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2X Uac10 Ghost Heat Issue


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#41 Remover of Obstacles

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Posted 19 July 2016 - 09:15 PM

View PostNight Thastus, on 19 July 2016 - 07:25 PM, said:

Clan AC10
. . . a clearly inferior weapon.


Not any more. No ghost heat makes it the clear favorite. Unless you prefer LBXs.

#42 Hit Mech

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Posted 19 July 2016 - 09:34 PM

View PostPaul Inouye, on 19 July 2016 - 03:32 PM, said:

Looking into this.

Just remember, the only change made to the C-UAC10 is the amount of extra heat generated through HeatScale. That being said, if the double tap is now registering extra heat, that is a bug and will be fixed asap. It could have been the case all along, just that the C-UAC10 wasn't spiking heat like it is now. Either way... being actively investigated.


Thanks Paul!

#43 Elizander

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Posted 19 July 2016 - 10:54 PM

Didn't experience ghost heat with 2x UAC10 on my HBKIIC.

#44 Kmieciu

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Posted 19 July 2016 - 11:11 PM

View PostDakota1000, on 19 July 2016 - 02:28 PM, said:

This really was the nerf the Kodiak 3 needed in regards to quad UAC10, now it can't just double tap its damage with all 4 guns and not overheat and push out 80 damage in half a second.

This nerf seems heavy handed, but a double tap from 4xUAC10 is even more dangerous than double tap from 2xUAC20. 80 damage with the same duration as IS small pulse laser? That's much more deadly than any laser vomit out there.

Double tapping 2xUAC20 (within 0.5 seconds) always gave you 145.60 heat.That's why nobody used 2xUAC20 on their Direwolf. Right now double-tapping 4xUAC10 (within 0.5 seconds) means 178.35 heat.

Edited by Kmieciu, 19 July 2016 - 11:29 PM.


#45 Templar Dane

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Posted 19 July 2016 - 11:20 PM

View PostElizander, on 19 July 2016 - 10:54 PM, said:

Didn't experience ghost heat with 2x UAC10 on my HBKIIC.


Are you not double tapping or doing a reaaaaally slow double tap? Because if you do a real double tap you get ghost heat.

I checked single UAC20 double taps and did not see ghost heat so I believe that's fine, but 2x UAC10 is registering ghost heat pretty much every double tap.

#46 Drenath

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Posted 19 July 2016 - 11:21 PM

3-4 volleys from 2x uac10 (Mad dog) in frozen city = 6-7 second shutdown

Hmm.

#47 Elizander

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Posted 19 July 2016 - 11:47 PM

View PostElizander, on 19 July 2016 - 10:54 PM, said:

Didn't experience ghost heat with 2x UAC10 on my HBKIIC.


I stand corrected. I played earlier before the second maintenance and didn't have an issue (could be jam/slow tapping). Just tested it out in a few matches and training grounds, confirmed ghost heat spike to 50%+ heat on quick double tap in both normal matches and training grounds.

#48 Yozzman

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Posted 19 July 2016 - 11:58 PM

Gotta love how this is developing...Posted Image

#49 justcallme A S H

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Posted 19 July 2016 - 11:59 PM

View PostElizander, on 19 July 2016 - 10:54 PM, said:

Didn't experience ghost heat with 2x UAC10 on my HBKIIC.


Oh it's there alright.

I can get my dual UAC10 TBR to 45-50% heat with a quick double tap at the right time.
It's hard to replicate exactly, but it's there.

PGI know about it clearly, and will get to fixing it. Just makes UAC10s really, crap. Until it's patched.

#50 John1352

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Posted 20 July 2016 - 12:08 AM

UACs have produced ghost heat from double tapping for a long time. For example, if 6 UAC5s on a direwolf are double tapped at 0.49s, you get the heat scale penalty for firing 12. If they're double tapped at 0.51s, you get the penalty for firing 6 (insignificant) twice.

Surely Paul already knew this.....

#51 Templar Dane

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Posted 20 July 2016 - 12:13 AM

View PostJohn1352, on 20 July 2016 - 12:08 AM, said:

UACs have produced ghost heat from double tapping for a long time. For example, if 6 UAC5s on a direwolf are double tapped at 0.49s, you get the heat scale penalty for firing 12. If they're double tapped at 0.51s, you get the penalty for firing 6 (insignificant) twice.

Surely Paul already knew this.....


There is no penalty for firing 2x UAC10. At least there isnt' supposed to be. There is, however, a penalty on firing 2x UAC20. If you double tap a UAC20 there would be ghost heat if what you say is true, yet there isn't.

#52 Mcgral18

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Posted 20 July 2016 - 12:18 AM

View PostTemplar Dane, on 20 July 2016 - 12:13 AM, said:


There is no penalty for firing 2x UAC10. At least there isnt' supposed to be. There is, however, a penalty on firing 2x UAC20. If you double tap a UAC20 there would be ghost heat if what you say is true, yet there isn't.


