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They Are Going To Nerf Locusts! Pgi Pl Just Dont...


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#41 Pjwned

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Posted 13 July 2016 - 06:49 AM

I'm fine with Locusts having their quirks toned down because their quirks were already powerful before they got shrunk down.

The problem though is that as usual PGI won't do fuckall to actually address quirks being overused on dozens of chassis, and this won't change a thing except for nerfing 1 chassis and then people won't use it because some other chassis has a huge list of quirks on at least 1 variant.

#42 Bud Crue

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Posted 13 July 2016 - 06:51 AM

View PostTercieI, on 13 July 2016 - 06:43 AM, said:


KDK-3 is fine. What makes you think otherwise?


It is fine. I think it is perfectly balanced. But there are a ton of posts wherein people are whining about it. The only rationale I have heard for the presumption that the Locust is to be nerfed is because people are whining about it. Thus, if it is the whining that is triggering the supposed nerf, then shouldn't mechs where there are actual threads...lots of em...dedicated to nothing more than whining about how "OP" a mech is be nerfed as well, if not before, the Locust which has only (apparently) been OP since the rescale?

#43 El Bandito

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Posted 13 July 2016 - 07:04 AM

View PostBud Crue, on 13 July 2016 - 06:40 AM, said:

If the presumption (see above posts) is that the Locust is being nerfed (supposedly nerfed...Russ tweet only said "changed") because of all the tears and qq-ing (which I am unable to actually find much of), then shouldn't mechs which have dozens of threads, near tomes of posts, about how OP they are, be the ones to get nerfed?


Dozens of threads? I read about maybe 6 such threads after it was released, and I frequent these forums. Fact is: Kodiak-3 is too powerful, but not in the realms of clearly OP. Hence its nerfs can wait due to still being paywall only. Locust get not paywall protection, hence its is vulnerable to nerfs. And as someone who had mastered Locusts, I say it needs a bit of accel/decel nerfs.

#44 Metus regem

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Posted 13 July 2016 - 07:08 AM

All I can say is, if they are truly going to nerf the Locust of all things, it will really call into question the credentials of our Balance overlord...

I mean, the Locust really? Are you kidding, that mechs is already the weakest in the game, largely due to the fact that it is the lightest of the lights. The amount of times I've been legged or been TK'ed in my various Locusts at the start of the match when my team mates are doing their "weapons test" really calls into question the brain power of the average player....

If people are really calling the Locust OP since the rescale, maybe they need to learn how to aim better, as it is when you shoot a Locust, this is usually what happens to the Locust:

Posted Image

#45 Idealsuspect

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Posted 13 July 2016 - 07:10 AM

View PostNainko, on 13 July 2016 - 05:14 AM, said:

When a Locust with Small Puls Laser weapons is able to run between 6 mediums and heavies for 2 minutes and is not loosing a leg, a torso it might not the "skill" of all others. It might be the bad hit registry on the Locust.


If the 8 guys stay in same grid case and dont take distance for shoot locust when he is turning .. well maybe your 8 guys just deserve what they have.. is maybe not about skill its just about being logical and smart.
Goods pilots have no problem for hit a locust at full speed... thats all.

#46 Bud Crue

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Posted 13 July 2016 - 07:14 AM

View PostEl Bandito, on 13 July 2016 - 07:04 AM, said:


Dozens of threads? I read about maybe 6 such threads after it was released, and I frequent these forums. Fact is: Kodiak-3 is too powerful, but not in the realms of clearly OP. Hence its nerfs can wait due to still being paywall only. Locust get not paywall protection, hence its is vulnerable to nerfs. And as someone who had mastered Locusts, I say it needs a bit of accel/decel nerfs.


I guess you and the few others that have actually published your complaints about the dreaded Locust have more pull than all those who have been complaining about the Kodiak and Stormcrow. My point is not that any of them are OP, but rather that people have whined far more about the Kodiak and Stormcrow, than the Locust (even you say 6 threads about OP Kodiaks, I can only find 1 about OP Locusts with the last post on June 22). But it is apparently the mech that is merely annoying and far less actually complained about that is to be nerfed, rather than mechs that actually determine the outcomes of matches regularly and consistently. To me that makes no sense.

