Help Recommend A Fast Heavy/assault
#21
Posted 18 July 2016 - 09:41 PM
#22
Posted 18 July 2016 - 10:46 PM
For me, for clans, the Executioner is a ton of fun, It basically almost as fast as a timber with more agility while masc is in effect. You use MASC, to boost acc/decell, and speed around corners, break from cover to cover.. ect. It is a lot of fun. You can run short range Boats, and long ranged builds with a few weapons. I personally love the ac20+ a bunch of SL's or my long range build, a ERPPC with dual ERLLS, and then some SRM's for closer range blasting. A classic Tanky heavy, that moves well.
Stalkers, are not to bad IS side, they are not speedy, but not slow either, they are in a good spot. Energy and missiles, outside of the super fun hero, the misery which can load up a Gauss or ac20.. IN the middle doesn't play like a heavy, but a nicely moving assault.
Victor.. Many people don't like this mech since the nerf (jump jets got hit a while back and it was a very popular pop tart) but i really don't think people give it a chance to try other play styles with it. It kinda runs builds like the EXE in some ways. A few longer ranged weapons, or a bunch of close ones. IT needs an XL to really shine IMO, and it has JJ's to help spread damage and get around. Gone are it's glory days of the poptart special, But if you play it like a mobile heavy with really tough armor, it is a darn nice mech. To me that is the way the EXE plays too. It hits like a heavy, and moves like one, but it is very tanky. ( Needs a big XL 300-350) Tanky heavy, Not assault.. play like that and you will do well.
For Fast heavies in the 100 KPH range, Dragons Ballistic builds+energy, Quickdraws missile builds+energy, and the catapult Jester Energy boat, are all great choices.. These mechs on the other hand carry loadouts like the 55 tonners, but move faster with mor armor for the most part, outside of a select few options. They all need Big XL's,, 300+ in the jesters case, up to 340, so pricey engines. Again, A tanky medium, verse a true heavy.
#23
Posted 18 July 2016 - 11:25 PM
#24
Posted 19 July 2016 - 03:06 AM
Or 5 LL, STD300, with 18 heatsinks. Very respectable, but I think better on the GHR-5P.
"slow" with a STD engine, but still creates jealous assault pilots. (Except EXE, KDK-SB, WHK perhaps, GAR, VTR, AWS-9M)
Edited by Keshav Murali, 19 July 2016 - 03:06 AM.
#25
Posted 19 July 2016 - 03:13 AM
You can try it here on the CTF-1X. It has even more accel/decel quirks than the Ilya.
CTF-1X
For Assaults, I guess Battlemaster?
Edited by Elizander, 19 July 2016 - 03:14 AM.
#26
Posted 19 July 2016 - 03:33 AM
#27
Posted 19 July 2016 - 04:45 AM
I am wanting to increasing the amount of Assault-class 'Mechs (I currently have two right now) and have my eye on the Stalker 5S, so I was wondering, for those that own that 'Mech, what do you think of it? Is it a 'Mech that I should invest in or wait and (try) to be a Clan OmniMech (which I am still 6 million C-Bills away from being to get a Clan Heavy-class, like the Timber Wolf or Mad Dog?
Which of you all have had better luck with these two Clan OmniMechs?
#28
Posted 19 July 2016 - 07:13 AM
Just kind of surprised that even with premium, I never seem to have enough Cbills.
#29
Posted 19 July 2016 - 07:14 AM
The Stalkers are really solid mechs. Slow, yes. But great hardpoints, superb tanking and great firepower. They're really XL unsafe, however.
Stalkers with STDs will not set you back as much as Timber Wolves, if money is an issue. Otherwise, I would say, your preference.
Mad Dog if you want to have fun. It is pretty squishy, but it carries more firepower than your average Atlas, if you load it up with SRMs. It's got wayyyy more guns than it has armour, but what the heck, it's not a bad mech.
#30
Posted 19 July 2016 - 07:18 AM
Keltan, on 19 July 2016 - 07:13 AM, said:
Just kind of surprised that even with premium, I never seem to have enough Cbills.
Yes. Thunderbolts with STDs are pretty cheap. And effective.
TDR-5S, 5SS, 9SE or TDR-9S instead of the 5S. I personally own a 9S, and it doesn't have them famous ERPPCs. (lol, bought it for more hardpoints)
5SS can still rock that 7MPL loadout and goes 80.4 elited, or you can switch out for 1LPL/6ML/MPL with a smaller engines. 9SE is very strong with 3LPL. 5S is good with LL. 9S has great generic energy quirks.
If you get bored of lasers, 9S/9SE can mount 2SRM6+A with 5 backup lasers. And the 9S has two ballistic hardpoints in the left arm (Their location is not great, but they add variety).
Plus, Thunderbolts are small, and a great fit into a CW drop deck. Ammo independency makes it reliable as well. No explosions, no running out of ammo.
#31
Posted 19 July 2016 - 07:21 AM
R31Nismoid, on 18 July 2016 - 12:09 AM, said:
You can get heavies 75-90km/h, TBR/EBJ or a BLKNT, WHM.... lots to pick from.
BLR-1G
That is one of my troll builds, that is oddly effective....
Also there is the Wubshee...
BNC-3M
again 70+ Kmh is nothing to ignore on an assault class mech...
#32
Posted 19 July 2016 - 08:35 AM
Metus regem, on 19 July 2016 - 07:21 AM, said:
Edited your build a tad... For heatsinks...
http://mwo.smurfy-ne...8b622f4e60ece65
Edited by Aleksandr Sergeyevich Kerensky, 19 July 2016 - 08:35 AM.
#33
#34
Posted 19 July 2016 - 01:55 PM
Keltan, on 19 July 2016 - 07:13 AM, said:
Just kind of surprised that even with premium, I never seem to have enough Cbills.
I tried piloting the Thunderbolt some time ago, but I did not find it the best 'Mech for me, so I sold it and never looked back.
#35
Posted 19 July 2016 - 02:16 PM
Great? no. But cheap.
#36
Posted 19 July 2016 - 06:47 PM
Metus regem, on 19 July 2016 - 07:21 AM, said:
Yeah there are some builds that can/will get you up there.
Like all things though, are they ideal etc.
I still love my DWF. No issues running it, always good fun running it. This one always brings the laughs for me, literally melt things in a cycle from 600m+ DWF 6LPL
#37
Posted 19 July 2016 - 07:08 PM
Current stats and cuac 5 accuracy vs uac5 accuracy is similar at 56%
Edited by UnofficialOperator, 19 July 2016 - 07:10 PM.
#38
Posted 19 July 2016 - 07:52 PM
Put the Dire at 400 m and farther, and it will DESTROY mechs. It's just poor at close range.
Yes, the DWF is focused more, because a meta DWF (5UAC5/3UAC5 2UAC10/Gauss LPL) can remove a side torso outright for ANY mech (and death for IS XL mechs) in 5 seconds.
Essentially, maintain your distance, make those AC shots count.
Edited by Keshav Murali, 19 July 2016 - 07:53 PM.
#39
Posted 19 July 2016 - 09:22 PM
#40
Posted 20 July 2016 - 07:39 PM
I'm thinking is it a playstyle issue? For IS assaults, I pretty much just commit and push. Do piloting Clan mechs involve a lot more poking?
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