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They Are Going To Nerf Locusts! Pgi Pl Just Dont...


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#81 Weeny Machine

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Posted 13 July 2016 - 11:22 AM

View PostSigilum Sanctum, on 13 July 2016 - 10:28 AM, said:

If russ wants to nerf the Locust can he at least put the Fire Falcon or Locust IIC up for sale...



*drinks whiskey heavily*


I'd prefer the Phantom. It will win the ugly duck award :)

#82 Moonlight Grimoire

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Posted 13 July 2016 - 12:14 PM

Locust changing I find sad, but, I mastered locusts around the new year so I have some bias there. Even after the rescale the Locust is a easy mech to kill, stop aiming for the legs they get +16 armor there, not structure, ARMOR. Same with the arms. Smack the ST's they almost always have an XL for max speed. If you can't seem to get a full burn on them or smack them with SRM's start trying pin point weapons like an auto cannon (like an AC10) or PPC, you will find more often than not you can get a locust down with a few hits. Of course this means you need to learn to aim and lead which is tricky at first, but, a very good skill to have.

I do think Locusts will likely go down to 50% from 60% acceleration and deceleration quirks and probably get movement quirk nerfs.

#83 Blue Pheonix

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Posted 13 July 2016 - 02:05 PM

The locust does not need nerfed. Its the smallest most fragile mech in the game that needs its size, agility (acceleration and deceleration) and speed to stay alive. Its firepower and armor sucks, bad. People need to learn to aim better. I've killed my share of locusts, done my share of killing in them and I also get killed in them a ton.

If PGI nerfs the locust, us good light pilots will just move to another light mech, practice in that different mech and make that mech seem OP. PGI will then nerf that mech with enough complaints. Then us pilots will again move to another mech, practice in it and make that mech seem OP. At that case we will move onto another mech and so so and so forth. Doesn't matter the weight class. Keep that nerfing train coming PGI. We will just have to adapt and move onto the next mech and make that seem OP.

The problem is really good pilots are making some mechs seem OP when they are not. Its the pilot. Don't believe me? If you haven't piloted a light before, or its been a long time, pick up a locust and run it. See how long you last and how little damage you put out for the work you do. It takes skill, situational awareness, work and a lot of it to be good in that little sucker. Is that the mechs fault or does a really good pilot make it seem like the mech?

Being a pilot of all weight classes I will say this, all my match scores in all the weight classes are pretty close for me but I have my lowest match scores in my lights. Even with this, I am still pretty high up on the leaderboards (at least I was until I am now "basic'ing my locust) with my lights compared to every other weight class I pilot (except heavy). The thing is, I know I pilot my lights good. Me being at the top of my lances most every match and top of the leaderboards (before I starting basic'ing other lights) proves this.

What does all this mean?

The light class is the hardest weight class to get the highest match score in. Because of their light firepower and armor comparatively, it takes a lot of time, work and skill to get a lot of damage. The really good pilots just make it look easy but they are working. I am working. Trust me. There is a reason why light class is now the lowest piloted class in MechWarrior.

PGI keeps nerfing the lights into the ground because of the good pilots who take up the challenge pilot them and everyone else complaining about it. Nerfing these lights is not only an attempt to bring good players to average, its causing the average players to get toasted in this weight class even faster. All but the most dedicated of these pilots then refuse to pilot this weight class because a light in the hands of an average pilot is not going to last at all compared to heavier classes. Again, just look at the wait times for the light vs every other weight class. This will tell you the story.

If lights were so easy and OP compared to every other mech in this game shouldn't we see more lights in each game and a more balanced wait time? Yes, we should.

PGI, stop nerfing lights. Its already the least played class with the least amount of viable options. All you are doing is making the good pilots jump from "the least crappy light mech" to another mech that has now become the "least crappy light mech" from constant nerfing because people just don't want to work on their aim and get better. Again, we are working. A lot. Trust me.

Edited by Blue Pheonix, 13 July 2016 - 02:35 PM.


