AWOL 01, on 02 August 2016 - 08:09 AM, said:
This thread though...
I wanted to stay away but I have to make a couple points.
1. The difference between a 20 ton mech and a 30 ton mech is going to be bigger than the difference between a 60 ton mech and a 70 ton mech because the 10 ton difference is half the 20 tonner's mass, but only 1/6th the 60 tonner's mass. Going up 5 tons is going to be a much more noticeable difference when comparing lights, and much less noticeable when comparing assaults.
2. Choosing to scale volumetrically was probably the best choice PGI has made in a long time. The other 2 options were to scale based on how big they "feel" the mech should be, or scale based on Battletech lore. Scaling based on feel would've gotten worse and worse - just look at how PGI tries to quirk mechs before they come out. Do you want your favorite mech's size getting changed as often as the quirks? The other option would've been even worse. First, there aren't official heights and sizes for every mech, and when you look at the ones they do have it makes you cringe. Seriously, a Firemoth that's taller than a Dire Wolf...
3. Y'all need to go back to high school and take a geometry class or something. At least Google the Square-Cube Law. I'm a mechanical engineer so I admit I have a better grasp on this sort of thing, so I'll give an example. Recently, because the government likes to stick its nose where it doesn't belong, we had trouble getting 1/2 inch manganese plate for a machine. However, we were offered a discount on 5/8 inch plate because of the inconvenience. Adding 1/8th of an inch to all the weldments on the machine increased its weight from 138,000 pounds (69 tons) to 150,000 pounds (75 tons) with no noticeable increase in size. Changing one dimension by 1/8th of an inch in a machine that is 81 feet x 4 feet x 14 feet added 5 tons.
I know this probably won't change anyone's mind but I had to say it or I'd pull my hair out...
problem is they don't want consistent logic, but a more subjective "play friendly" scale.... which is a tad laughable since ya know... PGI.... as your point on sizing by "feel"..... we know they won't be constantly rescaling them (too much work by far) which means the scale gets locked by the Meta of the Month.... and then when meta shifts... everything is wonky and screwed.
The more locked, stable and unbiased guidelines PGI has to work from, the better the chance of someday maybe seeing something remotely resembling balance. But some folks, as always, can't see the forest thru the trees.
Prosperity Park, on 02 August 2016 - 08:15 AM, said:
The Hunchback seems reasonable.
Why do I emphasize this? Because it is fat and round. Why are the other medium Mechs so tall? Because they are not fat and round. Blame the people who wanted BattleTech Mech designs in this game, because they wanted comic book art made into 3D models.
If this were *my* game then I would be changing many Mechs' appearances to make them more combat-worthy. I could care less about Nostalgic shapes.
or because, ya know... we wanted a "battletech game", instead of a generic mech shooter? (or course, we didn't get one, but you don't tap the whale without nostalgia)