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Why Cant Bog Have More Color And Light?


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#21 XX Sulla XX

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Posted 18 July 2016 - 04:01 PM

By the way a lot of this is just how the are color grading the game. They seem to be thinking war hey muted colors.



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Also people have been asking for more color for years. For example. http://mwomercs.com/...tle-more-color/

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#22 Revis Volek

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Posted 18 July 2016 - 04:02 PM

View PostXX Sulla XX, on 18 July 2016 - 03:59 PM, said:

By the way a lot of this is just how the are color grading the game. They seem to be thinking war hey muted colors.



Posted Image\

Posted Image




Filters, can we get MWO colored glasses? everything would be Mono Chrome like old word Processors?

#23 Y E O N N E

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Posted 18 July 2016 - 04:05 PM

View PostRevis Volek, on 18 July 2016 - 03:51 PM, said:




Again, so because a BOG is Green the Whole planets Sky, rocks, and water are also Green?

Even if said bog is mainly green, the water, the sky, the composition of the planet. And why are we stuck with colors of earth plants? Why not some orange plants life? Or something even more radical to make it feel like im not walking around on a bog in Mississippi?


Ever heard the diffusion of light? What do you think happens when all the foliage is green and densely packed? Green light is reflected everywhere and diffused by particulates in the air, making things that aren't green...look green.

And if it looks like a bog in Mississippi, then that only furthers my case that they got it right.

Finally, there is as much reason to believe alien flora would look like terrestrial specimens as there is to believe otherwise. I have no problems with Bog the way it is. They can always make another, more colorful jungle map.

#24 Revis Volek

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Posted 18 July 2016 - 04:12 PM

View PostYeonne Greene, on 18 July 2016 - 04:05 PM, said:


Ever heard the diffusion of light? What do you think happens when all the foliage is green and densely packed? Green light is reflected everywhere and diffused by particulates in the air, making things that aren't green...look green.

And if it looks like a bog in Mississippi, then that only furthers my case that they got it right.

Finally, there is as much reason to believe alien flora would look like terrestrial specimens as there is to believe otherwise. I have no problems with Bog the way it is. They can always make another, more colorful jungle map.



We arent playing Backyard Mechwarrior, we are suppose to be on an Alien PLANET.


I have not really ever had that feeling in this game other then Grim Portico. I'm well aware of light diffusion and how things are in the universe and nature


I see now im just talking with someone who has the imagination of a gnat.

#25 LordNothing

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Posted 18 July 2016 - 04:15 PM

i almost habitually tap my h key when bog comes around, frankly its the only way it can be played. i hope the upgrade fixes this. but go easy on the haze. its really terrible in forest colony at certain times of day.

#26 XX Sulla XX

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Posted 18 July 2016 - 04:15 PM

View PostYeonne Greene, on 18 July 2016 - 04:05 PM, said:


Ever heard the diffusion of light? What do you think happens when all the foliage is green and densely packed? Green light is reflected everywhere and diffused by particulates in the air, making things that aren't green...look green.

And if it looks like a bog in Mississippi, then that only furthers my case that they got it right.

Finally, there is as much reason to believe alien flora would look like terrestrial specimens as there is to believe otherwise. I have no problems with Bog the way it is. They can always make another, more colorful jungle map.

You are making the wrong argument. The look is 100% just a choice on how they want the game to look. If you argument is I want it to be green and brown and murky because I like it great. But there is no rule of light or nature or color that means the maps need to look the way it does.

#27 Y E O N N E

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Posted 18 July 2016 - 04:25 PM

View PostRevis Volek, on 18 July 2016 - 04:12 PM, said:



We arent playing Backyard Mechwarrior, we are suppose to be on an Alien PLANET.


I have not really ever had that feeling in this game other then Grim Portico. I'm well aware of light diffusion and how things are in the universe and nature


I see now im just talking with someone who has the imagination of a gnat.


For the record, you were the one asking why the sky and such would be green (rhetorically, I presume in hindsight), I was just providing the explanation. It is also extremely likely that I have a stronger imagination than you do, but it's not like this is a discussion that can reveal any of that information about either of us.

What you want is for PGI to turn Viridian Bog into Pandora. Well, Bucky, they didn't make Pandora, they made a Viridian Bog. Its current color palette fits its name within tolerances and it's the map they wanted to make. Is it sort of samey with all the other terrestrial-inspired maps? Sure. But I like it for what it is, and its existence doesn't preclude the creation of a more colorful map.

View PostXX Sulla XX, on 18 July 2016 - 04:15 PM, said:

You are making the wrong argument. The look is 100% just a choice on how they want the game to look. If you argument is I want it to be green and brown and murky because I like it great. But there is no rule of light or nature or color that means the maps need to look the way it does.


I am only making that argument because Revis attempted to point out that dense, green foliage wouldn't have an effect on the appearance of the sky, etc., when it most certainly would. My official stance is exactly as you state: that's what PGI wanted to make. They wanted to make a green, marshy map and they did. You guys are trying to get them to change it into something else. Why? Just ask them to make a colorful jungle next time they want to make a map with dense foliage.