#84 Kangarad

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Posted 13 July 2016 - 02:15 PM

no no it needs a nerf. to the decel quirks. stop noobs from standing arround as often and decreases server desync.

#85 Drenath

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Posted 13 July 2016 - 02:30 PM

Friendly: "Target spotted" (LCT)
Heavy pilot moves away from entire team to engage and chases LCT halfway across the map
LCT pilot runs circles around heavy. Pew pew.
Distracted heavy pilot gets vaporized by LCT's nearby support mechs
Heavy pilot: Locusts op PGI plz nerf
KDK3 pilot: 7 kills 1600dmg bling bling

#86 C E Dwyer

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Posted 13 July 2016 - 02:34 PM

View PostAramoro999, on 13 July 2016 - 02:48 AM, said:

Did u ever try fighting them? 24 srm volleys, 6 small/med pulse, all it does is a tiny bit of dmg to it, still trying to find a counter(other then cssrm).

yes I find an ac20 round in the arse ruins their day

#87 topgun505

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Posted 13 July 2016 - 02:36 PM

Honestly doing anything to agility nerfs will do zero to them. Why? Because anyone who knows how to use them right ... NEVER ... stops ... moving. So what good does an accel or decel nerf do? A turn nerf might do something ... but they are already so agile that unless it is massive (which is hard to justify due to their size), it won't matter.

#1 rule piloting a LCT (well, any light really, but especially the LCT) ... is don't ever stop.

Just don't.

Ya hear??

Just

Don't

Stop.

:)

View PostEvilCow, on 13 July 2016 - 03:26 AM, said:

It just needs to lose some agility (accel, turn rate), I hope they don't overdo it.


#88 C E Dwyer

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Posted 13 July 2016 - 02:36 PM

So if the locust is to small then surely they messed up and made the wolfhound, and panther to big ?

#89 Blue Pheonix

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Posted 13 July 2016 - 02:44 PM

One of the techniques I use in the locust (aside from continously moving) is actually moving forward for a second or two, then backward for a second or two (or three) when I am sideways/perpendicular in front of an enemy mech. Then I proceed to move forward for one two or three (or four seconds) then back for one, two or more seconds. Keep it random. Keep em guessing trying to track and "lead" me (their target).

When you eventually learn to hone your aim and learn your projectile speed of any mech you will probably find its much easier to track and hit a random running locust then to hit one doing what I just described. By keeping it randomly moving, like I just described, really does work. It doesn't always work but it is a part of a skill set. It keeps the enemy guessing. Controlled unpredictability is probably the number one skill set to winning matches and doing good in this game.

With that said, a negative Accel and deceleration nerf really hampers this skill set. As I said earlier, the armor and firepower on the locust sucks. Bad. It needs its speed and agility (accel and deccel) to survive. Nerfing a low firepower, most fragile mech in the game is just an attempt to make good pilots (putting a ton of work in) average. Don't believe me? Pilot one for yourself.

Edited by Blue Pheonix, 13 July 2016 - 02:50 PM.


#90 Gorgo7

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Posted 13 July 2016 - 02:55 PM

View PostN0ni, on 13 July 2016 - 02:53 AM, said:

As someone who never uses lock ons.. i have no problem hitting them with just about anything.

Says a clanner!
My **** is OP, says a clanner! HAHAHAHA!

#91 braveheart95

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Posted 13 July 2016 - 02:56 PM

They are nerfing the Locust???? Rofl.......

#92 Moldur

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Posted 13 July 2016 - 03:01 PM

"If you use streaks, short duration, or PPFLD, you can kill Locusts no problem. It's not the Locust's fault that people refuse to bring counters. People talk the talk of wanting more weapons to be useful, yet we get threads like this where people complain that they would be bringing 'useless' streaks, or LB-X to kill locusts whenever someone suggests it. They want diversification yet complain about things that can't be killed easily with just lasers. End my life, this community has no ******* clue what they want and have zero foresight. They will literally never be happy"
Posted Image

#93 Johnny Z

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Posted 13 July 2016 - 03:06 PM

I hope they don't nerf durability, but maybe damage instead. The Arctic Cheddar is still the strongest light and always has been...

