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R.i.p Locust And Dakka Bear And The Game


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#21 Balthzar Hazen

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Posted 20 July 2016 - 07:18 AM

View PostRejarial Galatan, on 19 July 2016 - 08:15 PM, said:

what has me pissed off is the fact that Paul and Russ have some idiotic belief that the Inner Sphere mechs must be equal to the Clan mechs, which is sickening. If you know your Battle Tech well, you know that Clan tech is as CLOSE to Star League tech as you can get w/out actually HAVING Star League tech. Clan tech is MEANT to be SUPERIOR to IS tech. Its that effing simple. I hate, absolutely HATE the fact that the IS mechs have quirks they do not have in canon and lore. Why do they need 50% extra structure and armor? They dont. As a Clan player, I would LOVE to wade 12 Clan Mechs into an IS team of 24. At least then, it would be true to what Battle Tech really is. I would by the way ONLY accept such odds IF and ONLY IF things were set back to proper values as quoted in every tech manual out there. .


if its not balanced no one will play or BUY IS mechs. GET OVER IT

#22 ScrapIron Prime

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Posted 20 July 2016 - 07:18 AM

This just in... Locusts are still shredding things and are damn hard to hit. Even my Marauder 3R is still a viable killing machine.

Might I suggest playing 10 or 15 drops under the new patch before raging about it?

Edited by ScrapIron Prime, 20 July 2016 - 07:19 AM.


#23 DAEDALOS513

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Posted 20 July 2016 - 07:26 AM

View PostScrapIron Prime, on 20 July 2016 - 07:18 AM, said:

This just in... Locusts are still shredding things and are damn hard to hit. Even my Marauder 3R is still a viable killing machine.

Might I suggest playing 10 or 15 drops under the new patch before raging about it?

Agreed, but even when you hit it it's still a beast... I nailed a locust solidly three times with my 42 alpha build (within optimal range) and it barely felt it.. it spreads damage very well.

Edited by DAEDALOS513, 20 July 2016 - 07:27 AM.


#24 Mister Bob Dobalina

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Posted 20 July 2016 - 07:41 AM

View PostScrapIron Prime, on 20 July 2016 - 07:18 AM, said:

This just in... Locusts are still shredding things and are damn hard to hit. Even my Marauder 3R is still a viable killing machine.

Might I suggest playing 10 or 15 drops under the new patch before raging about it?


To be honest, I was afraid that my favorite dual LBX10 Marauder would be nerfed so much I would not be able to use it anymore but luckily I was so far "disappointed" on that one. And since I ride the Locust in 2 variants that have not if only marginally affected I am keeping to that one as well. The rescaling of the Wolfhound affected me way more and my stats in that one are a third down since the that patch.

#25 CapnKirk13

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Posted 21 July 2016 - 06:27 AM

View PostIronwithin, on 19 July 2016 - 08:22 PM, said:

Look guys... new toys are largely untested and can therefore be OP or a flop, that's why they later get nerfs or buffs, you know, when some actual playtesting has been done by all of us. If you cannot wrap your head around this, stop spending money on new shinies and wait until the shine wore off and things settled down.

I haven't spent money on this game, except for gifts, in about a year. My point is my mechs get nerfed periodically, with no reason given usually, and it seems to happen about the same time they roll out new "shinies".

#26 Rejarial Galatan

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Posted 21 July 2016 - 07:34 PM

jesus jumping christ. I run the KDK3 with QUAD CUAC10s. used to be able to fire for FAR FAR longer before the mech boils over. now? 2-3 salvos and the mechs gone to S H IT. what in the name of god is with the sudden melting DIAMONDS level heat?

View PostBalthzar Hazen, on 20 July 2016 - 07:18 AM, said:


if its not balanced no one will play or BUY IS mechs. GET OVER IT


excuse me little one. I have probably played, read and watched this franchise longer than you have been alive. Russ and Paul have ZERO clue about the franchise and are doing major damage to it. I will NOT get over butchery of something that USED to be glorious because of its uniqueness. Not now. Not ever. This game has become Call of Duty with mechs. I can balance this game for you in an instant with Clan tech regaining its lore certified superiority over the IS tech. The only ones who are happy to see the clans get butchered by PGI are the IS Call of Duty Fan Bois.
MATCH: ASSAULT
MAP: River City.
IS FORCES: 24 Mechs.
CLAN FORCES: 12 Mechs.

BALANCE ACHIEVED.

Edited by Rejarial Galatan, 21 July 2016 - 08:20 PM.


