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They Are Going To Nerf Locusts! Pgi Pl Just Dont...


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#61 Chuck Jager

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Posted 13 July 2016 - 08:17 AM

I really love folks where any and all reductions of 5% are a major NERF and PGI is bad.

IF PGI can see that the pre-size change took 25% more damage than the current one because a 5% (whatever they did) in size reduction caused exponentially more hit reg issues, maybe they are correct in reducing the accel quirks too a degree.

The sky is not falling and changes to the locust because twitter mentioned it have nothing to do with any other changes until the notes are posted. It is FFFF***N twitter, and Russ probably uses it to have a casual conversation that is not taken as truth like something posted on the website. Not saying Russ and PGI have not walked backwards on what they say, but Peeps are just as bad and have a ton less accountability and are way bigger jerks in how they say things.

#62 Elizander

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Posted 13 July 2016 - 08:29 AM

It's so small that it can fit into the cockpit of some mechs. :3

#63 Sigilum Sanctum

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Posted 13 July 2016 - 08:29 AM

Maybe everyone should go play Locusts for the next 6 weeks then determine if they need a nerf.

#64 Darian DelFord

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Posted 13 July 2016 - 08:34 AM

I do not like the history of "change" that PGI has when it comes to changing mechs.

So long as the 19th patch addressed at least in part the shift in power towards the assaults and heavies I will wait and see.

Currently lights as a whole and some specific lights are in a very bad place.

The locust is by no means OP.... IMHO its right where it needs to be.... a pain in your arse until it gets into the cross hairs of someone who can actually aim.

Edited by Darian DelFord, 13 July 2016 - 08:35 AM.


#65 Lily from animove

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Posted 13 July 2016 - 08:38 AM

View PostNainko, on 13 July 2016 - 08:10 AM, said:


I knew someone would come up with the good old L2P troll-post...

They always think they are so good Posted Image


thats not a troll, sry when I with medicore aim in other shooters don't have issues with hitting locusts, what is t be said about the skilllevel of those not able to hit locusts in MWO. objectively thats just l2aim or stop playing on a 15fps potatoe. Sometimes people have to accept they are too unskilled for some tasks and that this is the only cause for their problems.

Edited by Lily from animove, 13 July 2016 - 08:40 AM.


#66 Telemachus -Salt Wife Salt Life-

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Posted 13 July 2016 - 08:42 AM

Russ'/PGI's philosophy for balancing is looking what people who can't aim whine about the most and then nerfing it. If PGI had any idea about what to do with balancing you'd see a more coherent balancing philosophy that is not "nerf the flavour of the month".

This time it's the Locust because every other IS light is just so freaking huge now.

Next up, everyone will be asking for the Cicada 2A to be nerfed once everyone starts piloting that because all IS lights are ****.

Edited by Telemachus Rheade, 13 July 2016 - 08:43 AM.


#67 Nightshade24

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Posted 13 July 2016 - 08:50 AM

I believe no 'Mech should get a 50% weapon quirk, or a 40%, or anything that high.

Locust 1V I am looking at you.
All I ask is push the quirks more into more utility stuff and non energy. Give more quirks to MG's (machine gun accuracy, machine gun range, etc). Give quirks for things like sensor range, targeting data, etc.

If someone wants to cry why the Locust 1V is the weakest in terms of raw firepower of all the locusts they probably haven't spent enough time looking at what the hell the Locust 1V is and if they really want to have a locust with ballistics and more energy there's the 3V where you can cram 2 medium pulse lasers and 2 machine guns or what ever.
There''s like 6 variants plus a hero for the locusts so if anyone complains that a nerf to the locust 1V's energy quirks is unfair and they can't do locusts without it then they should feel ashamed or just get on to the other 3 locusts out there.

Besides that one particular variant most of the others are fine but I have an odd sadness that the locust with LRM 5's gets no LRM quirks... not that an LRM locust is the most practical thing out there but an LRM locust was accidentally the first stock IS mech I ever used in battle in the past few years as well as that being on my Birthday and also later on (because I suicidingly wanted to keep the LRM 5's on for a bit) the first time I killed someone I know in a match (Sean Lang, I do not know him personally but I know him by name. My timezone often forbids me saying hello to someone on the forums in a match. Maybe one day Bishop I can see your mighty Urbanmech... or Imperius in your Timberwolf with twin ER PPC's and LRM's trying to pretend your a Mad Cat mk II... oh wait I just described what I put on my Timberwolf D...)

