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Shadowcat And Pgi Failure

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#41 FupDup

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Posted 18 July 2016 - 01:37 PM

View PostYeonne Greene, on 17 July 2016 - 10:14 PM, said:


cERPPC with the Nova was never a natural combination, IMO. It worked well, but it was weird. The speed, ECM, and light armor of the Shadow Cat just just screams cERPPC to me; I never liked it with cLPL, that was just way too much exposure.

When Quickie said "supposed to be good at" I think he was referencing the Nova variant that has 2 ERPPCs stock. Shadow Kitty has only one ERPeep variant, which comes in the Dark Ages.

#42 Y E O N N E

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Posted 18 July 2016 - 02:58 PM

View PostFupDup, on 18 July 2016 - 01:37 PM, said:

When Quickie said "supposed to be good at" I think he was referencing the Nova variant that has 2 ERPPCs stock. Shadow Kitty has only one ERPeep variant, which comes in the Dark Ages.


Probably. But in that interpretation, the Nova is also supposed to be uniquely good at boating 12 lasers...but then PGI went full derp (lolagain) and released a Storm Crow variant that can do the same thing, only better.

#43 FupDup

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Posted 18 July 2016 - 03:01 PM

View PostYeonne Greene, on 18 July 2016 - 02:58 PM, said:

Probably. But in that interpretation, the Nova is also supposed to be uniquely good at boating 12 lasers...but then PGI went full derp (lolagain) and released a Storm Crow variant that can do the same thing, only better.

Yeah, I really wish that they didn't release that variant. Or the TBR-A for that matter... They really powercreep'd in a lot of SCR and TBR variants that we didn't need.

On the bright side, the Nova's abundance of critslots makes it better at boating heatsinks, which is mandatory for boating large quantities of lazors. I just wish that we had Micro Lazors or something to fill up those slots without causing such a huge heat burden...

#44 Sader325

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Posted 18 July 2016 - 03:02 PM


Nothing wrong with the shadowcat, does its job well enough.

#45 TheWatchman

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Posted 18 July 2016 - 03:09 PM

View PostSader325, on 18 July 2016 - 03:02 PM, said:


Nothing wrong with the shadowcat, does its job well enough.


Don't get me wrong that guy uses his shadowcat very well, but thats with one loadout, playing it in one way only.
The shadowcat was built to be versatile. Not just an agile back hunter,

#46 Sader325

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Posted 18 July 2016 - 03:15 PM

View PostTheWatchman, on 18 July 2016 - 03:09 PM, said:

Don't get me wrong that guy uses his shadowcat very well, but thats with one loadout, playing it in one way only.
The shadowcat was built to be versatile. Not just an agile back hunter,


Last video is an LRM build.

You did ask for it to be a "strike mech", the videos are exactly that. You want the mech to be versatile...well it is.

2 LPL is a good ranged build.

3 SRM 6+A and 2 flamers is a good brawl build.

3 LRM5+A is a good mid range/long range build.

Fact is the mechs versatile, so i'm not sure what you want.

#47 TheWatchman

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Posted 18 July 2016 - 03:22 PM

Lore based builds to be viable and to be able to do different types of each. Direct brawling i am not worried about but:
Sniping:
-ERPPC's are not really worth it at the moment. better off using kit fox for that.
-LPL are ok but too hot to get consistent damage
-3 ER-Large is good though a bit warm as well
-gauss + mediums (lore build for prime) not viable enough because of aformentioned problems above

mid range it does alright but really only as a light does. and while the 3 SRM6+A is deadly do not get me wrong, it seems to be the only one that does anything worthwhile other than 3 ERlarge but you could be doing that in lights.

#48 Quicksilver Aberration

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Posted 18 July 2016 - 03:27 PM

View PostSader325, on 18 July 2016 - 03:15 PM, said:

2 LPL is a good ranged build.

3 SRM 6+A and 2 flamers is a #mediocre brawl build.

3 LRM5+A is a #mediocre mid range/long range build.

FTFY.

#49 Sader325

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Posted 18 July 2016 - 03:27 PM

View PostTheWatchman, on 18 July 2016 - 03:22 PM, said:

Lore based builds to be viable and to be able to do different types of each. Direct brawling i am not worried about but:
Sniping:
-ERPPC's are not really worth it at the moment. better off using kit fox for that.
-LPL are ok but too hot to get consistent damage
-3 ER-Large is good though a bit warm as well
-gauss + mediums (lore build for prime) not viable enough because of aformentioned problems above

mid range it does alright but really only as a light does. and while the 3 SRM6+A is deadly do not get me wrong, it seems to be the only one that does anything worthwhile other than 3 ERlarge but you could be doing that in lights.


You're basically asking a dual guass maddog to be viable because of lore.

