EvilCow, on 19 July 2016 - 10:45 AM, said:
Too much work compared to what? it is just some changes to the MM and limited changes to the GUI.
We already had Clan vs IS games and asymmetric tonnage in CW.
Not a big deal, it would be much harder to decide to go in that direction that doing it.
Well, to quote the naysayers from this very same thread, such a system is uncool, horrible, extraordinarily difficult, has never been done before:
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Not many people would be cool with using junker mechs even if the game was balanced.
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Assymetric balance is extraordinary difficult, and to my knowledge has never been successfully implemented in a competitive PvP game.
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Assimetric balance won't work in a PvP like MWO. Maybe in another kind of games could do it, but not in this one. I want my 70 ton IS mech to be as powerful as a 70 ton Clan mech, I'm not cannon fodder.
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10 v 12 balance was never on the table because it's a horrible, humiliatingly bad to even consider balance mechanic for a FPS that will fortunately never see the light of day as it would require as many or more tweaks to original stats as balance does if not more so, plus all the issues pointed out a billion times in these debates on why the idea is pure unmitigated failure.
Edited by Mystere, 19 July 2016 - 11:41 AM.