#68 Chados

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Posted 13 July 2016 - 08:51 AM

I'm just not seeing how LCTs need the nerf bat. A Summoner can one-shot a Locust with a PPC/LBX10 hit to the center torso. I have done this. Is this not sufficient?

And this position is taken by a career Catapult driver who hates Jenners and Arctic Cheetahs with a passion that must be experienced to truly be understood.

#69 Narcissistic Martyr

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Posted 13 July 2016 - 08:52 AM

View PostEl Bandito, on 13 July 2016 - 06:07 AM, said:



KDK-3 will get its nerfs. PGI won't do it now cause it is still available cash only. Scrows in Scouting is easily circumvented by 4 Locust drops or any good IS Mediums.


4x Dual AMS crabs vs 2 Streak and 2 Laser bulimia crows is always a good time.

View PostChados, on 13 July 2016 - 08:51 AM, said:


And this position is taken by a career Catapult driver who hates Jenners and Arctic Cheetahs with a passion that must be experienced to truly be understood.


Yeah anyone who was around in the beginning before HSR and the raven got ECM has residual hatred of jenners. Except jenner pilots like myself of course. They keep getting weaker and I keep getting better just to spite PGI and all you Jenner Haters out there.

View PostTelemachus Rheade, on 13 July 2016 - 08:42 AM, said:

Russ'/PGI's philosophy for balancing is looking what people who can't aim whine about the most and then nerfing it. If PGI had any idea about what to do with balancing you'd see a more coherent balancing philosophy that is not "nerf the flavour of the month".

This time it's the Locust because every other IS light is just so freaking huge now.

Next up, everyone will be asking for the Cicada 2A to be nerfed once everyone starts piloting that because all IS lights are ****.


PGI SHOULD be using a statsics focused approach to balancing. However as they don't have any statisticians on their team (that I'm aware of) the end up reacting without having any real idea how the changes are going to affect things and no real way of telling if they solved the actual problem or just nerfed it so hard that no one is using the former FoTM anymore and instead using whatever else is similar.

BTW PGI: all the IS light pilots went lolcust because the other energy heavy IS lights took a serious hit to their agility with your movement profile change. The size increase was annoying yeah, but since lights try to not get seen that wasn't a huge issue... but making us have to relearn where we can effectively move on every map? That was annoying as hell.

Edited by Narcissistic Martyr, 13 July 2016 - 09:00 AM.


#70 Chuck Jager

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Posted 13 July 2016 - 09:03 AM

View PostElizander, on 13 July 2016 - 08:29 AM, said:

It's so small that it can fit into the cockpit of some mechs. :3

There has to be a "thats what she said", "reminds me of that month in prison" or "size does not matter" joke somewhere in the quote.

#71 Weeny Machine

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Posted 13 July 2016 - 09:06 AM

Let's be fair in one point: hitreg is sometimes wonky and this holds especially true for the Locust. I think in this regard the complaints are justified

View PostLily from animove, on 13 July 2016 - 03:28 AM, said:


but when 100 other derp aimers cry salty tears of pain, then it seems to nee done.

R.I.P little locust. Underhive balance changes are coming.



Haven't you realized that as soon as a light mech gets troublesome, it has to suffer a shitstorm on the forum? First it were all the light mechs, then the Jenners (despite only the Oxide needed twealing. The IICs were fragile). Now it is the locust. Next will be the ACH for sure. People ***** about a class which queu length has often 1 digit and is 3-5 times less of that of the heavy queue.

Speaking of the really huge heavy queue. Guess from which players will most likely come the most complaints considering said queue is so long?

It is also funny that this is the class with the most bloated agility quirks (mostle 25 up to 45% stuff...while lights have 0-15% but mostly 0-5%). Maybe it is time to reduce these overbloated quirks to make heavies move like heavies

View PostNarcissistic Martyr, on 13 July 2016 - 08:52 AM, said:

BTW PGI: all the IS light pilots went lolcust because the other energy heavy IS lights took a serious hit to their agility with your movement profile change. The size increase was annoying yeah, but since lights try to not get seen that wasn't a huge issue... but making us have to relearn where we can effectively move on every map? That was annoying as hell.

It is not just annoying. I am not sure if it is just a feeling or not but it seems my mediums feel more responsive than nearly all light 35t mechs.
Maybe it is because the mediums have some slightly higher agility quirks. Put a 300 engine into a Jenner IIC and a Centurion-D. It feels as if the Centurion is the light mech and the Jenner IIC an armed schoolbus.

Edited by Bush Hopper, 13 July 2016 - 09:11 AM.


