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They Are Going To Nerf Locusts! Pgi Pl Just Dont...


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#121 The Zohan

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Posted 13 July 2016 - 06:56 PM

Good. It doesnt need its accel/decel/agility quirks and should lose all of them. Also their laser duration quirks are over the top and need to be toned down.

#122 Sigilum Sanctum

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Posted 13 July 2016 - 07:05 PM

View PostThe Zohan, on 13 July 2016 - 06:56 PM, said:

Good. It doesnt need its accel/decel/agility quirks and should lose all of them. Also their laser duration quirks are over the top and need to be toned down.


Where on the paper doll did the lil cuss shoot you?

#123 VorpalAnvil

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Posted 13 July 2016 - 07:35 PM

View PostSigilum Sanctum, on 13 July 2016 - 07:05 PM, said:

Where on the paper doll did the lil cuss shoot you?

I'm thinking right in his KDR.

#124 FupDup

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Posted 13 July 2016 - 07:36 PM

View PostSigilum Sanctum, on 13 July 2016 - 07:05 PM, said:

Where on the paper doll did the lil cuss shoot you?

Posted Image

#125 Davegt27

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Posted 13 July 2016 - 07:39 PM

my streaks love loki please don't nerf I wont have anything to shoot at Posted Image

#126 Darian DelFord

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Posted 13 July 2016 - 07:41 PM

View PostThe Zohan, on 13 July 2016 - 06:56 PM, said:

Good. It doesnt need its accel/decel/agility quirks and should lose all of them. Also their laser duration quirks are over the top and need to be toned down.



Get a few more months under your belt then come back........ Till Then.......


Posted Image

#127 adamts01

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Posted 13 July 2016 - 07:48 PM

View PostAramoro999, on 13 July 2016 - 02:48 AM, said:

Did u ever try fighting them? 24 srm volleys, 6 small/med pulse, all it does is a tiny bit of dmg to it, still trying to find a counter(other then cssrm).

View PostThe Zohan, on 13 July 2016 - 06:56 PM, said:

Good. It doesnt need its accel/decel/agility quirks and should lose all of them. Also their laser duration quirks are over the top and need to be toned down.

Have you guys actually tried driving one? They're fragile as ****. I one-shot Locusts in my Locust, with a 24 point alpha! You guys are funny.

#128 Dino Might

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Posted 13 July 2016 - 08:08 PM

All my cbills bet that 90% of the complainers have never even driven one.

#129 Quicksilver Aberration

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Posted 13 July 2016 - 08:15 PM

View PostYeonne Greene, on 13 July 2016 - 05:41 PM, said:

Even during the last MRBC, the Blackjack was long past on its way out. With the increased face-time on the BJ-1X and the prevalence of strong ballistic and SRM options, it simply couldn't keep up. The season seemed to start with quite a few BJ-1X and by the end they were phased out in favor of Griffins, Novas, Hunchbacks

First, let's not drag mechs that don't even compete for similar roles, I get that ballistics and missiles were a strong thing, but if we had the BJ-2, I guarantee it would be one of the strongest options right next to the Griffin.

Second, Novas were used almost solely on drop 1, where BJs are arguably the least useful (and even less so after Flamers were made useful). It just never had the sustainability niche that the TBT-5J and 12 ERSL Nova had. Outside of that though, in every drop you saw the HBK-IIC-A laser vomit mech, that would've been a BJ-3 if the HBK-IIC-A wasn't allowed. The BJ-3 is the second best poke medium in the game. The BJ-1X was nerfed too hard once it lost its ridiculous structure quirks and gained no offensive quirks (can we get the pre-rebalance BJ-1X back please), but let's not be hyperbolic about its stature amongst other mediums where many of them are far worse than the BJ-1X.

#130 ComradeHavoc

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Posted 13 July 2016 - 08:25 PM

The locust isn't op, hit detection and laggers in locusts are op.

#131 762 NATO

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Posted 13 July 2016 - 08:39 PM

With a good pilot I see locusts doing as much damage as a mediocre atlas. Is there a problem with that? Balance would be all mechs of all flavors putting up 400-600 damage with 2 kmdds per match (solo queue or group). Many do this. Some do this easier than others. Maybe 40-50% (guesstimate number, its probably higher) do not even come close. I have not figured out how to drive assaults well, but the KDK I can. I have not bought locucts yet, but I do not have many problems with them. True it sucks when one cores you from behind, it also sucks when you get tunnel vision and a Timberwolf does it.