#27 MadGav

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Posted 21 July 2016 - 08:14 PM

The quad UAC10 Bear is my goto machine and since the patch all I've had to be is a bit lighter on the trigger, still getting 600+ damage on most outings and as for the movement nerf it's still lighter on its feet than my Highlander thats for sure.
Nerf, buff, nerf, buff just seems to be the ebb and flow of this game, ride that wave when you can, sit on the beach when you can't.
If I'd spent 1700 on this game no way would I be tossing my toys out Posted Image

#28 Rejarial Galatan

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Posted 21 July 2016 - 08:20 PM

there is nerfing, then there is cutting off limbs. this is limb removal. not nerfing. the heat has been upped 1000%

#29 LTDominator

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Posted 21 July 2016 - 08:23 PM

everyone forget: BATTLETECH IS TEAMPLAY!
nobody cares about, doing the rambo thing, get owned and cry "nerv that op ****"...
the game was good 2 years ago, this comunity has become a bunch of arogant cowards with a lack of knowledge about teamplay and pgi just try to please them so they get more money. every ******* is running around with high alpha laser only mechs and bitching about meta ftw...
i totaly agree with the op btw. the locust is and was always a oneshot, if you just use largelaser for solo sniping its only your own fault if you die to a locust. you have usefull lbx10, small pulse or even IS streaks are badly as **** for a locust. stop whining and learn how to play as team...

but nwm i had a ton of epic matches i will never forget so thank you otherwise.
assaults in the front, xl in the back... charlie is prime! ... ah ****, long tom incoming... we're screwed, gg pgi...

...im out of this **** waiting simulator, see ya again in the next battletech game o/

Edited by LTDominator, 21 July 2016 - 08:30 PM.


#30 Supersmacky

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Posted 21 July 2016 - 10:19 PM

View PostLTDominator, on 21 July 2016 - 08:23 PM, said:

Blah, blah blah

...im out

blah, blah


Buh-bye

#31 Nightshade24

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Posted 22 July 2016 - 12:14 AM

View PostSnazzy Dragon, on 19 July 2016 - 01:22 PM, said:

Kodiak was too agile.

Yea... not like the Xl 400 had anything to do with it... hah... haha... hah...

Atlas D:
ACCELERATION RATE: 35.00 %
DECELERATION RATE: 35.00 %
TURN RATE: 25.00 %
TORSO TURN RATE (YAW): 40.00 %
TORSO TURN ANGLE (YAW): 15.00

Kodiak:
Between 0% (arguably the worst variants here...) to...
ACCELERATION RATE: 15.00 %
DECELERATION RATE: 15.00 %
TURN RATE: 10.00 %
TORSO TURN RATE (YAW): 25.00 %
STRUCTURE BONUS (CT): 15.00


Result?....

Kodiak:
Pitch Speed
Torso: 46 [Deg./S.]
Arms: 185 [Deg./S.]

Yaw Speed
Torso: 86 [Deg./S.]
Arms: 185 [Deg.S.]

Atlas:
Pitch Speed
Torso: 43 [Deg./S.]
Arms: 170 [Deg.S]

Yaw Speed
Torso: 104 [Deg./S.]
Arms: 170 [Deg./S.]

Problem?... Despite a regular atlas having 40 ratings lower max (excluding boars head) over the Kodiaks normal Engine rating of 400. The Atlas is far more agile on the Yaw while slowly bellow on the Pitch (arguably less important).
Boars head in question?

Well...

Pitch Speed
Torso: 45 [Deg./S.]
Arms: 180 [Deg./S.]

Yaw
Torso: 112 [Deg./S.]
Arms: 180 [Deg./S.]

Far superior over the Kodiak... the pitch speed being slightly slower

Now... my problem isn't that "omg, something is better then the kodiak at this specific point!..."

My problem is that the Kodiaks MAIN advantage throughout BattleTech, in the previous MechWarrior titles, the MechCommander, the journals the everything. Was that it was one of the most agile assaults out there (especially the Kodiak 2 due to Jumpjets) and one of the fastest- basically the fastest 100 tonner out there.

This 'Mech, compared to the Sluggishly slow Atlas famous for being slow but sturdy. Which already beats the Kodiak by a landslide in armour in MW: O and somehow (For free?) has the maximum armour of a 125 tonner 'Mech despite being a 100 tonner. It also can be more maneuverable then the Kodiak...

What's next. Give the Locust a -100 kph speed quirk so that the KitFox can out run it?
Or maybe make the Black Knight a penalty heat for using any energy weapons so that this energy boat 'mech can not out do the lasers of that of a Mad Dog or Catapult.

What made the Kodiak so maneuverable and fast was it's 400 rating engine. When you drop the engine size by any margin you suddenly become the most sluggish 100 tonner out there. The Direwolf being the closest to your agility while the king crab and atlas scoffs at the Kodiak.