#72 Cy Mitchell

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Posted 13 July 2016 - 09:13 AM

Russ said the Locust would have some changes. What he did not say is that it is probably one among the many that will see changes (re-quirking). The changes to the Locust could well be the least of the changes that will cause the tears to flow come next Tuesday afternoon.

#73 VorpalAnvil

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Posted 13 July 2016 - 10:16 AM

View PostNightshade24, on 13 July 2016 - 08:50 AM, said:

I believe no 'Mech should get a 50% weapon quirk, or a 40%, or anything that high.

Locust 1V I am looking at you.
All I ask is push the quirks more into more utility stuff and non energy. Give more quirks to MG's (machine gun accuracy, machine gun range, etc). Give quirks for things like sensor range, targeting data, etc.

If someone wants to cry why the Locust 1V is the weakest in terms of raw firepower of all the locusts they probably haven't spent enough time looking at what the hell the Locust 1V is and if they really want to have a locust with ballistics and more energy there's the 3V where you can cram 2 medium pulse lasers and 2 machine guns or what ever.
There''s like 6 variants plus a hero for the locusts so if anyone complains that a nerf to the locust 1V's energy quirks is unfair and they can't do locusts without it then they should feel ashamed or just get on to the other 3 locusts out there.

Besides that one particular variant most of the others are fine but I have an odd sadness that the locust with LRM 5's gets no LRM quirks... not that an LRM locust is the most practical thing out there but an LRM locust was accidentally the first stock IS mech I ever used in battle in the past few years as well as that being on my Birthday and also later on (because I suicidingly wanted to keep the LRM 5's on for a bit) the first time I killed someone I know in a match (Sean Lang, I do not know him personally but I know him by name. My timezone often forbids me saying hello to someone on the forums in a match. Maybe one day Bishop I can see your mighty Urbanmech... or Imperius in your Timberwolf with twin ER PPC's and LRM's trying to pretend your a Mad Cat mk II... oh wait I just described what I put on my Timberwolf D...)



#74 davoodoo

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Posted 13 July 2016 - 10:19 AM

My bet, theyll lose some mobility quirks.

#75 FupDup

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Posted 13 July 2016 - 10:23 AM

View PostMeiSooHaityu, on 13 July 2016 - 02:24 AM, said:


Worst case they are probably just going to grow it a tiny bit. Probably not even that much.

But I thought that everything was at the "objectively correct" volume now? Posted Image

View PostEl Bandito, on 13 July 2016 - 03:34 AM, said:

Locust brings a lot of pain for a 20 tonner. I have no issue with it in Solo-Q, but for the sake of Group-Q or FW, it might need minor nerfs.

The only appropriate response to this argument is:

Lol CW.

#76 FupDup

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Posted 13 July 2016 - 10:27 AM

View PostSpheroid, on 13 July 2016 - 07:53 AM, said:

I think this is fine. The Locust is overquirked relative other lights. People are freaking out over nothing. I predict a reduction in agility quirks(which are massive as a percentage).

The reason that Locusts have stronger quirks than other lights is because they're 20 tons. In a quirkless world, 20 tonners are objectively inferior to everything heavier than themselves. Quirks are the equalizer here.

#77 Sigilum Sanctum

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Posted 13 July 2016 - 10:28 AM

If russ wants to nerf the Locust can he at least put the Fire Falcon or Locust IIC up for sale...



*drinks whiskey heavily*

#78 Quicksilver Aberration

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Posted 13 July 2016 - 10:31 AM

View PostNightshade24, on 13 July 2016 - 08:50 AM, said:

Locust 1V I am looking at you.
All I ask is push the quirks more into more utility stuff and non energy. Give more quirks to MG's (machine gun accuracy, machine gun range, etc). Give quirks for things like sensor range, targeting data, etc.

It would take larger than 50% quirks to make any of those compete with the current 1V quirks.

#79 MeiSooHaityu

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Posted 13 July 2016 - 10:35 AM

View PostFupDup, on 13 July 2016 - 10:23 AM, said:

But I thought that everything was at the "objectively correct" volume now? Posted Image


It is...maybe... Definitely....possibly... For sure....

#80 Y E O N N E

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Posted 13 July 2016 - 11:04 AM

View PostSigilum Sanctum, on 13 July 2016 - 10:28 AM, said:

If russ wants to nerf the Locust can he at least put the Fire Falcon or Locust IIC up for sale...



*drinks whiskey heavily*


Locust IIC. I am not driving that other frog monster.

*Chugs bourbon*





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