Basic Decal Review
#21
Posted 19 July 2016 - 02:34 PM
#22
Posted 19 July 2016 - 02:45 PM
Mechwarrior1441491, on 19 July 2016 - 12:02 PM, said:
-Visible sizing information/dimensions on the side so we can make multiple logos the same size on different parts of the mech OR some form of copy feature for the next decal slot.
-A shade slider for the decals that can't have their colour changed. I find them too bright. A shader will help them fit with the camo on a mech and not look so artificial.
Disagree with 1st statement, what if im a Merc and want to show all the houses i have worked for, for example. There are other reasons to have more than one house logo too id imagine, besides PGI makes more money by not stopping it
2nd point i agree with, how about a copy/duplicate option, simply makes an exact copy you can use a second time of the same image.
Agree with point 3, also the ability to change the wear on them so they dont have to look brand new, yes some may think it defeats the purpose of having them but no all my IS mechs look new, i.e. my Misery looks beaten up already.
patataman, on 19 July 2016 - 01:29 PM, said:
Why not? Maybe i want to have the kurita logo to show my faction and several smaller davion logos as a kill counter.
Edited by Ace Selin, 19 July 2016 - 02:46 PM.
#23
Posted 19 July 2016 - 04:13 PM
0bsidion, on 19 July 2016 - 01:35 PM, said:
At most it'll be 5 kill counters and 1 logo for your faction.
The typical logo count for BattleMechs in BT is 4. typically two on the torso, two on the legs.
#24
Posted 19 July 2016 - 04:17 PM
StaggerCheck, on 19 July 2016 - 02:34 PM, said:
WT's decals barely do anything right. the Roundels are so faded that if you try to cover up pre existing ones (which is obviously what you would do since every plane already has them on) you see a lot of the previous roundle showing through.
Then nearly all the decals are incorrect colours and some of them even have outlines for no reason.
However what I wish in both games is a bar to change how much decal/ weathering it has.
#25
Posted 19 July 2016 - 04:41 PM
#26
Posted 19 July 2016 - 04:52 PM
#27
Posted 19 July 2016 - 05:23 PM
StaggerCheck, on 19 July 2016 - 02:34 PM, said:
yes they look to comic like.
they need the black outlines removed. That kinda kills the idea of planes overlapping each other to create new symbols, especially when they need to be a composition of multiples to create a new one.
they need some more effects, like withered, or a transparecy setting making them look more washed out/pale
Edited by Lily from animove, 19 July 2016 - 05:25 PM.
#28
Posted 19 July 2016 - 05:32 PM
#29
Posted 19 July 2016 - 05:46 PM
I reaaaaaaaally wish they didn't include the faces though. Just so stupid.
#30
Posted 19 July 2016 - 06:05 PM
Czarr, on 19 July 2016 - 04:52 PM, said:
I am still updating so cant check. But if Wolf's Dragoon's isn't there either, it must mean those are the extra premium class of decals they didn't add yet that was mentioned. Extra premium or some word like that they used. Sounded like there are a bunch of them and really expensive or hard to get.
Edited by Johnny Z, 19 July 2016 - 06:06 PM.
#31
Posted 19 July 2016 - 06:27 PM
#32
Posted 19 July 2016 - 09:03 PM
Johnny Z, on 19 July 2016 - 06:05 PM, said:
odds are they will only be pricey. Hard to get, doesn't fit in with their game model. Having to be Loyalist for access to faction content doesn't seem like it will be a thing. Not very optimistic.
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