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So, Locust "changes"..


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#21 Y E O N N E

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Posted 16 July 2016 - 12:15 AM

View PostChuck Jager, on 16 July 2016 - 12:06 AM, said:

And PGI specifically stated the changes were made because of player base complaints on the forums where?

I have a feeling the smaller size meant that the ticks of lasers were probably affected by a similar percentage as the nerfs (give or take a bit)/ BUT I have zero proof neither does the nerf saltines.

For some bizarre reason a 5% nerf on some mechs i sthe same as a 35% nerf on others. Folks stop reading and thinking after NERF.

Just find what works best now and exploit the hell out of it.


The durability nerfs on the Locust are not the big deal, it wasn't good at armor sharing in the first place. The weapon nerfs are, though. The loss of duration quirk and range is going to make a tremendous difference in how it plays.

#22 Yellonet

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Posted 16 July 2016 - 12:20 AM

It's all good. Now I might not be ashamed when I use my Locusts. After the rescale it just felt cheesy to use them, while they are still as small they might be a bit more vulnerable so that only really good light pilots will survive.

#23 Y E O N N E

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Posted 16 July 2016 - 12:24 AM

View PostYellonet, on 16 July 2016 - 12:20 AM, said:

It's all good. Now I might not be ashamed when I use my Locusts. After the rescale it just felt cheesy to use them, while they are still as small they might be a bit more vulnerable so that only really good light pilots will survive.


Only the really good pilots were surviving in the first place.

#24 Chuck Jager

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Posted 16 July 2016 - 12:25 AM

View PostYeonne Greene, on 16 July 2016 - 12:15 AM, said:


The durability nerfs on the Locust are not the big deal, it wasn't good at armor sharing in the first place. The weapon nerfs are, though. The loss of duration quirk and range is going to make a tremendous difference in how it plays.

As someone who plays CW, I am glad because the locust could still kick *** after allowing folks to stack higher tonnage. Imagine if Clan had the ability to bring 2 kodiaks and 2 locust pre quirks. The burn time plus the survive ability is too much for the same reason the Kodiak got hit. Being able to move in and out of trades while not taking damage (or considerably less) aint right. It is a combination of all quirks.

I am surprised it hit all of the above instead of half of everything (weapons and other quirks).

With the clan nerf to range IS should now loose all duration quirks over 10% as far as I am concerned. The duration quirk should only go onto mechs that are 40% less just like clan quirks.

#25 Y E O N N E

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Posted 16 July 2016 - 12:48 AM

View PostChuck Jager, on 16 July 2016 - 12:25 AM, said:

As someone who plays CW, I am glad because the locust could still kick *** after allowing folks to stack higher tonnage. Imagine if Clan had the ability to bring 2 kodiaks and 2 locust pre quirks. The burn time plus the survive ability is too much for the same reason the Kodiak got hit. Being able to move in and out of trades while not taking damage (or considerably less) aint right. It is a combination of all quirks.

I am surprised it hit all of the above instead of half of everything (weapons and other quirks).

With the clan nerf to range IS should now loose all duration quirks over 10% as far as I am concerned. The duration quirk should only go onto mechs that are 40% less just like clan quirks.


Call me biased, but balancing 'Mechs against the least-played game-mode is an awful idea. You are proposing that we make the Locust a handicap in Quickplay and organized league play just so that you can't bring 4 effective 'Mechs in FW? Shouldn't that instead tell you that tonnage is a terrible tool for balance precisely because it mandates that some 'Mechs be crappy so others can be good? Why can't all 'Mechs be good? Why can't FW mandate you bring one of each weight class rather than have a weirdo tonnage thing going on? Tonnage balanced in table-top because it had an effect on BattleValue, which meant it also had an effect on the number of 'Mechs you can bring to the field at once. That's not how it works in MWO.

The Locust relies on the rest of the team not being dead to work. Unless the rest of you are all close to death, terrible shots, and/or have bad group cohesion, it will not prevail once it has lost team support. And while the main fight is going on, it does not have the DPS to be a huge threat. Kill its support base.

Also, you are Jade Falcons. You have big streak launchers, KDKs with 50 PPFLD, lasers with good damage-per-tick. Use them. The LCT-1E's optimal engagement range is well within the reach of Streaks. If you are losing to Locusts, you had already lost.

#26 Yosharian

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Posted 16 July 2016 - 12:58 AM

As a LCT-1E pilot this thing was absolutely insane. The 1E nerf is more or less justified IMO, although I think removing the duration quirk entirely was a little heavy-handed.

#27 Chuck Jager

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Posted 16 July 2016 - 01:02 AM

View PostYeonne Greene, on 16 July 2016 - 12:48 AM, said:


Call me biased, but balancing 'Mechs against the least-played game-mode is an awful idea. You are proposing that we make the Locust a handicap in Quickplay and organized league play just so that you can't bring 4 effective 'Mechs in FW? Shouldn't that instead tell you that tonnage is a terrible tool for balance precisely because it mandates that some 'Mechs be crappy so others can be good? Why can't all 'Mechs be good? Why can't FW mandate you bring one of each weight class rather than have a weirdo tonnage thing going on? Tonnage balanced in table-top because it had an effect on BattleValue, which meant it also had an effect on the number of 'Mechs you can bring to the field at once. That's not how it works in MWO.

The Locust relies on the rest of the team not being dead to work. Unless the rest of you are all close to death, terrible shots, and/or have bad group cohesion, it will not prevail once it has lost team support. And while the main fight is going on, it does not have the DPS to be a huge threat. Kill its support base.

Also, you are Jade Falcons. You have big streak launchers, KDKs with 50 PPFLD, lasers with good damage-per-tick. Use them. The LCT-1E's optimal engagement range is well within the reach of Streaks. If you are losing to Locusts, you had already lost.

