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Whining Is Out Of Proportions...


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#1 BulletChief

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Posted 15 July 2016 - 11:07 PM

Calm down people!
Everytime the same procedure - about nothing...

Yes, there were nerfs - boohoo.
Everyone knew they were coming. We got enough cheese kills out of them after all.

But to be honest this is more a nerf in the whiners heads than in the actual game. Most of these 'nerfs' - though looking dramatic on paper - are far below the threshold for conscious perception.
It's not like in battlefield, where a 4-shot kill suddenly is a 3-shot-kill.

The mechs are slightly less agile here and there. In 99.5% of the cases whis won't be even noticeable. Same with the structural quirks. These are worth a single medium laser hit, or PPC hit. Woooo...
So a 21-shot kill turned in a 20-shot kill. Wow. Shattering. The Rage!

As already mentioned: the perception of these changes is way out of proportion - as are the reactions. It's the same with the rescaling where even minor changes by something like 2px on some mechs lead to an uproar that had no rationale...


So just keep on playing, nothing really has happened.
You may just have a bad day or you maybe, just maybe really do something stupid from time to time - but don't always blame everyone and everything for your own faults.

#2 dervishx5

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Posted 15 July 2016 - 11:11 PM

Posted Image

Fine whines are a art.


Edited by dervishx5, 15 July 2016 - 11:11 PM.


#3 Y E O N N E

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Posted 15 July 2016 - 11:11 PM

Some of us can perceive more than you can in the game.

#4 Deathlike

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Posted 15 July 2016 - 11:11 PM

Nerfing is out of proportions because the nerfs applied made no sense, and occasionally for no reason at all.

Mechs that weren't an issue or even complained about got nerfed anyways (like BJs). Such reactions are commonplace when there's no explanation for them.

I can at least understand some whining from the things overly complained about... I mean you can see that coming a mile away.

It's the surprising ones that boggle the mind.

#5 Mcgral18

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Posted 15 July 2016 - 11:34 PM

Also, the LOLcust can be one shot currently


It's losing HP, it will be one-shot more easily

#6 Yellonet

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Posted 15 July 2016 - 11:43 PM

Agreed OP, most players that aren't aware of the toning down of quirks won't even notice any change.
The one's that will notice changes are the one's that rely on the quirks today, and perhaps the ones that have an agenda for really wanting to notice A HUGE NERF!! Posted Image

View PostMcgral18, on 15 July 2016 - 11:34 PM, said:

Also, the LOLcust can be one shot currently


It's losing HP, it will be one-shot more easily

Good, after this we will hopefully see a bit fewer Locusts and a few more of other lights.

Edited by Yellonet, 15 July 2016 - 11:44 PM.


#7 Yellonet

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Posted 15 July 2016 - 11:50 PM

View PostDeathlike, on 15 July 2016 - 11:11 PM, said:

Nerfing is out of proportions because the nerfs applied made no sense, and occasionally for no reason at all.
How do you know this?

View PostDeathlike, on 15 July 2016 - 11:11 PM, said:

Mechs that weren't an issue or even complained about got nerfed anyways (like BJs). Such reactions are commonplace when there's no explanation for them.

I can at least understand some whining from the things overly complained about... I mean you can see that coming a mile away.

It's the surprising ones that boggle the mind.
Why do you assume that there has to be loads of whining and complaints against a mech before PGI will change it? Perhaps they were looking at statistics and saw that BJ's were better than other 45 ton mechs and are just toning them down to be more in line with other mechs?

What I see when I look at the IS change chart was the arm structure and armour quirks were removed or toned down, perhaps there's too few arms being shot off? I would kind of agree with that as most mechs will die long before losing an arm.
The exception being the PHX which fittingly is getting buffed arms.

A more even playing field is what we want, isn't it?

#8 Navid A1

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Posted 15 July 2016 - 11:53 PM

View PostYellonet, on 15 July 2016 - 11:50 PM, said:

How do you know this?

We play the game 20 times more than the balance overlord guy maybe?

#9 dervishx5

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Posted 15 July 2016 - 11:53 PM

Posted Image

Every time we try to leave the island a thread like this joins us.

#10 Coralld

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Posted 15 July 2016 - 11:56 PM

My beef is with the nerf to mechs that didn't need it like the Mad, War, BJ, and Locust. I'm not going to shed a tear for the Kodiaks, particularly the 3 but nerfing the other ones was not necessary at all. Other then that I actually really like the patch.

Edited by Coralld, 15 July 2016 - 11:59 PM.


