Snazzy Dragon, on 19 July 2016 - 01:22 PM, said:
Yea... not like the Xl 400 had anything to do with it... hah... haha... hah...
Atlas D:
ACCELERATION RATE: 35.00 %
DECELERATION RATE: 35.00 %
TURN RATE: 25.00 %
TORSO TURN RATE (YAW): 40.00 %
TORSO TURN ANGLE (YAW): 15.00
Kodiak:
Between 0% (arguably the worst variants here...) to...
ACCELERATION RATE: 15.00 %
DECELERATION RATE: 15.00 %
TURN RATE: 10.00 %
TORSO TURN RATE (YAW): 25.00 %
STRUCTURE BONUS (CT): 15.00
Result?....
Kodiak:
Pitch Speed
Torso: 46 [Deg./S.]
Arms: 185 [Deg./S.]
Yaw Speed
Torso: 86 [Deg./S.]
Arms: 185 [Deg.S.]
Atlas:
Pitch Speed
Torso: 43 [Deg./S.]
Arms: 170 [Deg.S]
Yaw Speed
Torso: 104 [Deg./S.]
Arms: 170 [Deg./S.]
Problem?... Despite a regular atlas having 40 ratings lower max (excluding boars head) over the Kodiaks normal Engine rating of 400. The Atlas is far more agile on the Yaw while slowly bellow on the Pitch (arguably less important).
Boars head in question?
Well...
Pitch Speed
Torso: 45 [Deg./S.]
Arms: 180 [Deg./S.]
Yaw
Torso: 112 [Deg./S.]
Arms: 180 [Deg./S.]
Far superior over the Kodiak... the pitch speed being slightly slower
Now... my problem isn't that "omg, something is better then the kodiak at this specific point!..."
My problem is that the Kodiaks MAIN advantage throughout BattleTech, in the previous MechWarrior titles, the MechCommander, the journals the everything. Was that it was one of the most agile assaults out there (especially the Kodiak 2 due to Jumpjets) and one of the fastest- basically the fastest 100 tonner out there.
This 'Mech, compared to the Sluggishly slow Atlas famous for being slow but sturdy. Which already beats the Kodiak by a landslide in armour in MW: O and somehow (For free?) has the maximum armour of a 125 tonner 'Mech despite being a 100 tonner. It also can be more maneuverable then the Kodiak...
What's next. Give the Locust a -100 kph speed quirk so that the KitFox can out run it?
Or maybe make the Black Knight a penalty heat for using any energy weapons so that this energy boat 'mech can not out do the lasers of that of a Mad Dog or Catapult.
What made the Kodiak so maneuverable and fast was it's 400 rating engine. When you drop the engine size by any margin you suddenly become the most sluggish 100 tonner out there. The Direwolf being the closest to your agility while the king crab and atlas scoffs at the Kodiak.
I have no problem with balance in MechWarrior Online. But if any advantage should be to the Kodiak. It should be speed and maneuverability. Atlas already rocks with armour and to be honest I prefer it for brawling due to the smaller CT. (regardless of saying "you need to torso twist" or not. When weapons like LBX's and SRM's at range have 100% hits to my CT with no other hits to my Side torsos or when LRM's from the side/ rear hit my front CT the most I think there's a problem)
Also to be more honest the ones that got nerfed the mosts is the Kodiak 1 and 5... when did you ever hear those were the OP ones? Tell me when a Kodiak with 11 lasers and a single ballistic hurt you that badly or a Kodiak 1.
Kodiak 3 was the only one that I ever heard being complained about and tbh I would just be happy if they made it have a buff to pitch (since it is an Anti aircraft 'Mech after all) while having reduced yaw while maintaining the agility (just not the range?)
EDIT: Agility such as torso twist speed and stuff does not only depend on the stats of the 'Mech such as quirks but also the size of the engine, Bigger engine = more agile 'Mech.
Had to edit this in as not many people know that.
It's really obvious on the Urbanmech which normalyl has a torso speed slower then most assault 'mechs meanwhile with a much larger engine it starts to turn quite quickly.
Edited by Nightshade24, 22 July 2016 - 03:06 PM.