Place Your Bets (Winner And Continuation)
#61
Posted 21 July 2016 - 10:05 AM
They usually nerf Clan mechs two weeks after they launch anyway.
#63
Posted 21 July 2016 - 12:11 PM
Bud Crue, on 18 July 2016 - 03:42 PM, said:
Cathy...that was perfect. Even if my RNG doesn't pick you for one of the 5 winners, that post wins. When this is all over, please remind me that you get a mech pack.
Well thank you but please don't send, I did it for the hell of it, for the fun, and I honestly don't think i'll be around much longer, so please, pick someone that will get enjoyment out of your Generosity
#64
Posted 21 July 2016 - 12:16 PM
Cathy, on 21 July 2016 - 12:11 PM, said:
Will do. Though lets cross that bridge when we get to it. Who knows maybe everything has achieved PGI nirvana, and no mechs will ever be nerfed ever again...
...snort.
#65
Posted 04 August 2016 - 11:06 AM
#66
Posted 04 August 2016 - 12:19 PM
HBK IIC (the base variant)- increase uAC 10 jam chance (since KDK-3 OP, gotta nerf half bear)
ACH prime- negative heat dissapation quirk since cheeto OP right?
HBK 4SP - nerf structure quirk
Edited by RickWildstar, 04 August 2016 - 12:28 PM.
#67
Posted 05 August 2016 - 09:55 AM
Bud Crue, on 18 July 2016 - 06:22 AM, said:
So place your bets! I mean, give me your guesses.
Those are my guesses. Yours?
According to my calculations:
Locusts lose agility
AC gets a nerf swipe to the hands,
35 tonners lose some agility/structure...if i can claim a whole weight class. Or am i too greedy?
#68
Posted 05 August 2016 - 10:18 AM
InspectorG, on 05 August 2016 - 09:55 AM, said:
According to my calculations:
Locusts lose agility
AC gets a nerf swipe to the hands,
35 tonners lose some agility/structure...if i can claim a whole weight class. Or am i too greedy?
I like where your head is at but, yup, too greedy. Three specific variants to qualify.
#70
Posted 07 August 2016 - 05:33 AM
spider 5k
arctic cheetah a
#71
Posted 07 August 2016 - 07:07 AM
Shadowhawk 2h
Blackjack 1
#72
Posted 18 October 2016 - 03:11 AM
#73
Posted 18 October 2016 - 03:51 AM
#74
Posted 18 October 2016 - 03:56 AM
Nerf to CN9-D (LBX-Quirks are too stronk)
Nerf to KDK-3 (One can hope )
Edited by Zieten, 24 October 2016 - 12:31 AM.
#75
Posted 18 October 2016 - 04:17 AM
JM6-A (long range AC20 on the missile variant, can't have that much fun)
BJ-1DC (because we can't have nice things in general and someone's gotto pay)
Edited by Duke Nedo, 18 October 2016 - 04:18 AM.
#76
Posted 18 October 2016 - 04:51 AM
MAD-3R will lose its last ballistic quirk to fully complete its neutering
MLX-D because frankly reducing its uac jam chance made it a juggernaut of destruction.
#77
Posted 18 October 2016 - 08:41 AM
Already whacked
My guesses
Warhammer 6R
Cicada 3m
Kingcrab 000B
Nerf bat cheat sheet : http://mwomercs.com/...s-the-nerf-bat/
Any bets on clan mechs are sucker bets
#78
Posted 18 October 2016 - 10:48 AM
#80
Posted 18 October 2016 - 10:52 AM
Bud Crue, on 18 October 2016 - 10:51 AM, said:
Well of course they're going to nerf the Urbanmech, but I still need your variants if you want a chance to win.
Fine. R60L. Because that's my favorite one and I know they are going to break it. For reasons and stuff.
Edited by Mole, 18 October 2016 - 10:52 AM.
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