

Supply Cache = Cheap Premium Time
#1
Posted 19 July 2016 - 02:34 AM
Don't look a gift horse in the mouth guys.
#2
Posted 19 July 2016 - 02:43 AM
I'm not running out to buy keys after this patch. I'm going to sit back and see how this whole system plays out. I'm not going to dedicate MC (no matter how small) to unlocking Flamers and MGs. Not to mention that color, camos, and decals aren't implemented into the system yet. So, mostly unlocking equipment I can buy for C-Bills seems a bit of a waste to me.
Once I see how people's luck seems to be panning out, then I'll maybe set aside some MC for a few keys.
#3
Posted 19 July 2016 - 02:47 AM
#4
Posted 19 July 2016 - 02:47 AM

Edited by Zoeff, 19 July 2016 - 02:48 AM.
#5
Posted 19 July 2016 - 05:20 AM
#6
Posted 19 July 2016 - 05:38 AM
#7
Posted 19 July 2016 - 05:38 AM
#8
Posted 19 July 2016 - 05:47 AM
Zoeff, on 19 July 2016 - 02:47 AM, said:

Yeah, I am pretty sure I will just sell them too. Fortunately the keys are pretty cheap, so if there is something really interesting, it won't cost much to try for it.
#9
Posted 19 July 2016 - 05:54 AM
Grimm Peaper, on 19 July 2016 - 02:34 AM, said:
Don't look a gift horse in the mouth guys.
So you make a statement about the mean (<- google if required) of a random variable without knowing the probabilty?
Do you think that noone at PGI had the idea of roughly calculating "$-value times probablity" to check if the drop rates will benefit or kill their business?
How do you know it has "gift"-like high probablity? Wishful thinking? Inability to conceive probabilities beyond 50:50?
People like you will bring PGI very, very much money

Edited by Paigan, 19 July 2016 - 05:55 AM.
#10
Posted 19 July 2016 - 05:58 AM

#12
Posted 19 July 2016 - 06:26 AM
Agent1190, on 19 July 2016 - 05:38 AM, said:
Well depends on how you define Reward. If you are really lucky finding a crate with a mechbay spending money on a key and get any other of the 7 remaining items, like a flamer, i wouldnt consider this rewarding.
#13
Posted 19 July 2016 - 06:26 AM
MeiSooHaityu, on 19 July 2016 - 02:43 AM, said:
Once I see how people's luck seems to be panning out, then I'll maybe set aside some MC for a few keys.
Completely agree. I see nothing in the posts of Supply Cache that say there is a equal chance to get any particular item.
"Each Supply Cache can be inspected before opening to see what is contained within. Players will then have the ability to purchase a Supply Cache Key using MC to unlock the Supply Cache. Once a Supply Cache has been unlocked, a random selection of the Supply Cache contents will be awarded to the player; the rest of the items are destroyed. Alternatively, unopened Supply Caches can instead be sold off for C-Bills."
So if there is a Mech, some MC and a Flamer...is it a 33% chance of each when you open the cache or is there some other formula for determining what the player actually receives?
Edited by SilentScreamer, 19 July 2016 - 10:48 AM.
#14
Posted 19 July 2016 - 06:35 AM
Yellonet, on 19 July 2016 - 06:16 AM, said:

That's actually a pretty damned good tinfoil theory.
And something I'd probably do if I were to do any kind of event on a gacha system that I was running.
"HELLO PLAYERS! LOOK AT THIS GUY'S DROP FROM GACHA! TRY IT NOW!"
#16
Posted 19 July 2016 - 07:01 AM
El Bandito, on 19 July 2016 - 06:41 AM, said:
Of course. You think I'm stupid? I am banking on the "release prize inflation".
Problem for me is that the prizes in release contain a lot of C-Bill items. There are a few MC items, but things Like camos, colors, and decals are to be added to the crates at a later date.
I mean I suppose I could try the system now, but I think I might want to wait till the additional MC items are added.
Either way, most likely the winnings will consist of C-Bill purchasable weapons, engines, etc...
That's why I would like to wait and see how well other people do first

Edited by MeiSooHaityu, 19 July 2016 - 07:03 AM.
#17
Posted 19 July 2016 - 07:11 AM
Viva Las Vegas ......
Edited by illudium Q 36, 19 July 2016 - 07:12 AM.
#18
Posted 19 July 2016 - 08:37 AM
Zoeff, on 19 July 2016 - 02:47 AM, said:

Just a polite and friendly reminder. This sounds like an opinion, something guys with green names should avoid having. It never ends well.
#19
Posted 19 July 2016 - 08:39 AM
illudium Q 36, on 19 July 2016 - 07:11 AM, said:
Viva Las Vegas ......
I've been going to the wrong pools in Vegas apparently...
Anyways, on topic, I'll likely try it a little bit at the start, or at least until my MC hits a multiple of 300.
If I get one with a mech inside, I'll likely roll with it from time to time. 6 cents is literally less than I can find in my couch or my change that I don't keep after getting a $2 coffee. For a mech I'll take that chance fairly often.
Then again, I'm already a whale so...
#20
Posted 19 July 2016 - 08:51 AM
That way if you pull a bunk supply crate or one where the majority of goods are something you can care less about you can just flat out pass and cash them in for 50k.
I know that things like the mechs and premium time are going to be rarer pulls, but I'm curious to see what the odds are when you have them in the line up.
I.E. Is the "rarity" part just their chance to get put in a crate to begin with? Or is it during the "roll" when you decide to open the crate?
If its rare through "assignment" rather then the "roll," then it might be a worthwhile system as you at least have an equal chance of pulling the rare item when it does spawn in a crate. And if you get lucky and pull a crate that has multiple "rare" items, you at least know its equal odds to get them.
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