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Lights Are Still Good, Screenshot Inside


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#21 KHETTI

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Posted 18 July 2016 - 12:34 PM

View PostTercieI, on 18 July 2016 - 12:29 PM, said:

There's no "outside of combat" in this game.

That's exactly my point, and lights that are geared more towards actual combat don't actually perform badly for a light, but it can be hard going when everyone mostly is rocking heavies.

#22 -Natural Selection-

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Posted 18 July 2016 - 01:09 PM

View PostKHETTI, on 18 July 2016 - 12:28 PM, said:

Dunno about the locust but i do love my TDK, i also love my Adder and wolfhound and both perform well.
Basically people have been able to enjoy under-scaled lights for a long time, suddenly they are scaled properly and perform how lights in BT should, but they do need their own niche outside of pure combat.


To be honest, I dont play based on expectations of how it should compare to BT.

The fact that people expect them to be the ones who spot, and hold locks for lrms and do more noncombat roles inside such a fast paced small combat area is silly. It does not conform to how MWO plays which seems to be a far cry from how (my understanding) it was in the past forms of the game.

Their functionality needs to revolve around this game and not what it was in the past.

#23 Stone Wall

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Posted 18 July 2016 - 01:21 PM

More screenshots. 3 kills in a Commando, the most on the team/2nd most damage. Then we have 5 kills in a Jenner, the most on the team.


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#24 FupDup

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Posted 18 July 2016 - 01:24 PM

View PostStone Wall, on 18 July 2016 - 01:21 PM, said:

More screenshots. 3 kills in a Commando, the most on the team/2nd most damage. Then we have 5 kills in a Jenner, the most on the team.


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According to your screenies, the Commando is superior to the Arctic Cheetah.

Or maybe, just perhaps...screenshots are irrelevant when it comes to the balance of individual mechs.

Edited by FupDup, 18 July 2016 - 01:25 PM.


#25 3xnihilo

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Posted 18 July 2016 - 01:51 PM

Should I post the screenshot from the round where My teenie tiny locust got one shotted in the momentary pause between forward and reverse? In a tier 4 match with all the other scrubs ;)

#26 Coolant

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Posted 18 July 2016 - 02:41 PM

View PostYeonne Greene, on 17 July 2016 - 05:10 PM, said:

It's not pub drops that concern us. It's league drops.


who is "us"? You're not trying to speak for everyone, right?

#27 Baelfire

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Posted 18 July 2016 - 02:42 PM

There is a much better way to judge light mechs than posting some cherry picked screenshots. Just go to the leaderboards, sort them for average matchscore and learn that a score that is mediocre for a heavy mech makes you a rockstar if you pilot lights. That should tell you everything you want to know about the performance of light mechs.

Edited by Baelfire, 18 July 2016 - 02:43 PM.


#28 Stone Wall

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Posted 18 July 2016 - 02:55 PM

View PostCoolant, on 18 July 2016 - 02:41 PM, said:


who is "us"? You're not trying to speak for everyone, right?


Maybe the "us" is Tier 1 pilots in Clans?

View PostBaelfire, on 18 July 2016 - 02:42 PM, said:

There is a much better way to judge light mechs than posting some cherry picked screenshots. Just go to the leaderboards, sort them for average matchscore and learn that a score that is mediocre for a heavy mech makes you a rockstar if you pilot lights. That should tell you everything you want to know about the performance of light mechs.


Played 3 games after work. That was 2 of them. Posted Image Maybe my performance in Lights isn't the average performance for the community. But this is Tier 5. Not everyone is going to be in a Clan and use VOIP to single target.

Edited by Stone Wall, 18 July 2016 - 02:57 PM.


#29 3xnihilo

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Posted 18 July 2016 - 03:11 PM

View PostStone Wall, on 18 July 2016 - 02:55 PM, said:


Maybe the "us" is Tier 1 pilots in Clans?



Played 3 games after work. That was 2 of them. Posted Image Maybe my performance in Lights isn't the average performance for the community. But this is Tier 5. Not everyone is going to be in a Clan and use VOIP to single target.


The fact that these round took place in tier five is why your rounds do not accurately reflect the viability the mechs you are using in general. Lights do very well when a relatively experience pilot is facing inexperienced pilots. You can easily capitalize on their mistakes and inflate your scores. I am glad you are having fun in your light mechs. They are my favorite class of mech as well. But, please understand your experience does not carry over into the general player experience. In fact, the performance of the other light mechs in your screenshots kind of highlights that.

#30 Revis Volek

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Posted 18 July 2016 - 03:20 PM

View PostStone Wall, on 18 July 2016 - 12:14 PM, said:

My point is PGI isn't going to aim for you.