I have no problem with balance in MechWarrior Online. But if any advantage should be to the Kodiak. It should be speed and maneuverability. Atlas already rocks with armour and to be honest I prefer it for brawling due to the smaller CT. (regardless of saying "you need to torso twist" or not. When weapons like LBX's and SRM's at range have 100% hits to my CT with no other hits to my Side torsos or when LRM's from the side/ rear hit my front CT the most I think there's a problem)

Also to be more honest the ones that got nerfed the mosts is the Kodiak 1 and 5... when did you ever hear those were the OP ones? Tell me when a Kodiak with 11 lasers and a single ballistic hurt you that badly or a Kodiak 1.

Kodiak 3 was the only one that I ever heard being complained about and tbh I would just be happy if they made it have a buff to pitch (since it is an Anti aircraft 'Mech after all) while having reduced yaw while maintaining the agility (just not the range?)



EDIT: Agility such as torso twist speed and stuff does not only depend on the stats of the 'Mech such as quirks but also the size of the engine, Bigger engine = more agile 'Mech.
Had to edit this in as not many people know that.
It's really obvious on the Urbanmech which normalyl has a torso speed slower then most assault 'mechs meanwhile with a much larger engine it starts to turn quite quickly.

Edited by Nightshade24, 22 July 2016 - 03:06 PM.


#32 Dee Eight

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Posted 22 July 2016 - 03:13 AM

If you want to eliminate some quad ultra-builds, give the 3 a quirk for LB-X's since as pointed out, its supposed to be an anti-air mech with LB-X 20s.

#33 DAEDALOS513

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Posted 22 July 2016 - 07:07 AM

View PostNightshade24, on 22 July 2016 - 12:14 AM, said:

Yea... not like the Xl 400 had anything to do with it... hah... haha... hah...

Atlas D:
ACCELERATION RATE: 35.00 %
DECELERATION RATE: 35.00 %
TURN RATE: 25.00 %
TORSO TURN RATE (YAW): 40.00 %
TORSO TURN ANGLE (YAW): 15.00

Kodiak:
Between 0% (arguably the worst variants here...) to...
ACCELERATION RATE: 15.00 %
DECELERATION RATE: 15.00 %
TURN RATE: 10.00 %
TORSO TURN RATE (YAW): 25.00 %
STRUCTURE BONUS (CT): 15.00


Result?....

Kodiak:
Pitch Speed
Torso: 46 [Deg./S.]
Arms: 185 [Deg./S.]

Yaw Speed
Torso: 86 [Deg./S.]
Arms: 185 [Deg.S.]

Atlas:
Pitch Speed
Torso: 43 [Deg./S.]
Arms: 170 [Deg.S]

Yaw Speed
Torso: 104 [Deg./S.]
Arms: 170 [Deg./S.]

Problem?... Despite a regular atlas having 40 ratings lower max (excluding boars head) over the Kodiaks normal Engine rating of 400. The Atlas is far more agile on the Yaw while slowly bellow on the Pitch (arguably less important).
Boars head in question?

Well...

Pitch Speed
Torso: 45 [Deg./S.]
Arms: 180 [Deg./S.]

Yaw
Torso: 112 [Deg./S.]
Arms: 180 [Deg./S.]

Far superior over the Kodiak... the pitch speed being slightly slower

Now... my problem isn't that "omg, something is better then the kodiak at this specific point!..."

My problem is that the Kodiaks MAIN advantage throughout BattleTech, in the previous MechWarrior titles, the MechCommander, the journals the everything. Was that it was one of the most agile assaults out there (especially the Kodiak 2 due to Jumpjets) and one of the fastest- basically the fastest 100 tonner out there.

This 'Mech, compared to the Sluggishly slow Atlas famous for being slow but sturdy. Which already beats the Kodiak by a landslide in armour in MW: O and somehow (For free?) has the maximum armour of a 125 tonner 'Mech despite being a 100 tonner. It also can be more maneuverable then the Kodiak...

What's next. Give the Locust a -100 kph speed quirk so that the KitFox can out run it?
Or maybe make the Black Knight a penalty heat for using any energy weapons so that this energy boat 'mech can not out do the lasers of that of a Mad Dog or Catapult.

What made the Kodiak so maneuverable and fast was it's 400 rating engine. When you drop the engine size by any margin you suddenly become the most sluggish 100 tonner out there. The Direwolf being the closest to your agility while the king crab and atlas scoffs at the Kodiak.

