Oberost, on 18 July 2016 - 12:31 PM, said:
No, I think that this game should have some kind of balance (rock, paper & scissors) between classes. But this has nothing to do with assimetric balance, and if you read carefully what I've wrote you'll discover that I just want a similar power level within mechs of the same tonnage, not any kind of 10 vs 12, 8 vs 12 or whatever kind of assimetrical balance that makes one side overpowered and the other side just relying in sheer numbers.
It's clear enough now?
Currently, I find tonnage/classes in MWO as practically a "myth" given PGI's apparent goals (in spite of their constant blundering) and player demands, and as such is not really a "rock, paper, scissors" system. Besides, what is the problem with, for example, a "Clan = IS-5" system (e.g. 75-Ton Clan Mech = 80-ton IS Mech) if the entire game is designed around it?
And just as an FYI, the asymmetry I am actually looking for is not restricted merely to Clan vs. IS. That is just so limiting. I am looking for asymmetric game modes, maps, rewards, etc. Why, oh why, should everything be at 1:1? 10 vs. 12 is just a start.
Let me ask you this. Why should a well-entrenched position be assaulted by a force only as strong as the defenders? Why can't some CW battles take the traditional 3 attacker vs. 1 defender engagement?