InspectorG, on 17 July 2016 - 01:56 PM, said:
4(old)MG+1SL would be OP...at 100m.
MWO tends to play at 500m.
So yeah, you wanna argue the 1V is a MG boat why the hell didnt PGI give it MG quirks and the Lazer ones to a different Locust?
Why hasnt the previous E quirks been transplanted to another Locust variant? 3V, maybe?
Was it because AT THAT TIME they realized MGs are crap and 1E NEEDED to do something big?
So by your logic we will get A MG Locust(1V), A half MG Locust(3V), Another half MG Locust(PB), a SRM knife fighter(S), a lazer knife fighter(3M), a ML poker(E)/SPL knife fighter, and a half lazer/SRM(1M).
Such variety. Good thing most roles in MWO are built on sub300m Brawling, right?
I would be interested in Machine Guns if they WERENT CoF 100m face huggers.
Instead ill just use the Locust S and have the tactical option to Front Load my damage and break off instead of face hugging to maybe rack up the damage on the component i want.
"Any Locust can mount a Large Laser..."
True, BUT you omitted the advantage of the 50% reduction in FACETIME using a weapon that has a giant blue line pointing to the shooter in which decent players would target that spot.
Perhaps you want a PPC Locust?
A ERLL Locust with that much Duration Reduction was a pretty unique mech. PGI you know, COULD have just stripped it of its structure quirks, maybe even nerf structure, and leave a unique 20ton sniper.
And yes, you never mentioned BT rules.
But if you have been paying attention you would realize a lot of PGI's balance problems stem from:
A. Not understanding BT rules.
B. Not understanding the various roles of weapons in BT and their relation to the BT crit system.
C. Not knowing what BT rules to use(mechbuilding), which to ignore, and when to create new rules that fit a FPS.
D. The various arguments FOR or AGAINST using Lore in all of the above.
Stock builds would be great, but it would fail due to the crit-system. A good half the mechs would suffer from under-ammo. Players would cry about too short TTK because most BT mech only ran half armor - an advantage for the Goods, a penalty for the Bads. Goods would saw off ST/CT faster than now. Bads would bombard Russ's Twitter.
PGI said they cant run MM that would have to balance 12 IS mechs vs 9 Clan(or whatever) and PRS cant even.
With Stock builds it would be Warhawk Prime all day. And Locusts with 4 leg armor.
I love Stock but it wont work except for the few, like me, willing to adjust to the harsher 'environment'.
The reason they didn't give decent MG quirks is because they need to spend time coding new quirks for a weapon system they already think is borderline OP.
The literal only guirk for machine guns right now is ROF, and that also increases ammo consumption and fire accuracy.
There is no quirks to give machine guns longer range, less spread, higher crit chance, etc. Ballistic generic quirks do not affect PPC's, and Targeting computers from memory doesn't either.
The same reason the Raven 3L didn't get it's ECM quirks yet is the same reason the Locust 1V doesn't have proper MG quirks.
However it may not be as simple as adding a line of code/ a value to it like most quirks, still doesn't feminist the fact that it would be highly appreciated for not only the Locust 1V but all other Machine gun boats out there and those that do not boat it.
Shadowcat P, Spider 5K, Battlemaster G, Timberwolf, Mist Lynx, Cicada, etc. I see no problem in these mechs recieving these quirks and more viarirty in the quirks can help differenciate machine gun mechs/ omnipods, you want more accuracy or faster fire rate, etc...
The Machine guns are not crap (to PGI's standards). If it was you would think they would have buffed it, no? I mean the PPC's, Flamers, pulse lasers, LRM's, NARC, AMS, AC 10's, LBX 10's, etc got buffed in recent times. So tell me why PGI didn't buff the ER medium laser, the machine gun, the Streak SRM 6, or Gauss rifle recently. That was rhetorical, it's because those are boarderline (if not are) overpowered to their eyes.
(However arguably the machine gun is apparently falsely accused, apparently some Macro trick allowed Machine guns to achieve a much much higher rate of fire causing assaults frontally be cored and killed in a few seconds. However I think that is patched by now, Machine guns never recovered)
In fact: it's most often the more powerful weapons that never get quirked often (in PGI's eyes)
Why do you think there is no Large pulse laser/ ER medium laser quirks on a timberwolf? (or any quirk targeting these specifically on any clan chassis), or any strong gauss rifle quirks?
Meanwhile weaker weapons often get quirked heavily and half the time the end resault is still nto favourable for some people such as the PPC's.
Look at all other mechs that apparently are leaning so very heavily on there few energy hardpoints to do anything good.
Catapult C4? Oh hey look at the amazing energy quirks...
ENERGY COOLDOWN: 20.00 %
ENERGY RANGE: 10.00 %
LASER DURATION: -20.00 %
Huh, I see a lack of 50's here.
What about the UM-R60?