I have no problem with balance in MechWarrior Online. But if any advantage should be to the Kodiak. It should be speed and maneuverability. Atlas already rocks with armour and to be honest I prefer it for brawling due to the smaller CT. (regardless of saying "you need to torso twist" or not. When weapons like LBX's and SRM's at range have 100% hits to my CT with no other hits to my Side torsos or when LRM's from the side/ rear hit my front CT the most I think there's a problem)

Also to be more honest the ones that got nerfed the mosts is the Kodiak 1 and 5... when did you ever hear those were the OP ones? Tell me when a Kodiak with 11 lasers and a single ballistic hurt you that badly or a Kodiak 1.

Kodiak 3 was the only one that I ever heard being complained about and tbh I would just be happy if they made it have a buff to pitch (since it is an Anti aircraft 'Mech after all) while having reduced yaw while maintaining the agility (just not the range?)

PGI needs to hire you.

#34 Lorcryst NySell

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Posted 22 July 2016 - 09:24 AM

Yessssssss my Precious ...

Such rage, tears, acid, vitriol, salt, walls of text, insults ...

It feeds us my Precious, yes it does ...


To all the bitter, jaded, arrogant, rude, downright nasty people in this community that threaten to leave or that state that they won't pay anymore or haven't paid anything in years : the game and community would be better without you.

Want a better game ?

Be constructive.
Be polite.
Think before you post.
Support the (very small) company by buying something with Real Cash once in a while.

You do know that PGI needs to pay it's employees, bills, servers, and all that, right ?
You do know that being a Free To Play game means that if no one gives them money, they die, right ?

#35 Quintus Verus

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Posted 22 July 2016 - 07:44 PM

So much rage. Go find something more enjoyable to do with your time and try to show a little more character next time.

#36 RZRFreak

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Posted 23 July 2016 - 04:35 PM

View PostSilver Wind Jones, on 19 July 2016 - 01:11 PM, said:

pay to loose is more like it.




Agree with EVERYTHING Jones said. I will never spend another dime on this game.

#37 Hannibal Chow

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Posted 24 July 2016 - 12:24 AM

I like many people on the forums have tried and tried to put a positive spin on what PGI are doing to the franchise but the incredible lack of any understanding of the fan base and simple player psychology is just amazing to me, I enjoyed playing this game for a long time - I said thing like "PGI are a small company" , "Give them a chance"

Well after 3 years of very overly harsh nerfings and so called "balance passes" (Look up the word in a dictionary please PGI) , missed targets and outright lies about CW and an overall lack of actual game content I'm finally done, I see no point in supporting a company that only causes me to be disappointed and annoyed.

I play video games for fun but so far allmost every patch PGI have done things that just make me scratch my head or just loose my s**t , looking at various sources of information on player population I see I am not alone in this

Well I'm done, to all that know me you guys have been a blast -the community I have met here have been awesome and I have made a few very good RL friends here (one of which is Mr Jones ) but I quit, stick a fork in me I'm done , making like a tree.......

See you all when Jordan releases his Battletech game and I can gen a new game to feed my mech addiction.

#38 Silver Wind Jones

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Posted 25 July 2016 - 06:16 AM

Ok, so MAYBE overreacted.. Do I regret it? HELL NO! Clans are SUPPOSED TO BE OP!!!! That's why the IS said "hey let's create the tech to put clan weapons on our mech so we can have a chance!" I would NEVER play any clan mechs again if they did that. But then again if PGI implemented this then they NERF the **** out of the clan weapons again because of "boating".. What do they expect? Clans are supposed to be superior why wouldn't we boat the **** out of them? I stand by with what I said, they WILL nerf more... Trust me.. PGI is stupid.. They REALLY need to read a BATTLETECH source book or books! It would help a lot for a game that's based on BATTLETECH! MechWarrior is based on BATTLETECH FFS!!!

#39 DatGuyHigh

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Posted 28 July 2016 - 01:33 PM

If clan mechs were OP like in the lore why would anyone play IS in the game? You think 24 people want to pilot crap mechs when they're going against 12 awesome ones?

Good luck finding IS pilots to go against, especially if you need twice as many.

#40 Silver Wind Jones

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Posted 28 July 2016 - 03:25 PM

View PostDatGuyHigh, on 28 July 2016 - 01:33 PM, said:

If clan mechs were OP like in the lore why would anyone play IS in the game? You think 24 people want to pilot crap mechs when they're going against 12 awesome ones?

Good luck finding IS pilots to go against, especially if you need twice as many.


....are you blind man... THATS WHY IS CAN FIT CLAN WEAPONS ON THEIR MECH!!!!! They were tired of getting their asses kicked so they invented the tech to put CLAN WEAPONS ON THEIR MECH!! Like I said, if ******* PGI would implement that then no more IS getting their **** kicked in! End of story good bye the end!





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