#28 XX Sulla XX

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Posted 18 July 2016 - 04:31 PM

View PostYeonne Greene, on 18 July 2016 - 04:25 PM, said:


For the record, you were the one asking why the sky and such would be green (rhetorically, I presume in hindsight), I was just providing the explanation. It is also extremely likely that I have a stronger imagination than you do, but it's not like this is a discussion that can reveal any of that information about either of us.

What you want is for PGI to turn Viridian Bog into Pandora. Well, Bucky, they didn't make Pandora, they made a Viridian Bog. Its current color palette fits its name within tolerances and it's the map they wanted to make. Is it sort of samey with all the other terrestrial-inspired maps? Sure. But I like it for what it is, and its existence doesn't preclude the creation of a more colorful map.



I am only making that argument because Revis attempted to point out that dense, green foliage wouldn't have an effect on the appearance of the sky, etc., when it most certainly would. My official stance is exactly as you state: that's what PGI wanted to make. They wanted to make a green, marshy map and they did. You guys are trying to get them to change it into something else. Why? Just ask them to make a colorful jungle next time they want to make a map with dense foliage.

Its more that I want them to change the general coloring philosophy and map design philosophy. The maps unlike the mechs have unlimited options for them. They could be a mix or colorful and bright and muted and drab really give the feeling you are going to different planets etc.

Edited by XX Sulla XX, 18 July 2016 - 04:55 PM.


#29 Tina Benoit

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Posted 18 July 2016 - 04:42 PM

The Bog has a complimentary colour of the greens which is the vibrant orange carapace located in the center of the map. In fact the inner shell of it is iridescent like abalone (mother of pearl). Note that the Umbrella Lilies in the lower basin are a bright yellow too.

We're constantly working on maps, either a redux or creating new ones, if you think about it we currently have about 3 different city maps being, River City, Frozen City and Crimson Strait, all of which look very different from one another in terms of building architecture, colours and textures as well.
Same thing goes for hot volcanic maps, we currently have 3(Terra, Vitric, Caustic), each different from one another in appearances and colours.
As for forests, we've got Forest Colony and it's sister map Emerald Taiga and then their little bog cousin, the Viridian Bog.

View PostXX Sulla XX, on 18 July 2016 - 02:59 PM, said:

Posted Image

This forest map image you linked is very beautiful too but it also keeps to the theme of being a purely Blue Forest.

#30 XX Sulla XX

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Posted 18 July 2016 - 05:05 PM

View PostTina Benoit, on 18 July 2016 - 04:42 PM, said:

The Bog has a complimentary colour of the greens which is the vibrant orange carapace located in the center of the map. In fact the inner shell of it is iridescent like abalone (mother of pearl). Note that the Umbrella Lilies in the lower basin are a bright yellow too.

We're constantly working on maps, either a redux or creating new ones, if you think about it we currently have about 3 different city maps being, River City, Frozen City and Crimson Strait, all of which look very different from one another in terms of building architecture, colours and textures as well.
Same thing goes for hot volcanic maps, we currently have 3(Terra, Vitric, Caustic), each different from one another in appearances and colours.
As for forests, we've got Forest Colony and it's sister map Emerald Taiga and then their little bog cousin, the Viridian Bog.


This forest map image you linked is very beautiful too but it also keeps to the theme of being a purely Blue Forest.

Sure a huge part of the problems are the filters you guys are using to mute everything. Lots of the maps have a good amount of color before all of the filtering etc is added.

Oh and I do understand about colors etc having worked as a professional illustrator and having a background in fine art and design etc. I am not making unreasonable suggestions based on ignorance. http://pwlawrence.com/wordpress/

Also dont get me wrong I am not saying everything is terrible and I hate you guys haha :) I am just saying I would love for the game to be bright, sharper and more colorful at least on some maps.

#31 Zoeff

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Posted 18 July 2016 - 05:11 PM

I've heard similar complaints about BF3's blue color filter back when I played that, and I could see what they mean when I look for it but I don't really see or notice it much when just playing normally. The same thing happens with monitors for me, I recently got a new one that has a slight green tint compared to the last one but for example this white entry field that I'm typing on right now it just looks white to me even though it must be the same green tint. It feels like I can unfilter these thins in my brain more easily than others maybe? o.O

EDIT: And yeah, I've got some practical knowledge myself when it comes to colors and grading. I've done some amateur photography and made my own prints and have been very critical of my own color balancing heh. :D

Edited by Zoeff, 18 July 2016 - 05:13 PM.


#32 DAYLEET

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Posted 18 July 2016 - 05:40 PM

I like the "new and improved" Tina, keep it up!

Edited by DAYLEET, 18 July 2016 - 05:41 PM.


#33 Bishop Steiner

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Posted 18 July 2016 - 05:42 PM

View PostFupDup, on 18 July 2016 - 03:25 PM, said:

In the grim darkness of the 31st century, these is only greyscale.

well, there used to be some pretty awesome PredatorVision.

