#21
Posted 17 July 2016 - 06:36 AM
I would rather see some moderate beam duration quirks / heat dissipation quirks, some ammo quirks to better used those ballistics it can carrry, and some PPC velocity quirks.I would also like to see some Leg / Torso omnipod variants with less Jump Jets just to open up some more options.
I wouldn't say the mech is a failure on PGI's part. Most people just play them too passively and ignore the shadow part of shadowcat!
#22
Posted 17 July 2016 - 06:40 AM
W A R K H A N, on 17 July 2016 - 06:36 AM, said:
I would rather see some moderate beam duration quirks / heat dissipation quirks, some ammo quirks to better used those ballistics it can carrry, and some PPC velocity quirks.I would also like to see some Leg / Torso omnipod variants with less Jump Jets just to open up some more options.
I wouldn't say the mech is a failure on PGI's part. Most people just play them too passively and ignore the shadow part of shadowcat!
You are wrong sir! Every mech should be able to boat like a dire wolf! The massive number of overheat explosions will be great for cooking marshmellows!
#23
Posted 17 July 2016 - 07:09 AM
You are only looking at hardpoints and the dmg it can swallow.
You forget that the insane mobility and agility as well as speed of this mech will provide you with firing opportunities that most other mechs can only dream of.
Big alphas, a kazillion tons of armor....all that pales into insignificance compared to the ability to actually hit your enemy when you choose to or when it is necessary all the while allowing you to get out of harms way quickly and effectively.
The shadowcat allows you to do that.
Its like a BMW among carriages in a lot of scenarios in mwo. It can be outfitted for absolutely lethal light and even medium hunter (or heavy/assault harasser) duties or as a more than efficient sniper.
I dont say it often and most certainly not concerning mechs I love.
But the shadowcat is op. So much, that I was blinking in surprise when I saw they hadnt nefed it.
As I said. It is one of the strongest mechs in the game. If you dont see that you are doing something wrong or havent realized its potential yet.
Theres no other mech that allows you to change direction (or different levels of terrain) as quickly as the shadowcat. Once you get used to it and use masc (as well as the potent jjs) instinctively you will even be able to run among heavies and assaults and disengage with minor bruising because of mascs acceleration or deceleration. Itll make aiming and hitting you much harder. In skilled hands you can avoid getting hit very well.
As if all that wasnt enough it also has ecm hehe.
Edited by oneda, 17 July 2016 - 07:26 AM.
#24
Posted 17 July 2016 - 08:49 AM
Carl Vickers, on 16 July 2016 - 10:24 PM, said:
Scat is fine, I saw a guy a few matches ago get 900 damage with 2 large pulse, mech is fine.
I kill people who use meta garbage like this. I even converted my gauss kitty to cerppc and gauss with minimal armor because I hate them.
I'll add one other thing, pgi should move ONE fixed structure off an arm to the right torso, then I can use an lbx 20 like I've wanted to since the beginnin g
Edited by Cybrid 0x0t2md2w, 17 July 2016 - 08:50 AM.
#25
Posted 17 July 2016 - 10:49 AM
#26
Posted 17 July 2016 - 11:17 AM
ProfessorD, on 16 July 2016 - 10:32 PM, said:
So, what are you even asking for? You can run your lore build just fine if you want.
Exactly. If a mech does good, theres no need at all to add lore breaking hardpoint inflation. Rather have a PGI (P) created variant with pods that others could use instead. Liek the Shadow Cat P variant (which I love, plaease buff MG!!!)
#27
Posted 17 July 2016 - 01:27 PM
Honestly the Shadow Cat can get away with a lot of things it shouldn't just due to how agile it is. That said, wouldn't mind some parts with 1 less JJ, only need 4 to jump anywhere worth while.
#28
Posted 17 July 2016 - 03:03 PM
TheWatchman, on 16 July 2016 - 10:22 PM, said:
The shadowcat in lore was a strike mech that was supposed to replace the ice ferret and was used extensively by the clans.
The Prime variant in lore had the following:
45 tons, ferro fibrous armor, 270 XL engine, 10 double heatsinks total, a gauss rifle, two medium ER-Lasers, MASC, jumpjets and an active probe. It could run 97 kph and 130 kph while using MASC.
I have mastered the shadowcat on one variant and elited another two. With MASC it doesn't reach 130 kph, using all said equipment with 2.5 tons of ammo for gauss all i can say is that the armor is not even at half. Ignoring some of the unneeded heat sinks it still does not reach a useful level of armor all round.
It goes without saying the hardpoints suck and are not lore friendly having only one missile torso and a maximum of one laser on each arm and a torso. PGI has made the shadowcat unviable as a lore mech and extremely squishy even for a medium mech. Supposedly these could fight other medium mechs on even ground but that is not the case in MWO.
In summary and TL;DR:
PGI needs to add hardpoints, increase available equipment and armor tonnage and fix run speed without MASC. All i want is a lore based shadowcat that does what it was meant to do. It's not a sniping mech, its a strike mech. Difference? Strike mechs run towards enemies. Snipers run.
make this game lore based PGI. This isn't the only mech lacking in lore friendliness.