RATE OF HEAT LOSS: 18.00 %
ENERGY COOLDOWN: 10.00 %
LASER DURATION: -10.00 %
Nothing above 20 here.
Etc, there's a few acceptions, the Spider 5K and Cicada 3C. Which obviously throws the finger everywhere for inconsistency....
However 'Mechs in these conditions are typically reserved for lighter mechs. Because if half of the mechs I listed were heavier, it would be AC's and gauss rifles they can mount instead. Most energy weapons are universally believed to be well and good, some ballistics have controversy (MG's, LBX's, UAC's, AC 2's), while MIssiles in general is controvershal, ranging from the spread (SRM and LRM), to the lock ons (SSRM's and LRM's). So to you when you look at the Locust 1V you see just a single hardpoint because you know you can't take to easily a pair of AC 5's, especially paired with a PPC, and you see machine guns as no option.
If you ask me that's your personal fault you simply ignore 80% of the hardpoints on a 'Mech. Why should the mech randomly have quirks to try to compensate for your singular cherry picked hardpoint to be overpowered?
Why not give the Atlas D-DC a 50% laser quirks too for those people who hate using AC 20's and SRM's so that they can wiggle around with twin large pulse lasers or what ever.
If you quite dislike the Locust 1V after ignoring it's native traits, why are you so eager to want it to be quirked into something you want to use? There are 3 other locusts in game to get your 3 for mastery. two of which are energy boats and another being a hero. The commando is more suitable for running around with a large laser Could even have a back up medium laser.
or perhaps you wish the (now in)famous ER PPC Comando or something. However at about the same speed is the Spider, more armour, jumpjets, can easily handle ER large lasers/ ER PPC's/ Large pulse lasers.
I do not have an idea why you would preffer these quirks for the 1V but while you so obviously have issues with it.
However if compairing machine gun quirk rights and how the laser quirks are over powered may not get you the picture.
Let me use the same sort of statement you used earlier... how does the locust 1V fair compared to the other locusts?
Well sorry to say but automatically the 3M and 1E fail automatically, 6 small lasers/ 5 small pulse lasers/ 5 medium lasers can not compete with 1 largep pulse lasser at all. This has longer range, is heat neutral, better DPS, shorter beam duration most of the time, due to being in the CT you can skip arm day... etc.
All we got to compare now is the Locust 3V and the missile ones... which... many people argue missiles is hard to use on locust at times. Not many people like SRM's until you have around 3+ SRM 6's with artemis on a 'Mech with good ammo.
Locust 3S is in the same boat as t he Locust 1V as far as you should be aware. Why doesn't this deserve your 50% quirk choices?
What about the 3V and 1M that has 2 energy in the CT? obviously having less quirked 2 medium pulse lasers/ medium lasers is not going to make it better or equal to the over quirked large pulse laser CT right? Why shouldn't these two chassis get the same quirks here? Mathematically the 1V is the best choice right now. The only thing that beats it is the slight dps advantage of the 4 machine gun medium pulse 1V and the Locust 3S with 4 SRM 2's and 1 medium lasers (short term) DPS and Alpha.
Of course... there's the whole idea the Locust 1V is over powered and it not only ruins other ubilds on that mech but out does all other competiting and non-competing locusts. Arguably the commandoes too but they have greater armour.
Also Warhawk rules stock? pffft. We all know who would rule stock...
Stormcrow Prime is already boarderline meta with 2 large lasers and 3 er medium lasers. Was meta at a point too.
Of course... you also got the unique factor that most mechs will have weaker rear armour... meaning light mechs can be much more ddeadlier especially to the naturally thin armour of the rears of clan mechs... then you also got the fact that the hunchback IIC's twin UAC 20's or the Urbanmech's AC 20 (which is no longer a joke, ~34 kph is now not that far behind half the assault mechs out there and most lights dropped speed by nearly 50 kph. It can catch up now easerily.) but then again, from what I hear about stock mech mondays event run by members of the community the kings of the stock world is centurions and hunchbacks. With the occasional Mauler brute forcing it's way in.
but to be honest I do not want a stock MechWarrior: Online. Not over the regular one we have now or over the freedom of Mech lab editing. I personally love the idea of quirks and such. It makes 'Mechs unique and vary between variants.
Before the Hunchback 4G is a stupid decision to buy over a 4H, the 4H can do the same builds but better...
Then you got the shadowhawk which does the same builds, faster, jumpjets, and more... it even makes the hero hunchback cry.
Quirks also allow powerful mechs to be allowed into MW: O... things like the Hunchback 4N may be considered now. I do not mind the quirks on most of the Locusts, however 50% quirks are rediculous by all measures. There's a difference between a large pulse laser and somehow the inner sphere inventing the Ultra Large Pulse Laser before they can even make a UAC 2 or UAC 10.... Do not even get me started on the days the Dragon used to basically have a jamless Rotary Autocannon 5...