#34 FupDup

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Posted 18 July 2016 - 05:50 PM

View PostBishop Steiner, on 18 July 2016 - 05:42 PM, said:

well, there used to be some pretty awesome PredatorVision.

As cool as it was, it turned things into a sniping gallery and every map basically became blue all the time...



...A pity.

#35 DAYLEET

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Posted 18 July 2016 - 06:05 PM

View PostFupDup, on 18 July 2016 - 05:50 PM, said:

every map basically became blue all the time...

and when i see a blue map i want it painted black, no colors anymore i want them to turn black.

#36 ice trey

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Posted 18 July 2016 - 07:16 PM

I admit, I also want some high-vis maps. They don't have to be super long ranged, but most maps are so drab and foggy that every mech past 100 meters appears mottled brownish-grey, if you can even see it against the background. That's without newbie green, even.

That said, I think that in order to get players buying paint, the default color should be reset to neon orange or hot pink.

Edited by ice trey, 18 July 2016 - 07:17 PM.


#37 Moldur

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Posted 18 July 2016 - 07:21 PM

Well.. I mean........

Its name is Viridian bog.


Viridian

Posted Image

Bog

Edited by Moldur, 18 July 2016 - 07:22 PM.


#38 Narcissistic Martyr

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Posted 18 July 2016 - 08:16 PM

View PostBilbo, on 18 July 2016 - 03:22 PM, said:

Tis pretty. I'll give you that. I'm more excited about the claim that my Atlas might be able to actually walk up the various and sundry stairs scattered about the map though.



If you like that kind of thing play subnautica. It's both gorgeous and the single most relaxing game I've ever played.

View Postice trey, on 18 July 2016 - 07:16 PM, said:

I admit, I also want some high-vis maps. They don't have to be super long ranged, but most maps are so drab and foggy that every mech past 100 meters appears mottled brownish-grey, if you can even see it against the background. That's without newbie green, even.

That said, I think that in order to get players buying paint, the default color should be reset to neon orange or hot pink.


You mean I won't have to paint all my new mechs anymore? All right!

Edited by Narcissistic Martyr, 18 July 2016 - 08:17 PM.


#39 Tarogato

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Posted 18 July 2016 - 08:18 PM

View Postice trey, on 18 July 2016 - 07:16 PM, said:

I admit, I also want some high-vis maps. They don't have to be super long ranged, but most maps are so drab and foggy that every mech past 100 meters appears mottled brownish-grey, if you can even see it against the background. That's without newbie green, even.

That said, I think that in order to get players buying paint, the default color should be reset to neon orange or hot pink.


The problem is... realistic lighting is... hard. Environments in most games look like utter poop at long distance, and fog adds an incredible and believable amount of depth to them. Take for instance this shot from Uncharted 4:

Posted Image


There's so much in there to remind you that you're looking at a game. I can almost breathe the polygons in the atmosphere. (I mean, they're pretty small polygons, it's still pretty impressive graphics, especially for console)

But add in some fog and diffuse the lighting and voilà

Posted Image


shjt's dope, yo. Lets you save on resources by not having to render such incredible details at long range since the fog means you can't see those details anyways. Even better if you *do* have the resources to spare, which Uncharted 4 almost manages. But it's even more effective for a game like MWO whose maps are incredibly lacking in believable detail and scale - add in some fog, and it helps suspend your belief a little more and it just objectively looks cool and sometimes mysterious.

But people gotta whine because they want everything handed to them - they don't like fog hiding the enemy from them, they don't want to have to think ahead of time about where mechs could be in the darkness, they want perfect visibility. Might as well just leave maps in the greybox stage and some people would probably be happy...


Oh, and I forgot to mention... "every mech past 100 meters appears mottled brownish-grey" because of some shoddy texture work where mechs aren't reflecting environmental light as well as they could. Today's patch will start to address this issue and we'll be getting closer to something like this:

Posted Image

Posted Image

(lol sorry for spamming your inbox with edits, bloody typos... )

Edited by Tarogato, 18 July 2016 - 08:30 PM.


#40 Moonlight Grimoire

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Posted 18 July 2016 - 09:10 PM

I do agree we need a more vibrant filter for our maps, the dulling of colors is kind of sad, I wish also that the walls of new Bog had glowing flora and biota, would be cool to spot a mech by seeing it's silhouette block out the light off of a wall, or the light from the glowing flora and biota reflecting off of the mech. I really do like the changes to bog over all, but, there is something to be said about how muted colors seem to be in MWO which is really sad to me. I like vibrant colors in my surroundings even if I paint my mechs grey, blue, and a bright grey.

As it is, I do like the direction that bog was taken in, I just hope to see it more often. I also would like to know what maps qualify as each category by PGI's internal tagging that Tina alluded to. Would be cool to see what type of map they might do next. I mean we all have our preferences, but, an even split in both quick play and faction play for types of maps would be nice.





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