I'm glad, they arent good at this game.


Doesn't prove anything when i can get scores like that or better in Single Weapon mechs. Single match isnt how you prove anything nor is it showing anything.

Play 25 matches and save them all. They post them and we will see where your commando sits. I bet the avg is about 200 DMG a game and less them one kill.

#31 InspectorG

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Posted 18 July 2016 - 03:42 PM

Because a sample size of @5 matches with a good score is a good indication of overall balance?

#32 B L O O D W I T C H

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Posted 18 July 2016 - 03:52 PM

it's t5 goddamnit... people have problems hitting a shutdown kingcrab from 150 meter away.

I could pull off 1k in a trial 5K on T5 if i wanted to.

Edited by Toha Heavy Industries, 18 July 2016 - 03:53 PM.


#33 Y E O N N E

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Posted 18 July 2016 - 03:55 PM

View PostToha Heavy Industries, on 18 July 2016 - 03:52 PM, said:

it's t5 goddamnit... people have problems hitting a shutdown kingcrab from 150 meter away.

I could pull off 1k in a trial 5K on T5 if i wanted to.


Giving you a like simply for your username. Mine is cut from the same cloth. :P

#34 Bishop Steiner

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Posted 18 July 2016 - 04:11 PM

View PostYeonne Greene, on 17 July 2016 - 05:10 PM, said:

It's not pub drops that concern us. It's league drops.

True. But PUB drops do concern the rest of the 98% of the playerbase.

#35 Y E O N N E

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Posted 18 July 2016 - 04:12 PM

View PostBishop Steiner, on 18 July 2016 - 04:11 PM, said:

True. But PUB drops do concern the rest of the 98% of the playerbase.


Read the follow-up post.

#36 Revis Volek

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Posted 18 July 2016 - 04:15 PM

View PostBishop Steiner, on 18 July 2016 - 04:11 PM, said:

True. But PUB drops do concern the rest of the 98% of the playerbase.




Peak times? Garbage times? Tier? As much as they can be non important they can also be pretty substantial.

I mean i can do some amazing stuff on my alt in T4 in a Vindi with a single SRM 6, LL and some meds.

#37 dario03

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Posted 18 July 2016 - 04:26 PM

I'm not seeing how these screenshots show lights are still good. They are a couple of kills with ~450 damage and thats it. We don't know anything else about the matches, like number of matches played or tier of matches, or if the enemy ever paid any attention to you. You can take any mech at any time and sometimes get some good damage and kills if you just don't get focused, it doesn't mean the mech is actually good. Also its not like that is a lot of damage. You can have a average 2x that with a assault.

#38 TercieI

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Posted 18 July 2016 - 04:31 PM

View PostCoolant, on 18 July 2016 - 02:41 PM, said:


who is "us"? You're not trying to speak for everyone, right?


Anybody who cares about balance. Comp is the only place to really test that.

#39 B L O O D W I T C H

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Posted 19 July 2016 - 01:30 AM

View PostTercieI, on 18 July 2016 - 04:31 PM, said:


Anybody who cares about balance. Comp is the only place to really test that.


Ahhh, no.

Comp isn't coupled with quickplay soloquery.
The pretext of comp is just too different.

Comp is min/maxed
formations
deck synergy
high skill-level
groupbased
mapbased

Not to mention a lot of comp matches are not only build around what tactic is used but also what map is played on.

None of that happens in soloquery.

Of course, comp needs balance as well, but balancing the whole game around that tiny fraction of players who actually play comp is just off the chart.

We had seen that failing multiple times, balancing mechs for comp which then become close to useless in the normal queues
(comp teams boating lasers on TBR/SCR resulting in a severe neg energy quirk for both)
(oxides with double internal makes sense because comp players can hit and focus it down quikly, but in normal queues with your average joe players and mechs had severe problems handling them)

PGI is listening to a couple of top tier comp players when it comes to balance, resulting in srewing over balancing for the rest of the "non-comp material" playerbase.

This isn't the only issue with balancing stuff under a certain pretext
If they balance Clans and IS mechs based on mixed games on Quickplay, of course it will generate problems when the pretext changes to clan only vs IS only in faction play.

Likewise, balancing goes completly out of the window when a full premade decides to roll 10 cheetahs and 2 direwolfs in groupqueues

Edited by Toha Heavy Industries, 19 July 2016 - 01:38 AM.


#40 xengk

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Posted 19 July 2016 - 01:53 AM

>post screenshot of x mech
>x is good
forum: booo anecdote doesn't prove anything!

>post screenshot of x mech
>x is bad
forum: OMG TOO TRUE!!! #pitchfork

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