Edited by Johnny Z, 13 July 2016 - 03:07 PM.


#94 Mystere

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Posted 13 July 2016 - 03:17 PM

View PostBlue Pheonix, on 13 July 2016 - 02:05 PM, said:

PGI, stop nerfing lights. Its already the least played class with the least amount of viable options. All you are doing is making the good pilots jump from "the least crappy light mech" to another mech that has now become the "least crappy light mech" from constant nerfing because people just don't want to work on their aim and get better. Again, we are working. A lot. Trust me.


Fully grown men with very fat wallets cried like newborn babies for the Locust to be nerfed. These same crybabies run mostly the fattest and most heavily armed Mechs paid for with wads of cold hard cash. Of course PGI will acquiesce. Was there any doubt about it?

Players specializing in lights are the much despised red-headed stepchildren of MWO. I suggest getting used to single-digit queue numbers. At least wait times will be faster. Posted Image

Edited by Mystere, 13 July 2016 - 03:24 PM.


#95 Deathlike

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Posted 13 July 2016 - 03:29 PM

View Postmeteorol, on 13 July 2016 - 03:06 AM, said:

How good a mech objectively is has very seldomly been a deciding factor for nerfs. It's the amount of tears reaching a critical level that actually changes things.


Well, it's Balance by the "PH" of Salt.

PH = Paul PGI Hatred (of your qq).

Lolcust will be "PH balanced" on patch day.

#96 Y E O N N E

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Posted 13 July 2016 - 03:33 PM

View PostMystere, on 13 July 2016 - 03:17 PM, said:


Fully grown men with very fat wallets cried like newborn babies for the Locust to be nerfed. These same crybabies run mostly the fattest and most heavily armed Mechs paid for with wads of cold hard cash. Of course PGI will acquiesce. Was there any doubt about it?

Players specializing in lights are the much despised red-headed stepchildren of MWO. I suggest getting used to single-digit queue numbers. At least wait times will be faster. Posted Image


Been in single digits. Also, wait times take forever because it has to work through tier-matching first. Usually a three-minute wait which, for a game revolving around bite-size matches, is pretty unacceptable.

#97 Mystere

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Posted 13 July 2016 - 03:33 PM

View PostBush Hopper, on 13 July 2016 - 09:06 AM, said:

Let's be fair in one point: hitreg is sometimes wonky and this holds especially true for the Locust. I think in this regard the complaints are justified


Then the solution is to fix hit registration. But I guess only competent developers can do that.

#98 Blue Pheonix

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Posted 13 July 2016 - 03:33 PM

Yes braveheart, my post was a little wordy but your post sums it up perfectly:

"They are nerfing the Locust???? Rofl......."

#99 Pjwned

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Posted 13 July 2016 - 03:36 PM

View PostxXBagheeraXx, on 13 July 2016 - 05:40 AM, said:

The thing needs to lose any and all acceleration quirks it has. Nothing that dam small should accelerate that quickly. I cant even aim fast enough to get lasers on it before its back into cover and poking out somewhere else 3 miles away. Sorry, your Lagshield crutch needs to go the way of the firestarter, I.E. Not be broken.


You do realize that it needs to be very agile to be worth a damn, right? If it got gibbed just because whiny heavy & assault pilots looked at it then obviously nobody would use it.

That said, its accel & decel quirks are really high and I agree it should be toned down (or maybe even removed completely) but it's also important that it keeps a very high level of agility because it obviously needs it.

Try bringing some PPCs or ACs for frontloaded damage too if your lasers are too slow to deal damage to Locusts.

#100 Littlerift

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Posted 13 July 2016 - 03:59 PM

The Locust is tricky because it's goddamn infuriating due to its speed and size, but if you made it any bigger or slower is would just be a worse Mist Lynx.





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