Snowbluff, on 13 July 2016 - 07:56 AM, said:
Food for thought. When we talk about mechs I feel like we speak more in terms of things than aircraft would have rather than a tank.
1) Bitching Betty: seems more ubiquitous with aircraft than land vehicles
2) Lasers: Recent developments make this seem more like an aircraft or naval weapon.
3) Hardpoints (and modularity): Tanks don't seem to have 8+ weapons tacked on. For the most part, it seems like main gun goes on turret is the most common. Aircraft, on the other hand, use a lot more points on to carry weapon, and in the case of 4th gen aircraft, sensor equipment and ECM.
4) Cooling: More recent fighters are needing this with their powerful radars and computing abilities.
5) Radars: Speaking of radars, using radar as a primary sensor. While mechs have FLIR, radar is more commonly used. Fighters have radar primarily, with IRST as a secondary option. With tanks it seems like it's the other way around, if they have radar at all.
6) Helmet HUD: Very much a modern aircraft trait.
7) Windows: These are a silly thing for a tank to have.
8) Autocannons: Battlemech autocannons are almost described as firing in bursts or automatically rather than in slugs, much like an aircraft gatling gun.
Of course, the counterargument would be torso twisting and be ground based... for some mechs.
1) well, seem about right.
2) Well there is quite a few land vehicles attempting to mount lasers, most lasers these days are land based turrets and stuff anyway, with a few being naval and only 1 plane at the momment actively using lasers only for defense.
So far most technologies seem to want to use lasers offensively on the ground. On top of that but there is already a completing stages of anti missile/ anti bullet lasers on tanks which some fear will kill the purpose of a tank in general as well when anti bullet/ missile lasers come into play for defence armour means nothing. Future of warfare may be a lot more armoured cars/ halftracks then tanks IRL.
also not all mechs have lasers... look at the Catapult A1, The Ebon Jaguar C, etc.
3) In canon mechs can't easily replace weapons out as they are not modular, but under the idea of omnimechs and over simplifying gameplay and stuff I will pretend it's something as modular as easy to do in a month.
Tanks quite often have modular components in real life however most are dying out.
This is like adding Pintle/ AA machine guns atop of a tank. Or adding unguided rockets to the side, maybe guided missiles.
Let's use the Sherman tank from WWII for eg...
Sherman
Sherman DD (duplex drive, made these amphibious)
Sherman Firefly Tulip (has a 17pdr gun instead of a 75mm, has RP-3 rockets strapped to the side of the turret, has a pintle machine gun on top)
Sherman bulldozer
Sherman Crab
List keeps going.
This tank is more versatile / "modular' then mechs are... and in relation planes got nothing on this... what? instead of carring this type of bomb you got another? maybe a bigger one or lots of small ones?
4) Recent ships, tanks, etc also need cooling for their weapons and stuff *** well. Especially those ground vehicles using things akin to a rotary canon/ gattling gun/ etc.
5) well in BT everything has sensors and stuff, even the battlearmour and infantry (but more limited), however I can't argue here more then simply saying in BT everything has it.
6) Also much like prototype tanks coming in which also allow the helmet to basically turn the tank invisible by rendering the outside with camera links for superior visibility and such.
7) Can't argue here.
8) I remember reading up on battletech cannons and how they perform nearly identical to quite a lot of naval guns.
I picture 'Mechs to be not really similar to either tanks or planes. I sort of accept them as something unique. I say they are more similar to that of infantry, minus the versitile-ness to an infantry of course but to a tank or plane, a Mech can get more jobs done. Hard to get a tank through swamps and floodlands while getting a plane to do something say secure a location on the ground.