The locust does not need nerfed. Its the smallest most fragile mech in the game that needs its size, agility (acceleration and deceleration) and speed to stay alive. Its firepower and armor sucks, bad. People need to learn to aim better. I've killed my share of locusts, done my share of killing in them and I also get killed in them a ton.
If PGI nerfs the locust, us good light pilots will just move to another light mech, practice in that different mech and make that mech seem OP. PGI will then nerf that mech with enough complaints. Then us pilots will again move to another mech, practice in it and make that mech seem OP. At that case we will move onto another mech and so so and so forth. Doesn't matter the weight class. Keep that nerfing train coming PGI. We will just have to adapt and move onto the next mech and make that seem OP.
The problem is really good pilots are making some mechs seem OP when they are not. Its the pilot. Don't believe me? If you haven't piloted a light before, or its been a long time, pick up a locust and run it. See how long you last and how little damage you put out for the work you do. It takes skill, situational awareness, work and a lot of it to be good in that little sucker. Is that the mechs fault or does a really good pilot make it seem like the mech?
Being a pilot of all weight classes I will say this, all my match scores in all the weight classes are pretty close for me but I have my lowest match scores in my lights. Even with this, I am still pretty high up on the leaderboards (at least I was until I am now "basic'ing my locust) with my lights compared to every other weight class I pilot (except heavy). The thing is, I know I pilot my lights good. Me being at the top of my lances most every match and top of the leaderboards (before I starting basic'ing other lights) proves this.
What does all this mean?
The light class is the hardest weight class to get the highest match score in. Because of their light firepower and armor comparatively, it takes a lot of time, work and skill to get a lot of damage. The really good pilots just make it look easy but they are working. I am working. Trust me. There is a reason why light class is now the lowest piloted class in MechWarrior.
PGI keeps nerfing the lights into the ground because of the good pilots who take up the challenge pilot them and everyone else complaining about it. Nerfing these lights is not only an attempt to bring good players to average, its causing the average players to get toasted in this weight class even faster. All but the most dedicated of these pilots then refuse to pilot this weight class because a light in the hands of an average pilot is not going to last at all compared to heavier classes. Again, just look at the wait times for the light vs every other weight class. This will tell you the story.
If lights were so easy and OP compared to every other mech in this game shouldn't we see more lights in each game and a more balanced wait time? Yes, we should.
PGI, stop nerfing lights. Its already the least played class with the least amount of viable options. All you are doing is making the good pilots jump from "the least crappy light mech" to another mech that has now become the "least crappy light mech" from constant nerfing because people just don't want to work on their aim and get better. Again, we are working. A lot. Trust me.
Edited by Blue Pheonix, 13 July 2016 - 02:35 PM.