 - 04:55 PM
Seranov, on 08 April 2018 - 06:22 AM, said:
Probably not. The MDD is a missile boat first and foremost, and PPCs and UACs are not very good companions for SRMs. The UAC2s need to be boated for any real effect, and the MDD just doesn't have the hardpoints for that. Its laser mounts are all in the arms, which means you have to expose like 60% of your mech to pop somebody with an ERPPC, which is just a waste of the mech.
Perhaps UAC-5s,ATMs,and ERMLs, since UAC-5s you only need one or two.
#24
Posted 09 April 2018 - 01:36 PM
Spare Parts Bin, on 08 April 2018 - 04:55 PM, said:
The MDD doesn't have the tonnage to split it up like that. My -H runs 2 ATM12s, 3 HMLs and a Light Tag and it works beautifully, but running a pair of UAC5s is not worth running less than ATM24 just to fit it on the mech. A single UAC5 is also a waste of tonnage, because you can get MORE damage out of two ERMLs (or the same damage from a single HML) with no ammo required, no need to lead shots, and more tonnage for missile ammunition or heatsinks.
The long and short of it is this: If you're gonna make a mixed build on the MDD that isn't missiles with laser backup weapons, you're wasting a very solid chassis doing something it isn't designed for.
#25
Posted 09 April 2018 - 06:32 PM
Seranov, on 09 April 2018 - 01:36 PM, said:
The MDD doesn't have the tonnage to split it up like that. My -H runs 2 ATM12s, 3 HMLs and a Light Tag and it works beautifully, but running a pair of UAC5s is not worth running less than ATM24 just to fit it on the mech. A single UAC5 is also a waste of tonnage, because you can get MORE damage out of two ERMLs (or the same damage from a single HML) with no ammo required, no need to lead shots, and more tonnage for missile ammunition or heatsinks.
The long and short of it is this: If you're gonna make a mixed build on the MDD that isn't missiles with laser backup weapons, you're wasting a very solid chassis doing something it isn't designed for.
I hear and believe what you say but I want to try a Bandit in the crucible of war.
#26
Posted 17 April 2018 - 05:00 PM
#28
Posted 17 April 2018 - 05:24 PM
Spare Parts Bin, on 17 April 2018 - 05:04 PM, said:
Yes. Its from the solaris pack and has a custom skin and cbill boost. First match was 591 damage 2 kills and 5 assists but we lost. Spreads damage superbly. Heat is a bit of an issue but that will change with points into cool run and heat management. I suppose until then I could downgrade to er meds and stick in more sinks and maybe a tc.
The solaris urbie is sweet too. Four energy and two projectile make it a slightly different 60l but unlike the 60l it has a generic 10% cooldown, range and velocity quirk set in addition to the 13% heat dissipation and armor set. Plus it caps out at a 210 engine so with speed tweak you can get it into the 120kph range and still have enough tons for a decent weapons loadout and full armor.
Edited by Squiggy McPew, 17 April 2018 - 06:22 PM.
#29
Posted 17 April 2018 - 05:40 PM
Squiggy McPew, on 17 April 2018 - 05:24 PM, said:
Yes. Its from the solaris pack and has a custom skin and cbill boost. First match was 591 damage 2 kills and 5 assists but we lost. Spreads damage superbly. Heat is a bit of an issue but that will change with points into cool run and heat management. I suppose until then I could downgrade to er meds and stick in more sinks and maybe a tc.
The solaris urbie is sweet too. Four energy and two projectile make it a slightly different k9 but unlike the k9 it has a generic 10% cooldown, range and velocity quirk set in addition to the 13% heat dissipation and armor set. Plus it caps out at a 210 engine so with speed tweak you can get it into the 120kph range and still have enough tons for a decent weapons loadout and full armor.
Sounds like the Solaris pack is worth it if just for the Revenant.
#30
Posted 17 April 2018 - 06:00 PM
Spare Parts Bin, on 17 April 2018 - 05:40 PM, said:
The kraken looks nice too. More or less a copy of the loyalty atlas but with two less missile hardpoints and one additional energy but has a generic 10% range and cooldown quick and a full set of armor quirks. This is going to be a tanky laser vomit brawler with a nice ballistic punch.
Even the firestarter has a twist in that its energy mounts are high shoulder so you can poptart with ease with dual ppc but still have enough tonnage left for some mg spam in the arms. Forget the flamers unless its a fetish.
With the 30 days premium and multiple extras like warhorns and statues and decals its a great deal for those with few mechs or are just starting out.
#31
Posted 23 April 2018 - 01:45 PM
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