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Do I Really Have This Much Influence On Win/loss?


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#21 Mazzyplz

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Posted 17 July 2016 - 10:36 PM

View PostYeonne Greene, on 17 July 2016 - 10:11 PM, said:


The Leaderboards are also very much down to luck of the draw. You have to play enough games where your team is potato enough to let you carry hard but not so potato that they just melt right off the bat.



i think it's even worse than that.

look at this, these are 2 games where i got 1 solo kill + 3 most damage dealt and i think i was an asset to the team on both cases.

Spoiler


however as far as i understand due to the ammount of damage i made in one, that counts toward leaderboard, while the other doesn't...

and let's not even talk about headshots..........

#22 DovisKhan

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Posted 17 July 2016 - 10:43 PM

View PostMischiefSC, on 17 July 2016 - 08:13 PM, said:

I'm at a little over 1.3 w/l. The best players are way, way better. Look at the leaderboards.

Yes. you impact the win/loss of your games. Just like everyone else does.


Leaderboards are festered with guys that have 10 games and 10 W/L ratio, come on, you can drop in a team for an hour and get that


That's by no means the same value of W/L ratio that a guy with 500 games in solo Q has


with 1.3 you fall within top ~30% of the player base, that's "above average", but not the top tier though.



But it's more htan wildly innacurete, when one guy pilots solely KDK-3, while another has a 100 mechs and goes in a different one each game in that sitting, or a guy that pilots solely Lights/Mediums/Heavies/Assaults


They aren't playing on even ground, a godlike pilot in a ****** Catapracht will have nowhere near the impact a Kodiak guy has

Edited by DovisKhan, 17 July 2016 - 10:43 PM.


#23 Bishop Steiner

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Posted 17 July 2016 - 10:47 PM

View PostMischiefSC, on 17 July 2016 - 08:13 PM, said:

I'm at a little over 1.3 w/l. The best players are way, way better. Look at the leaderboards.

Yes. you impact the win/loss of your games. Just like everyone else does.

willing ot bet a lot of the realyl good W/L ain't from PUGing, as much as teamplay, where a good team can club baby seals at will.

In true solo PUG yeah, we all matter and affect the outcome, but I've seen all to often some of the most vocal Carry Harder types able to do jack crap in a PUG match because their team was dead or useless and 1 vs 8 or more, seldom works out even for Heim or Proton.

Our individual impact is both extremely over and yet underrated in PUGlandia. And most of our stats are so skewed by dozens of artificial inflators, it's hard to read too much into a lot of them, as one is seldom comparing apples to apples. Obviously good players will trend good stats, but the nature of those stats will vary (good team might spread damage around, but KDrs get high like W/L because team stomps lesser teams, meaning simply they die and lose less, regardless, than for instance the same player when playing solo. ) even so.

It's why the only thing I really use stats for myself is to compare my own performance between chassis and such.

#24 Elizander

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Posted 17 July 2016 - 11:47 PM

It's not always the case, but some games I do feel that I was one of the people who should've done the high damage and kills while some games I can lag out and come back a winner. :3

#25 killkimno

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Posted 17 July 2016 - 11:57 PM

View PostAjerWerklWerkl, on 17 July 2016 - 07:49 PM, said:

So... I am trying to level up an SHC-PRIME, but it's uber-painful because my tier has been climbing and it's now upper T2...

With the SHC-PRIME, my W/L ratio is... 0.31 over 17 games!!! Whereas with good mechs I am more like ~1.1.

Does ONE player leveling his mech really influence the game THAT much??? In several of the losses, I am in the top 3 for match score on our losing side... but yet it's one brutal loss after another, with my team being totally uncoordinated.

Which leads me to believe that the MM is actually putting a bunch of people that it THINKS should lose together...

In contrast, when I play my best mechs (where I have ~1.1 W/L ratio), the teams are nicely matched and almost all games are really fun.

Can anyone explain what's going on?? Is it really that one player in a basic mech screws up the balance *that* much?? Thank you!


Not bad 17 match and win ratio 0.31 is still high.

My TBT 5J win ratio was ZERO . even unlock all elite skill.
and my crab win ratio 0.22 + LCT is.. 62 match 0.55 win ratio

even my assult leaderboard win ratio was 0.1

Give up matching system. that is always hopeless since close beta

#26 Yozzman

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Posted 18 July 2016 - 12:04 AM

Easy, sniping won't win matches...