#11 Yellonet

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Posted 15 July 2016 - 11:58 PM

View PostNavid A1, on 15 July 2016 - 11:53 PM, said:

We play the game 20 times more than the balance overlord guy maybe?

LOL, game time is seriously overrated when it comes to ability to balance a game.
Do you seriously think that if players were given the power to decide how to balance the game it would be better?

#12 Navid A1

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Posted 15 July 2016 - 11:58 PM

View PostYellonet, on 15 July 2016 - 11:50 PM, said:


Why do you assume that there has to be loads of whining and complaints against a mech before PGI will change it? Perhaps they were looking at statistics and saw that BJ's were better than other 45 ton mechs and are just toning them down to be more in line with other mechs?

What I see when I look at the IS change chart was the arm structure and armour quirks were removed or toned down, perhaps there's too few arms being shot off? I would kind of agree with that as most mechs will die long before losing an arm.
The exception being the PHX which fittingly is getting buffed arms.

A more even playing field is what we want, isn't it?


Bringing mechs in line you say?

How about bringing the summoner "in line" for a change.
How about they stand by their word

#13 dervishx5

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Posted 16 July 2016 - 12:00 AM

View PostYellonet, on 15 July 2016 - 11:58 PM, said:

LOL, game time is seriously overrated when it comes to ability to balance a game.
Do you seriously think that if players were given the power to decide how to balance the game it would be better?


A certain group of players, yes.

#14 Yellonet

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Posted 16 July 2016 - 12:01 AM

View PostCoralld, on 15 July 2016 - 11:56 PM, said:

My beef is with the nerf to mechs that didn't need it like the Mad, War, BJ, and Locust. I'm not going to shed a tear for the Kodiaks, particularly the 3 but nerfing the other ones was not necessary at all. Other then that I actually really like the patch.
Didn't need it because you didn't feel it needed it? Personal experience is a poor basis for making or not making changes. PGI may have seen that the mechs being toned down have a small advantage over other mechs of similar size and weight in the big picture, therefore they are getting toned down a bit to make them more even with other mechs. Could that not be so?

#15 Navid A1

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Posted 16 July 2016 - 12:03 AM

View PostYellonet, on 15 July 2016 - 11:58 PM, said:

LOL, game time is seriously overrated when it comes to ability to balance a game.
Do you seriously think that if players were given the power to decide how to balance the game it would be better?


And meanwhile we have a SINGLE person deciding on balance with minimal play time, and you expect it to be OK?
How is that different from giving the power to players?

Playtime is overrated?... good... by that standard, i can set traffic rules for the country right now... you know, because EXPERIENCE is overrated.

#16 Coralld

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Posted 16 July 2016 - 12:05 AM

Even though I have some issues with a number of their nerfs I am not going to lose my head over it, I will continue to play and enjoy the game. Adapt and overcome.

#17 Yellonet

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Posted 16 July 2016 - 12:09 AM

View Postdervishx5, on 16 July 2016 - 12:00 AM, said:


A certain group of players, yes.

Yeah, the group of completely unbiased and universally respected players that will get nothing but love from the community after they balance the game to their liking... oh yeah, I forgot about those guys.

#18 dervishx5

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Posted 16 July 2016 - 12:11 AM

View PostYellonet, on 16 July 2016 - 12:09 AM, said:

Yeah, the group of completely unbiased and universally respected players that will get nothing but love from the community after they balance the game to their liking... oh yeah, I forgot about those guys.


What if the people who understood the game the best (and how it's being exploited) were the ones to make it more balanced?

idk, seems like heresy to me. Better let the people who play 5 public games a month decide how to balance it.

#19 Navid A1

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Posted 16 July 2016 - 12:11 AM

View PostYellonet, on 16 July 2016 - 12:09 AM, said:

Yeah, the group of completely unbiased and universally respected players that will get nothing but love from the community after they balance the game to their liking... oh yeah, I forgot about those guys.


I can name quite a few with those characteristics.

#20 Yellonet

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Posted 16 July 2016 - 12:13 AM

View PostNavid A1, on 16 July 2016 - 12:03 AM, said:

And meanwhile we have a SINGLE person deciding on balance with minimal play time, and you expect it to be OK?
How is that different from giving the power to players?
How do you know it's a single person coming up with all the changes? I bet there are lots of people involved in gathering data, and analyzing what affect different changes might have.
There must be someone taking the decisions however.

View PostNavid A1, on 16 July 2016 - 12:03 AM, said:

Playtime is overrated?... good... by that standard, i can set traffic rules for the country right now... you know, because EXPERIENCE is overrated.
So what you are saying is that the people deciding on traffic rules are the people that drive the most? Posted Image Posted Image Posted Image





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