Yup I am selfish, but it works for me.

Balancing the least played mechs is about the same.I am just happy that somebody else got kicked in the a** this time and it made life better for me.

#28 Spam Lanwalker

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Posted 16 July 2016 - 01:53 AM

View PostLordNothing, on 15 July 2016 - 09:21 PM, said:


it amuses me when assault noobs think that having a hundred tons is going to keep them from being splattered in a very amusing way.

its kind of why i think calls for "wait for the assaults" or "go to the assaults" are kind of silly, because 9/10 that assault pilot is going to die in a very stupid way with a very low score. you are better off sticking with the heavies, because they at least have the ability to move and fight lights that try to screw with them. assault pilots are like the bass players of mechwarrior. every once in awhile you will get a lemmy, but most of the time you just get some scrub who wants to be in a band in lieu of actual talent.

your whole post makes you sound like a condascending *** , is the whole community like you ? i hope not

#29 -Natural Selection-

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Posted 16 July 2016 - 01:59 AM

Tissue paper cannon, and basically the last light that plays like a light (except commando). Yea, you can knock out 1k damage a some kills, but one guy who CAN aim will kill you with one shot of basically any build alpha.

As mainly a light pilot, I basically have run out of mechs that are fun and make the game worth playing.

Edited by Mickey Knoxx, 16 July 2016 - 02:00 AM.


#30 LordNothing

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Posted 16 July 2016 - 02:19 AM

View PostSpam Lanwalker, on 16 July 2016 - 01:53 AM, said:

your whole post makes you sound like a condascending *** , is the whole community like you ? i hope not


you can take it like a salty buttocks pug lord, or you can improve your assault game and prove me wrong.

#31 L3mming2

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Posted 16 July 2016 - 02:41 AM

THEY KILLED MY LOLCUST!!!! YOU ********!!!!

#32 DarthHias

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Posted 16 July 2016 - 03:16 AM

View PostMickey Knoxx, on 16 July 2016 - 01:59 AM, said:

Tissue paper cannon, and basically the last light that plays like a light (except commando). Yea, you can knock out 1k damage a some kills, but one guy who CAN aim will kill you with one shot of basically any build alpha.

As mainly a light pilot, I basically have run out of mechs that are fun and make the game worth playing.


Yep and we don´t even get new Lights. Just the same boring heavy shite all day long.

#33 Coolant

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Posted 16 July 2016 - 06:11 AM

I want to make as visible as possible that I absolutely love the changes to the Locust. -1 to OP's post

#34 Kadreal

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Posted 16 July 2016 - 08:02 AM

I can kind of see the locust nerfs. I think they may have gone a bit too far. But what really annoys me, is there are the buffs for the other lights? Panther? Wolfhound? MLX? Why did only the jenner get love?

#35 SirSoggyDog

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Posted 16 July 2016 - 08:20 AM

The leg quirk changes I get, but the laser duration quirks are a lot of what made this mech effective vs other lights. Total removal of duration quirks cuts against the "glass cannon" flavor of the mech, particularly on the hardpoint starved 1V.

#36 Narcissistic Martyr

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Posted 16 July 2016 - 08:48 AM

My poor 1V was nerfed into me not giving a **** about it.

So... back to the 1E with 6SPL. Seriously PGI... you can nerf all you want. I will find a light that will bring forth oceans of tears. (Yes i have a list of next lights to make people suffer with after PGI nerds whatever light is good (besides the cheeto). After all when it comes to lights... it's really not the mech so much as the pilot. Well at least since HSR improved last year.

View PostKadreal, on 16 July 2016 - 08:02 AM, said:

I can kind of see the locust nerfs. I think they may have gone a bit too far. But what really annoys me, is there are the buffs for the other lights? Panther? Wolfhound? MLX? Why did only the jenner get love?


Jenner has massive CT hit box so it has to accelerate and turn quickly or it kind of goes splat.

Edited by Narcissistic Martyr, 16 July 2016 - 08:50 AM.


#37 TercieI

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Posted 16 July 2016 - 09:29 AM

View PostDarthHias, on 15 July 2016 - 10:30 PM, said:

S*ckers got their way. Next Mech for the Nerf train - Arctic Cheetah.


It actually got nerfed in this patch. Moving the quirks from CTs to STs means you now have to choose between the good (2E and 1E/1ECM) STs and the quirks, you can no longer have both.

#38 AnarchyBurger

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Posted 16 July 2016 - 09:35 AM

Honestly its kind of a whatever change. They made it weaker with armor.... Big whoop, its already splatted with pretty much any shot. They lowered its offense... Meh, it wont matter much to decent pilots who use them aside from just pissing people off longer. Not saying I agree with the changes but its kinda like nerfing toilet paper by getting it wet.

#39 FupDup

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Posted 16 July 2016 - 10:44 AM

View PostCoolant, on 16 July 2016 - 06:11 AM, said:

I want to make as visible as possible that I absolutely love the changes to the Locust. -1 to OP's post

This is why no one takes you seriously.

#40 Y E O N N E

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Posted 16 July 2016 - 11:20 AM

View PostChuck Jager, on 16 July 2016 - 01:02 AM, said:

Yup I am selfish, but it works for me.

Balancing the least played mechs is about the same.I am just happy that somebody else got kicked in the a** this time and it made life better for me.


So because you are incapable/uninterested in getting better at this game, people who are already better than you with inferior 'Mechs should be shoved onto the strugglebus as much as possible to make life better for you?

That's not just selfish, that's a aggressively selfish and unhealthy for the game. CW needs the re-work anyway, they should do that instead of making bad 'Mechs worse.

Edited by Yeonne Greene, 16 July 2016 - 11:21 AM.






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