Lore is stupid. Do not make the mistake of trying to shoehorn lore builds where they do not belong. The stories in lore are made up based on the writings of dozens of people over the course of decades. None of that **** applies here.

To be clear: 2 LPL shadowcat is not hot, at all and its Extremely consistent and easy to play. You should be pulling 400+ damage in this mech every time you drop it no problem.

Once ER PPC is not a build, and no you aren't better off in a kitfox. Had you said ADDER you would have been correct, but kit fox? Get outta here with that noise.

Gauss medium - The gun weighs 12 tons. Once again this is the case of lore being stupid, you are playing a game and this game has ammo considerations and twice as much armor to worry about. You cannot afford to take a guass rifle in this game, and you simply have to deal with it.

#50 Navid A1

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Posted 18 July 2016 - 03:27 PM

Three things will probably help.

- 90% damage threshold for MASC
- double MASC duration
- ammo quirk

#51 Quicksilver Aberration

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Posted 18 July 2016 - 03:28 PM

View PostTheWatchman, on 18 July 2016 - 03:22 PM, said:

-ERPPC's are not really worth it at the moment. better off using kit fox for that.

The Kit Fox is not better off doing anything, the Sad Cat > Kit Fox, even at ERPPCs.

#52 El Bandito

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Posted 18 July 2016 - 03:30 PM

Scat is fine now, after the MASC boost. I have seen a lot of people successfully utilize its strength and achieve good scores with the mech. The mech is best left alone by PGI.

#53 Revis Volek

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Posted 18 July 2016 - 03:38 PM

View PostDakota1000, on 17 July 2016 - 02:52 AM, said:

The Shadow Cat is perfectly inline with lore, it doesn't run max armor in lore just like many mechs. It also works perfectly fine as a striker in MWO.

You seem to believe strikers must be close range, but even the lore build of a gauss and ERML shows its not built for up close. If you do really wish to battle up close you can run 3 ASRM6 with a pair of medium or small pulse lasers or throw in some machine guns if you value them over ECM for whatever reason, or bring a UAC10 along and a few other light weapons and go to town.

What happens to be its most solid loadout I've used in MWO is the 2 LPL loadout, you keep a mid to long range loadout with MASC, great jump jets, and great manuverability in a small mech with high hardpoints but give up high firepower. All you do with the build is play as a striker the entire match, you run, jump, dodge, peek, shoot, flank, and can make a get away from most enemies, or at least lead them on to your allies since your ECM kills their radar leaving them blind to your buddies over the hill 100m from you.

Its one of my most fun mechs to play and its my best preforming medium.

This all said, its not for everyone and could use a few buffs. One main buff it could use is higher ammo counts, running max armor, ECM, and TC1 and trying to bring something like a gauss rifle and just one ERML leaves you with too little ammo to justify the gauss in most cases. It could also benefit greatly from some buffs to its use of ERPPCs, right now using dual ERPPC runs extremely hot, especially with jump jet use, the mech doesn't have much tonnage for heat sinks. I'm on the fence with armor since its role, as you mentioned, is a striker, strikers hit and run so acceleration and deceleration would be better than structure, but the Shadow Cat already has MASC, being able to use MASC even more often would be an extremely powerful buff for this mech.

Of course I see how a Shadow Cat with something like double the current MASC cooldown rate and PPC quirks like a Vindicator could actually be overpowered, though I could be biased by the fact that I know how to pilot it well already and feel PPFLD damage would be the best thing ever.




The still a bit too high heat of PPC's and the nerf to cooling while using JJ's killed the poptarts. This is something PGI did on purpose.

They did not want that build to excel. The gauss build on the other hand, if mech Armor is so high Stock Loadouts like that in my opinion should get a buff to ammo.

#54 Y E O N N E

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Posted 18 July 2016 - 03:45 PM

View PostRevis Volek, on 18 July 2016 - 03:38 PM, said:




The still a bit too high heat of PPC's and the nerf to cooling while using JJ's killed the poptarts. This is something PGI did on purpose.

They did not want that build to excel. The gauss build on the other hand, if mech Armor is so high Stock Loadouts like that in my opinion should get a buff to ammo.


Almost killed them. Timberwolves can still do it effectively. Blackjacks, Vindicators, Hunchback IICs, and Novas, too, with varying degrees that range from average to above average. Even the Shadow Cat itself isn't terrible at it; you get three shots before you need to cool-off and it doesn't take 10 years to do so, and the ECM is a god-send on it.

But yeah, PGI is actively trying to discourage it, which is a shame because it's a high-skill form of play especially with cERPPC having such low velocity.

#55 Kubernetes

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Posted 18 July 2016 - 04:05 PM

This complaint is confusing and confused. Apart from the way MASC works, what exactly about the Shadowcat deviates from lore? That Prime gauss build is actually better than lore because MWO has doubled armor values. You've decreased your armor because you insist on carrying more ammo than in lore. You want lore? Carry default ammo amounts. And the hardpoints--what about the hardpoints deviates from lore?