I play it as a striker... use different equipment maybe?
#29
Posted 17 July 2016 - 04:11 PM
#30
Posted 17 July 2016 - 07:46 PM
1: I do not hate masc as it is. In fact I quite like it. I just hate it not doing quite as much as I think it should. Thats a personal thing and not necessarily something I believe must change.
2: Not all versions of the mech I disagree with. As one guy said the fit the lore perfectly and I love that! My problem lore wise is being unable to do a decent prime build based on lore. A build which i quite like.
3: While I do love its agility, it simply does not have the movement speed even with MASC to be worth the loss in durability. I would happily take the loss of durability for a speed boost but that would start losing out on the lore base which I consider the highest priority. (whilst still keeping things balanced or specialized).
I disagree with boating the mech and simply want hardpoints that make sense. 2 laser hard points on each arm option, missile hardpoint for each torso not just one. It is an omni mech therefore hardpoints should be relatively flexible.
Keep in mind it already is trading in durability and so called "agility speed" so viability for hardpoints and loadouts should be a thing. Again these are not things I am saying must be changed as this is more my personal cripe with it not living up to its reputation which was a versatile mech used by clans deadly enough to not even get a nickname from the innersphere because there were no survivors.
As for what I just read above "16 small shadowcat", yeah no mate.
#31
Posted 17 July 2016 - 07:58 PM
Don't make it a front line mech like the nova but for the love of god don't leave it competing with a lower weight class than what its actually in.
#32
Posted 17 July 2016 - 08:01 PM
Quicksilver Kalasa, on 16 July 2016 - 10:58 PM, said:
That said I wouldn't mind more hardpoints, but then it competes with pretty much every other Clan medium. It just needs to be better at range to make it more unique, like PPC quirks or laser duration quirks.
Oh my god yes please to cER PPC quirks!
#33
Posted 17 July 2016 - 08:05 PM
Paigan, on 17 July 2016 - 01:51 AM, said:
Also please understand that many original BT TT rules, designs, etc. are simply moronic (e.g. all weapons having a cooldown of 10 seconds) and MUST be overhauled to make sense in a more complex, realistic, realtime environment like MWO is.
Argueing "MWO doesn't match TT" is very, VERY simplistic and wrong thinking.
This.
Basically, and no salt just observation, PGI didnt port BT rules to MWO very well.
Im guessing they didnt understand BT.
#34
Posted 17 July 2016 - 08:17 PM
oneda, on 17 July 2016 - 07:09 AM, said:
Big alphas, a kazillion tons of armor....all that pales into insignificance compared to the ability to actually hit your enemy when you choose to or when it is necessary all the while allowing you to get out of harms way quickly and effectively.
#35
Posted 17 July 2016 - 08:56 PM
Yeonne Greene, on 17 July 2016 - 08:01 PM, said:
Oh my god yes please to cER PPC quirks!
Honestly, I've been against it because that was the sole thing that the Nova was supposed to be good at, but with the HBK-IIC-A infringing even on that so I don't care anymore, the Shadow Cat can at least go fast and potentially make harassing a more viable option.
Edited by Quicksilver Kalasa, 17 July 2016 - 08:56 PM.
#36
Posted 17 July 2016 - 10:14 PM
Quicksilver Kalasa, on 17 July 2016 - 08:56 PM, said:
cERPPC with the Nova was never a natural combination, IMO. It worked well, but it was weird. The speed, ECM, and light armor of the Shadow Cat just just screams cERPPC to me; I never liked it with cLPL, that was just way too much exposure.
#37
Posted 18 July 2016 - 03:32 AM
InspectorG, on 17 July 2016 - 08:05 PM, said:
This.
Basically, and no salt just observation, PGI didnt port BT rules to MWO very well.
Im guessing they didnt understand BT.
Do you realize that my post you quoted and agreed on says the exact opposite of what you are saying?
And it perfectly explains why what you are saying is nonsense.
Weird that you quoted it, but thanks!
#38
Posted 18 July 2016 - 07:01 AM
W A R K H A N, on 17 July 2016 - 06:36 AM, said:
I would rather see some moderate beam duration quirks / heat dissipation quirks, some ammo quirks to better used those ballistics it can carrry, and some PPC velocity quirks.I would also like to see some Leg / Torso omnipod variants with less Jump Jets just to open up some more options.
I wouldn't say the mech is a failure on PGI's part. Most people just play them too passively and ignore the shadow part of shadowcat!
some people play them too passively ? That from the guy spending most matches behind his teammates sniping with 2 lpls ? hahahahahahahahahahahahaha !
#39
Posted 18 July 2016 - 11:59 AM
Paigan, on 18 July 2016 - 03:32 AM, said:
And it perfectly explains why what you are saying is nonsense.
Weird that you quoted it, but thanks!
Dude I've always been saying that. Maybe you misread me or I didn't explain it well.
#40
Posted 18 July 2016 - 01:29 PM
DaFrog, on 18 July 2016 - 07:01 AM, said:
that's right I forgot the only way to be agressive is to mash w and charge right on into the enemy. All fighting must be done sub 90m or else it's passive. Plz nice try.
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