#47 Dashia

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Posted 13 July 2016 - 07:17 AM

I got two Locust since the rescale they are fun. Was Assault pilot decided to mix it up. The 3s with a few srms can be a force took a timby and mad dog down (granted they were DMGed) in one match. Also have the M? something variant. still fun but not as good.

But really i get them and now they are getting nerfed??? They are better but a ACH can chase me down and kick my butt with just SL. and if any mech fatter than a light looks at my Locust its dead. Have learned they require top tier ninja skillz.

I think they are fine were they are. Yes they are fast. Yes they can be hard to hit. But put you back against a wall and hit them once with anything and they die. PGI PLZ LEAVE IT ALONE FOCUS ON OTHER IMPORTANT ISSUES!!!

#48 Thorqemada

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Posted 13 July 2016 - 07:17 AM

PGI will troll us the usual way and the "Tyrannis Locust Rex Majoris" will take over the Battlefield from the "Locust Minoris Inferioris".

Hear my Words!

Posted Image

Edited by Thorqemada, 13 July 2016 - 07:17 AM.


#49 bukidog

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Posted 13 July 2016 - 07:18 AM

The locust isn't and has never been OP. It is the most fragile mech in the game. the rescale didn't change this, or make in faster or more maneuverable. It didn't increase armor or firepower. In fact the recent cap on energy quirks hurt the locust more than almost any other mech ( it had some crazy range). But all the complaints from heavy and assault pilots, who believe a fast attack mech should not exist or be able to kill them created this myth that the locust is OP. Good pilots are OP not the locust. The locust became the go to light for jenner and other light pilots that were hurt by the rescale. So yes, you see more locusts, because its a good viable light. And you see more damage and more kills by locusts because these good pilots are Good.

BTW. I am not saying this as one of those good pilots, I am not. But I do play only lights and the locust for quite some time now and I can say that the locust did not become suddenly good after the rescale. My balance of good games and bad game is about the same.

#50 SteelBruiser

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Posted 13 July 2016 - 07:30 AM

View PostxXBagheeraXx, on 13 July 2016 - 05:40 AM, said:

The thing needs to lose any and all acceleration quirks it has. Nothing that dam small should accelerate that quickly. I cant even aim fast enough to get lasers on it before its back into cover and poking out somewhere else 3 miles away. Sorry, your Lagshield crutch needs to go the way of the firestarter, I.E. Not be broken.


So you want the Locust slowed down to better match your skill level? I can understand that. It is much easier for PGI to cripple the Locust than to learn how to aim better. I personally don't have an issue with the Locust as it is. With patience, I can still kill them and when I screw up when piloting one, it dies while performing a humiliating, yet humorous, tumbling sequence. Besides, I generally don't find fault with the mechs as much as I find fault with how I handled the situation. I've seen every class and variant of mech in the game win and lose to almost every class and variant in the game. And usually the real difference between the two outcomes is the abilities of the pilots involved.

So, basically I'm not fond of nerfing any mech in order to make particular pilots appear more skilled than they are.



#51 Jables McBarty

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Posted 13 July 2016 - 07:33 AM

GG paper OP.

Paper beat Rock?

Makes no sense.

TY PGI for nerfing paper.

#52 Y E O N N E

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Posted 13 July 2016 - 07:35 AM

View PostEl Bandito, on 13 July 2016 - 07:04 AM, said:

And as someone who had mastered Locusts, I say it needs a bit of accel/decel nerfs.


As far as people who have mastered Locusts are concerned, I think it is a safe wager that your thoughts are in the minority.

The Locust is fine precisely where it is. At least within AS, we regard it as pretty good, but we still don't take it because it will not survive a KDK or TBR hit. You have to be exceptional to really capitalize on it, and in even comps the skill delta is not large enough. In QP and GQ, it can be, and that is what people are seeing. My guess is that Lights have a larger proportion of exceptional pilots, and so when we run the field with Locusts we paint a warped image of their effectiveness. That being said, there are plenty of mediocre Locusts running around being useless. Even a potato heavy can at least be a damage sponge.