#132 The Zohan

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Posted 13 July 2016 - 11:31 PM

Funny that its almost always the same guys with the same old pics and set of “arguments“ that ***** and moan when ppl criticize their crutchmechs. I am not going to do that little dance with you, just so you know. I'll just grin gently when the patchnotes are released and tip my hat your general direction while you kiddos will most likely run rampant in the forums :D

#133 adamts01

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Posted 13 July 2016 - 11:37 PM

View PostThe Zohan, on 13 July 2016 - 11:31 PM, said:

Funny that its almost always the same guys with the same old pics and set of “arguments“ that ***** and moan when ppl criticize their crutchmechs. I am not going to do that little dance with you, just so you know. I'll just grin gently when the patchnotes are released and tip my hat your general direction while you kiddos will most likely run rampant in the forums Posted Image

Did you seriously just call the Locust a "crutchmech"? LOL, now I've seen everything.

#134 DovisKhan

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Posted 13 July 2016 - 11:47 PM

View PostNainko, on 13 July 2016 - 05:14 AM, said:

Why is this discussion here?

We had the same discussion when the raven was nearly unhitable, then the Centurion, the Spider and the Arctic. It's always the same story. Most people hit them but it does not count proper because PGI often needs a second attempt to make things right.

When a Locust with Small Puls Laser weapons is able to run between 6 mediums and heavies for 2 minutes and is not loosing a leg, a torso it might not the "skill" of all others. It might be the bad hit registry on the Locust.

Another good indicator is the more you see a certain Mech in single public queue played by top players, the more it is unbalanced towards the rest. That's why they play it.


That just means those 6 heavies are brain dead, pilot anything in ballistics and Locust is dead meat unless your aim sucks real bad

#135 The Zohan

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Posted 14 July 2016 - 12:08 AM

View Postadamts01, on 13 July 2016 - 11:37 PM, said:

Did you seriously just call the Locust a "crutchmech"? LOL, now I've seen everything.


Yep, but for different reasons as i.e. the Jenny Oxide. I dont feel like repeating the reasons over and over again though, its very detailed pointed out by different other players in this and various other threads.
I.e. read the quote right above my post.

Edited by The Zohan, 14 July 2016 - 12:10 AM.


#136 EvilCow

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Posted 14 July 2016 - 12:54 AM

Truth is that the Locust was excellent even before the rescaling, any real Locust pilot know that. The rescaling only made worse the annoying side of the Lucust: problems with hit registration.

I am for putting the mech exactly where it was before rescaling.

Right now it is hard to believe that the volume of the Locust is 1/5 of the volume of an Atlas, it just looks too small, I don't know if somebody made at attempt at confirming the scale by analysing the models, I would like to see some evidence.

#137 Lily from animove

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Posted 14 July 2016 - 01:20 AM

View Postcazidin, on 13 July 2016 - 04:25 PM, said:

...So, if PGI is "adjusting" the Locust' size again, is them admitting that there were problems with their system of measurement AND that other mechs could be incorrectly scaled?


If they do that, they only do this because of all the salty tears not because of whats needed.

#138 kf envy

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Posted 14 July 2016 - 01:25 AM

they dont need to nerf it just add knock down back to the game an that will fix the lights running into the groups of heavy's an assults

#139 PhoenixFire55

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Posted 14 July 2016 - 02:02 AM

Mechs supposedly went through a rescale process that aligned their volumes to tonnages. Now I've seen a Locust stand nearby an Adder the other day and I have to say that the volume difference between this 20t and a 35t is by far greater than the tonnage difference. You could probably fit 5-6 Locusts inside an Adder. The entire rescale BS was meant to treat all mechs equally, which it clearly doesn't in case of a Locust.

So, should it get "nerfed"?
Probably yes if they want to go through with the rescale idea. Otherwise the entire concept behind it becomes a joke and another idiotic arbitrary balancing crutch.

#140 Kmieciu

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Posted 14 July 2016 - 02:03 AM

View PostTercieI, on 13 July 2016 - 06:43 AM, said:


KDK-3 is fine. What makes you think otherwise?


I think it will be nerfed even before being released for C-Bills.
It's so good it negatively affects other mechpack sales.

PS. "Locust changes" might also mean that every Locust variant gets 1V structure quirks :-)

Edited by Kmieciu, 14 July 2016 - 02:39 AM.






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