Danjo San, on 17 July 2016 - 01:58 AM, said:
So you are saying that a 1 man Unit that wins every match gets the tag on the Planet, or ist it the large Unit that can field 2 Dropships and loses half of their Matches and wins the other half? Same amount of Matches played. More Tickets = Higher Chance of Taking the planet.
The 1 man plays and wins 12 Matches = 12 Victory Tokens (360 minutes)
The 12 Man plays 12 Matches and wins 6 = 72 Victory Tokens (360 minutes)
A Four man group plays and wins 12 Matches = 48 Victory Tokens (360 minutes)
the 24 Group (2Dropships) plays and wins 4 Matches = 96 Victory Tokens (120 minutes)
More Wins don't mean you get better chances for the "end game content achievement goal" of tagging a planet. Numbers give you more tickets. As you can see by my numbers up here less time, less Matches, less wins. still more victory tokens... why? numbers!
What part of 'win 4x more games' as an individual, than the best unit in Liao' didn't you get? Once you get your mind around that....then realize that I'm not sporting the best W/L ratio in my unit (we have a guy who has 304 matches played, 279 wins = 11.16 W/L ratio; which is over x5 greater than the best unit in Liao)
Let me put this another way:
What do you think happens to the W/L ratio of -MS- if -MS- were forced to 'trim the fat' back to only 36 members? (Hint: -MS- W/L will go up).
Lets take a look at 36 -MS- pilots and add up their stats:
11,553 Wins....[-MS-] with only 36 Pilots STILL tops the leaderboards in total wins.
In short: You plan will have ZERO effect on the Leaderboards. [-MS-] tops the leaderboards because when we play we win....and we play A LOT. Reducing the total number of members only increases our W/L ratio, it does NOTHING to change our place on the charts.
As for "Tags"....hate to break it to you, but ALL merc units lose 'tags' on all planets each time they take a new contract....right now [-MS-] has ZERO tags on ANY planet.
Edited by Armando, 17 July 2016 - 05:00 PM.