#53 Jables McBarty

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Posted 13 July 2016 - 07:37 AM

I'm sorry to all you QQ'ing light pilots, but this is just how the game goes.

Rock beats scissors beats paper.

Paper is where you write down your battle plans so that you can beat the other team. Quit whining.

Scissors (mediums) cut up paper (lights). Rocks (heavies, assaults) smash the scissors. That's how the game is played. It's called role warfare.




















(Too bad there aren't any pens in the game.)

#54 Sigilum Sanctum

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Posted 13 July 2016 - 07:42 AM

Still don't see a reason the 20 ton suicide sled should be nerfed. I can't remember the last time I died from one, never had problems hitting them either.

#55 Lily from animove

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Posted 13 July 2016 - 07:50 AM

View PostMetus regem, on 13 July 2016 - 07:08 AM, said:

All I can say is, if they are truly going to nerf the Locust of all things, it will really call into question the credentials of our Balance overlord...

I mean, the Locust really? Are you kidding, that mechs is already the weakest in the game, largely due to the fact that it is the lightest of the lights. The amount of times I've been legged or been TK'ed in my various Locusts at the start of the match when my team mates are doing their "weapons test" really calls into question the brain power of the average player....

If people are really calling the Locust OP since the rescale, maybe they need to learn how to aim better, as it is when you shoot a Locust, this is usually what happens to the Locust:

Posted Image


inspirational

Posted Image

#56 Bud Crue

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Posted 13 July 2016 - 07:50 AM

Maybe this is all just Russ trolling us. After all he said the Locust would be changed, not nerfed, changed.
It'll be hilarious if it ends up being something like a 5% energy range buff to the 3V or something like that, and nothing more.

#57 Spheroid

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Posted 13 July 2016 - 07:53 AM

I think this is fine. The Locust is overquirked relative other lights. People are freaking out over nothing. I predict a reduction in agility quirks(which are massive as a percentage).

People need to advocate for Jenner buffs.

#58 Y E O N N E

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Posted 13 July 2016 - 07:54 AM

View PostBud Crue, on 13 July 2016 - 07:50 AM, said:

Maybe this is all just Russ trolling us. After all he said the Locust would be changed, not nerfed, changed.
It'll be hilarious if it ends up being something like a 5% energy range buff to the 3V or something like that, and nothing more.


I will buy a Huntsman if that's all it is.

I don't even want a Huntsman.

View PostSpheroid, on 13 July 2016 - 07:53 AM, said:

I think this is fine. The Locust is overquirked relative other lights. People are freaking out over nothing. I predict a reduction in agility quirks(which are massive as a percentage).

People need to advocate for Jenner buffs.


Overquirked compared to other Lights, the majority of which are awful and the remainder of which are superior to the Locust?

You did not think that statement through...

Edited by Yeonne Greene, 13 July 2016 - 07:57 AM.


#59 KodiakGW

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Posted 13 July 2016 - 07:54 AM

The problem is not the Locust, the problem is hit registration. I've killed plenty of Locust moving top speed, bobbin and weaving, with CT or torso shots. Then you run into one, doing the same, and you need to focus on whittling away the legs with multiple hits because barely anything registers.

So, just like politicians, they focus on curing the symptom of the issue (salty tears over Locust) instead of the actual problem because it is beyond their abilities to figure out.



#60 Nainko

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Posted 13 July 2016 - 08:10 AM

View PostIdealsuspect, on 13 July 2016 - 07:10 AM, said:


If the 8 guys stay in same grid case and dont take distance for shoot locust when he is turning .. well maybe your 8 guys just deserve what they have.. is maybe not about skill its just about being logical and smart.
Goods pilots have no problem for hit a locust at full speed... thats all.


I knew someone would come up with the good old L2P troll-post...

They always think they are so good Posted Image





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