Armando, on 18 July 2016 - 05:06 PM, said:
Hay, as long as YOUR Network is uneffected right? Are we to assume TCAF and 4TCR are in agreement with you then, since they are in 'your network' and have more than 36 member your plan will FORCE them to kick players....and they think it is a good idea?
It seems you don't even care about 'your' network....All credibility LOST
haha... more condescending insults... so yeah, my network only consists of Liao... hahaha lol, you know nothing and yet you claim as long as my network is unnaffected. BS³
4TCR and TCAF are in my extended Network, yes, I can hop to their teamspeak and join groups with them or invite them to my groups etc. Do we have to roll the same political agenda... no. Other than that my network consists of multiple mercenary units, davion units, players from rasalhague and so on, we group, drop, drain, event together all aside from being in different factions, having differend sizes and having different tags. It does not matter....
So once again, before you claim to know what and what not affects my network, nor how far my network spans, please do not comment on my network... After all I am not claiming ou live in a bubble that only consists of your 300 firends and when they take 270 away from you you will only have 30 left and will be forever alone
MischiefSC, on 18 July 2016 - 05:37 PM, said:
I pug with HHoD, C4, CBR1, everyone else who drops with Davion. Most my unit goes to sleep by the time I get on.
They're good people and I enjoy playing with them.
Not the same as being in the same unit.
So I tell you what Danjo - just eliminate units completely. We'll have no units and tags and just play together with our friends since unit tags don't mean anything. Right? It's all just the same.
Except that has no basis in reality and human behavior. None. It runs contrary to how we function, manage individual and group identity and layers of social affiliation.
Your idea doesn't work. At all. Again, the only thing it will do is get people to quit. The total # of units won't appreciably change, you'll just have more people who can't be in the unit they want to be in. That's it. That's the only impact it will have.
The size and population of units is a byproduct of specific leadership players and the environments they create and how they handle seeking out and recruiting other people to join them. Capping units will not create more leaders in the population or change how and who with people enjoy playing. All it will do is exclude the bulk of people currently playing in units from being part of the group they want to belong to.
That is it. That's all it would accomplish. It would not create new groups or force populations to equalize among existing groups. Just exclude a bunch of people from being in the same group as the people they want to be in a group with.
Okay Mischief I will be quiet from now on...