I believe it is a design choice of the map designer.
I am not in game development, but have worked with developers as game publisher.
Designer often follow colour theory when choosing a colour scheme.
Analogous colour scheme are chosen when the designer dont want the map to draw attention away from the focal object (ie: player mechs). This is why you see many of the map in MWO uses drab colours (green on brown, grey on purple, yellow on brown, white on grey, etcs) to make mechs pop out. Single player shooter also does this to make enemy standout (Far cry's enemy wearing red in jungle background, white combine soldier in half life 2's grey urban backdrop)
Focal point in the map often have a more catching colour (together with landmark) to draw players to it. The green lake and white base in grim among the grey, yellow highlighted platform area on mining, bright orange center in terra, etc.
So far we have maybe 3 alien looking map; vitric, hellbore and grim, from combination of colours and geometries.
Why Cant Bog Have More Color And Light?
Started by XX Sulla XX, Jul 18 2016 02:59 PM
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