Most SHC guys are just sniping in back..

#27 MrMadguy

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Posted 18 July 2016 - 12:17 AM

View PostAjerWerklWerkl, on 17 July 2016 - 07:49 PM, said:

So... I am trying to level up an SHC-PRIME, but it's uber-painful because my tier has been climbing and it's now upper T2...

With the SHC-PRIME, my W/L ratio is... 0.31 over 17 games!!! Whereas with good mechs I am more like ~1.1.

Does ONE player leveling his mech really influence the game THAT much??? In several of the losses, I am in the top 3 for match score on our losing side... but yet it's one brutal loss after another, with my team being totally uncoordinated.

Which leads me to believe that the MM is actually putting a bunch of people that it THINKS should lose together...

In contrast, when I play my best mechs (where I have ~1.1 W/L ratio), the teams are nicely matched and almost all games are really fun.

Can anyone explain what's going on?? Is it really that one player in a basic mech screws up the balance *that* much?? Thank you!

I've noticed this "leveling penalty" long time ago. I guess, it's way to convince you to pay $$$ for XP conversion.

#28 adamts01

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Posted 18 July 2016 - 12:25 AM

View PostAjerWerklWerkl, on 17 July 2016 - 07:49 PM, said:

Can anyone explain what's going on?? Is it really that one player in a basic mech screws up the balance *that* much?? Thank you!

Absolutely. Non-primetime and non-NA servers especially. During off hours there's typically 2 or 3 decent players per side. If I'm having a losing streak in my MLX or some other weak mech, I can almost always turn it around in my Timby or Warhammer. You might be the only tier 2 on your whole team, the rest being 3s and 4s. If you're in a Shadowcat and the other team's tier 2 is in a Kodiak3, you're team is getting wrecked.

#29 meteorol

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Posted 18 July 2016 - 12:33 AM

View PostMrMadguy, on 18 July 2016 - 12:17 AM, said:

I've noticed this "leveling penalty" long time ago. I guess, it's way to convince you to pay $$$ for XP conversion.


Wrap your tinfoil tighter, they can read your mind!

#30 adamts01

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Posted 18 July 2016 - 12:39 AM

View PostYozzman, on 18 July 2016 - 12:04 AM, said:

Easy, sniping won't win matches...

Most SHC guys are just sniping in back..

There are good Shadowcat snipers and bad Shadowcat snipers, just like any other mech and any other build. I've carried plenty of bad teams sniping in my Shadowcat, keeping the enemy in cover, protecting an entire flank and keeping half their team paying attention to me instead of the front. While you can't solo a team like you can in a Kodiak or Timby, you can absolutely pull more than your own weight sniping in the backfield.

#31 PhoenixFire55

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Posted 18 July 2016 - 12:49 AM

View PostAjerWerklWerkl, on 17 July 2016 - 07:49 PM, said:

With the SHC-PRIME, my W/L ratio is... 0.31 over 17 games!!! Whereas with good mechs I am more like ~1.1.


17 games is nothing. You need at least a couple hundred games to sort out all the random factors.

#32 KinLuu

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Posted 18 July 2016 - 01:02 AM

In solo-queue, this game tends to be very steamrolly. If one team has a bad start and loses one or two mechs without scoring immediate retaliation kills, most rounds escalate out of control.

Because of this, a single player performing significantly worse than the average, is a massive problem for a team. Likewise, a signifiantly stronger player massively increases the chance of winnig.

#33 MischiefSC

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Posted 18 July 2016 - 01:20 AM

View Postmeteorol, on 17 July 2016 - 10:08 PM, said:


Leaderboards are 100% useless when it comes to judging W/L ratios, because it doesn't differentiate between solo and group queue. Playing with large groups rolling over the group queue grossly inflates peoples w/ls while not being expressive for a single persons skill, at all. Looking at the leaderboard for a players w/l is pretty meaningless without knowing how much group queue he played with how many people.


I mean for people with hundreds of matches and a high win/loss.

I agree that without differentiating group/solo queue pugging it's pretty limited in value though.

#34 A Shoddy Rental Mech

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Posted 18 July 2016 - 01:33 AM

Some days the matchmaker just hates you. Being in a basic mech is just a double whammy.