There is on the 10, and not on the 20


You can get the 4x penalty with 2 UAC10s, but not the 2x penalty with 1 UAC20

#53 Kmieciu

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Posted 20 July 2016 - 12:19 AM

View PostJohn1352, on 20 July 2016 - 12:08 AM, said:

UACs have produced ghost heat from double tapping for a long time. For example, if 6 UAC5s on a direwolf are double tapped at 0.49s, you get the heat scale penalty for firing 12. If they're double tapped at 0.51s, you get the penalty for firing 6 (insignificant) twice.

Surely Paul already knew this.....

And if you use a macro to fire 1 UAC5 every 0.49 seconds with every shot the heat scale will increase and once you reach HS 12 you will be getting a 11.8 heat penalty for each UAC5 fired.

That's because the heat scale resets every 0.5 second the weapon is not fired. And if you fire UACs continuously (using a macro or just rolling your fingers through 1-6 buttons).

Edited by Kmieciu, 20 July 2016 - 12:22 AM.


#54 Templar Dane

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Posted 20 July 2016 - 12:21 AM

View PostMcgral18, on 20 July 2016 - 12:18 AM, said:


There is on the 10, and not on the 20


You can get the 4x penalty with 2 UAC10s, but not the 2x penalty with 1 UAC20


That's what I was saying. If that other dude was spot on, you'd get the 16.8 heat penalty if you double tapped a single UAC20.

#55 Mcgral18

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Posted 20 July 2016 - 12:27 AM

View PostTemplar Dane, on 20 July 2016 - 12:21 AM, said:


That's what I was saying. If that other dude was spot on, you'd get the 16.8 heat penalty if you double tapped a single UAC20.


No, you cannot

Not from my testing


Only on the 10 (have not tested the 5s)

Edited by Mcgral18, 20 July 2016 - 12:28 AM.


#56 L3mming2

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Posted 20 July 2016 - 01:11 AM

View PostPaul Inouye, on 19 July 2016 - 03:32 PM, said:

Looking into this.

Just remember, the only change made to the C-UAC10 is the amount of extra heat generated through HeatScale. That being said, if the double tap is now registering extra heat, that is a bug and will be fixed asap. It could have been the case all along, just that the C-UAC10 wasn't spiking heat like it is now. Either way... being actively investigated.


that indead was the case all allong UAC10's give +GH on double taps, i wlould be very happy to see that go.
Tnx for responding

#57 Colonel ONeill

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Posted 20 July 2016 - 01:17 AM

View PostElizander, on 19 July 2016 - 10:54 PM, said:

Didn't experience ghost heat with 2x UAC10 on my HBKIIC.

Not sure if you are doing it right then...


#58 Champion of Khorne Lord of Blood

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Posted 20 July 2016 - 01:19 AM

View PostKmieciu, on 19 July 2016 - 11:11 PM, said:

This nerf seems heavy handed, but a double tap from 4xUAC10 is even more dangerous than double tap from 2xUAC20. 80 damage with the same duration as IS small pulse laser? That's much more deadly than any laser vomit out there.

Double tapping 2xUAC20 (within 0.5 seconds) always gave you 145.60 heat.That's why nobody used 2xUAC20 on their Direwolf. Right now double-tapping 4xUAC10 (within 0.5 seconds) means 178.35 heat.


My logic is that its more like increasing the beam duration rather than increasing the heat, as firing all at once is a death sentence basically. So now the beam duration is up at that of a clan large pulse laser.

Dual UAC20 had issues because its on a Dire Wolf in low mounts and is close range on a slow mech and has much less DPS than quad UAC10s. Pumping out an 80 damage alpha every 2 seconds with a duration of a small pulse laser at 600m just seems a little excessive. Throwing it up to CERLL duration leaves it with the same potential damage but makes it much harder to keep the damage centered where you want it, which seems fair.

Its heavy handed, but I like that no negative quirks were added and no random mechanic based restrictions that effect single use like with gauss. Damage potential stays the same, difficulty to use increases by about x2.

Still, the effect on the mechs only using 2 UAC10s isn't all too great considering they weren't blatantly OP, though HBK IIC is pretty good same with EBJ.

Edited by Dakota1000, 20 July 2016 - 01:20 AM.


#59 Remover of Obstacles

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Posted 20 July 2016 - 03:28 AM

I don't understand how the heatscale is now in line with UAC5s and UAC20s.

For the tonnage and slots, it is being penalized at a greater rate based on damage.

cUAC10 : cUA20 : cUAC5
3.00 : xxx : 2.00
6.00 : 7.00 : 4.24
17.10 : xxx : 7.08
33.60 : 30.80 : 10.60
56.85 : xxx : 15.40
86.85 : 75.60 : 23.80
125.85
178.35 : 145.60
248.85
341.85 : 247.1
479.85
707.85 : 380.10

Edited by Remover of Obstacles, 20 July 2016 - 03:30 AM.


#60 Mikey Two Guns

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Posted 20 July 2016 - 03:56 AM

I hope this will be hotfixed! My HBK-IIC-C is feeling lonely and depressed right now Posted Image

Edited by Mikey Two Guns, 20 July 2016 - 03:56 AM.






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