"PGI needs to add hardpoints, increase available equipment and armor tonnage."

In other words, make the Shadowcat even more "not-lore." It's freaking blowing my mind that you go on about lore, lore, lore but the substance of your plea is that you really don't care about lore at all. It all comes down to this: "All i want is a lore based shadowcat that does what it was meant to do." The Shadowcat can do what the Shadowcat can do, but it seems like the real problem is that *you* can't make it do what it was meant to do.

#56 JC Daxion

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Posted 18 July 2016 - 05:30 PM

View PostTheWatchman, on 17 July 2016 - 07:46 PM, said:



As for what I just read above "16 small shadowcat", yeah no mate.




But its lore!


But honestly, i am not a lore stickler.. Keep with it sorta,, but it's a FPS, not a table top dice game,.. They just can't be exactly the same. I can't think of a single game that translated from dice to skil based with out making concessions. As for the shadow cat,, I don't play um but i fight um and they sure do seam pretty unique and nitch. That to me means they are in a good spot.. I can't stand the idea that all mechs need to be the same, or just add hard points or what ever.. It is kinda like a very flexible cicada which is a mech i love. I just don't see any of the issues with the mech, outside of it's not a SCR

Edited by JC Daxion, 18 July 2016 - 05:33 PM.


#57 Carl Vickers

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Posted 18 July 2016 - 05:34 PM

View PostDaFrog, on 18 July 2016 - 07:01 AM, said:

some people play them too passively ? That from the guy spending most matches behind his teammates sniping with 2 lpls ? hahahahahahahahahahahahaha !


You are exactly the last person able to comment on how anyone else plays.

Posted Image

Edited by Carl Vickers, 18 July 2016 - 05:36 PM.


#58 TheWatchman

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Posted 18 July 2016 - 09:34 PM

View PostSader325, on 18 July 2016 - 03:27 PM, said:


You're basically asking a dual guass maddog to be viable because of lore.

Lore is stupid. Do not make the mistake of trying to shoehorn lore builds where they do not belong. The stories in lore are made up based on the writings of dozens of people over the course of decades. None of that **** applies here.

To be clear: 2 LPL shadowcat is not hot, at all and its Extremely consistent and easy to play. You should be pulling 400+ damage in this mech every time you drop it no problem.

Once ER PPC is not a build, and no you aren't better off in a kitfox. Had you said ADDER you would have been correct, but kit fox? Get outta here with that noise.

Gauss medium - The gun weighs 12 tons. Once again this is the case of lore being stupid, you are playing a game and this game has ammo considerations and twice as much armor to worry about. You cannot afford to take a guass rifle in this game, and you simply have to deal with it.


dual gauss MDD would be cool and i see no problem with it since we have other clan dual gauss heavies.
Lore is stupid? Then you are playing a game in the wrong universe mate.
400+ dmg? yeah 400 is low for a med mech mate what are you doing in your matches?
Maybe it was the adder i could have been mistaken then.
Gauss is a great weapon. Clearly you can't hit components if you think its useless.

#59 Cybrid 0x0t2md2w

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Posted 18 July 2016 - 09:58 PM

technically he's right, gauss and ammo with less armor is a disadvantage right off the bat if you want enough ammo to last.

how ever I hate 2x LPL. I hate how absurdly hot 2x cerppc are compared to 2x lpl.
I hate how sad the mguns are and wish they worked far better. I hate the spread out srm mounts.
I hate how I can't have an lbx20 in the right arm because it's one structure slot too little.

It's versitile with a fool's list of choices with it boiling down to 2-3 major builds. that's it. Because nobody is meant to have fun with a gauss and do better than 2x lpl. And we're certainly not m meant to brawl and use 6 machineguns with any chance of actually winning.

pgi should just double all mech structure except the cockpit, double ammo per ton and be done with it by removing most quirks. I'll have my uac20 sadcat and my gauss sadcat for when I'm not haunting people as a locust.

#60 Carl Vickers

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Posted 18 July 2016 - 09:58 PM

View PostTheWatchman, on 18 July 2016 - 09:34 PM, said:


dual gauss MDD would be cool and i see no problem with it since we have other clan dual gauss heavies.
Lore is stupid? Then you are playing a game in the wrong universe mate.
400+ dmg? yeah 400 is low for a med mech mate what are you doing in your matches?
Maybe it was the adder i could have been mistaken then.
Gauss is a great weapon. Clearly you can't hit components if you think its useless.


There is a Dual Gauss MDD, the C variant if I remember rightly.
Sader325 is very good pilot Watchman.
This particular game is not really based on lore either, more loosely affiliated, if it was lore based, we would all be playing stock mechs.

Edited by Carl Vickers, 18 July 2016 - 10:05 PM.






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