#35 EvilCow

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Posted 18 July 2016 - 01:45 AM

View PostYozzman, on 18 July 2016 - 12:04 AM, said:

Easy, sniping won't win matches...

Most SHC guys are just sniping in back..


My stats with SC Prime show that it is not necessarily true:

SHADOW CAT SHC-PRIME 52 31 21 1.48 77 53 1.45 15,958 116,076 07:00:51

K/D is just 1.48, below my average, but W/L is a solid 1.48 after 7 hours and 52 games played. This means that the scat armed with 2LPL is a solid performer and able to help a team.

The one with 3 CERLL is even better:
SHADOW CAT SHC-P 46 29 16 1.81 39 20 1.95 17,638 62,086 06:07:14

Note, I pug almost exclusively.

Edited by EvilCow, 18 July 2016 - 01:48 AM.


#36 jss78

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Posted 18 July 2016 - 01:52 AM

17 matches is a very small sample. Even if your baseline chance of win is 50%, it's not outside the realm of possible that you get only a handful of wins in a 17-game sample. No need to blame yourself or even the match maker quite yet. Keep playing and the law of large numbers will be your friend Posted Image

#37 Ghogiel

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Posted 18 July 2016 - 02:49 AM

You need more games in your specific data set. But yes you have a large impact on W/L.

Like ive only got 12 games or something in lights on the leaderboards, but the w/l there is utter **** because I just hit a bad patch of pug life. the over all stats on my profile for that mech is much higher than the leaderboard with over 250 games played.

#38 KodiakGW

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Posted 18 July 2016 - 05:23 AM

OP, I feel the same way. Take for instance when I first got my Cauldron Bornes (Ebon Jaguar). I had about a .35 win to loss across three of the four, yet an even K/D and about a 300 average damage. It seemed like they were cursed. Out of frustration I emailed support to find out if I was put into some sort of penalty box. The next time I signed in, about a 3/1 W/L on the first 12 games. I did nothing different, used the same loadouts across all of them. Nothing significant was unlocked until after those 12 games.

Seems to be the same case every time I get a new mech. Only ones that didn't seem that way were the Warhammers. It's one of the big reasons why I'm not buying any more mechs with cash, unless they are a great deal (like the Kodiaks were).


#39 Mudhutwarrior

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Posted 18 July 2016 - 05:32 AM

View PostAjerWerklWerkl, on 17 July 2016 - 08:11 PM, said:

You guys aren't really answering the question I'm asking, which is: how is it possible for just ME to have such a huge influence on the games??? (Clearly, 0.31 W/L means my SHC-PRIMEs are having a HUGE effect on making my team lose.)

R31Nismoid: I guess you're just a lot better than me!

Chuck Jager: Yes, that's exactly how it feels to me...



8v8 you had some effect and could actually turn matches. Now not so much if at all. 12v12 is crap for having any impact.

#40 Telemachus -Salt Wife Salt Life-

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Posted 18 July 2016 - 05:52 AM

OP, yes, it's called carrying a game. You can't do it every time, but if you consistently play well, you will win more than lose, even in the pub queue.

An example, I was in my wolverine 6k (not an uber OP mech right now, but still very good) on canyon network, stayed on the top level the other day continuously firing 1 or 3 large lasers at whatever enemy I could find on the ramps. did 800 something damage, only got 2 kills, but I know I definitely carried that game cause the enemies were spending more time ducking my fire than anything else so my team eventually rolled them.

Now I don't have those kinds of games all the time, but when you do, you have a huge impact on winning the game. For full disclosure, I play waaay less group queue than anything else because my unit does a lot of CW.

Edit: for playing the shadow cat, go with 2 large pulse lasers, both on on the right side (arm/torso), ecm, and all the heat sinks you can fit (I think 3 or 4 more?). Being able to continuously shoot at your enemy with low burn time to keep them suppressed while you move from cover to cover is more helpful in the shadowcat than a 33 point alpha. Facetime = bad and cERLL are a terribad weapon.

http://mwo.smurfy-ne...52d89899849ed7b

^ use that, shoot as much as possible till you are close to heat cap, then keep shooting only 1 LPL till you cooldown. rinse repeat. Have fun :)

Edited by Telemachus Rheade, 18 July 2016 - 06:02 AM.






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