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What If The Only Lrm Was An Lrm5


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#1 Agent 0 Fortune

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Posted 19 July 2016 - 05:02 PM

Like the title says, LRMs are all based on a 5 count tube, to eliminate some of the discrepancies between LRM classes. Yes this changes the tonnage and heat profile slightly, but not in a meaningful way, even for stock mechs (* with regards to MWO). This had three benefit of simplifying the net code and balance issue (which have persisted since the games inception).
Considerations would be hardpoint count, which can be easily increased and ghost heat, which is going away.
The benefit is an easy to manage easy to balance LRMs. Clouds of 90 missiles could still be launched as well as an unending continuous stream.
The primary benefit it's standardization of a maligned and simultaneously over-powered and underpowered weapon system.

EDIT forgot to include the obvious: Standardize SRM to SRM2 as well.

Edited by Agent 0 Fortune, 19 July 2016 - 05:04 PM.


#2 Bishop Steiner

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Posted 19 July 2016 - 05:04 PM

View PostAgent 0 Fortune, on 19 July 2016 - 05:02 PM, said:

Like the title says, LRMs are all based on a 5 count tube, to eliminate some of the discrepancies between LRM classes. Yes this changes the tonnage and heat profile slightly, but not in a meaningful way, even for stock mechs (* with regards to MWO). This had three benefit of simplifying the net code and balance issue (which have persisted since the games inception).
Considerations would be hardpoint count, which can be easily increased and ghost heat, which is going away.
The benefit is an easy to manage easy to balance LRMs. Clouds of 90 missiles could still be launched as well as an unending continuous stream.
The primary benefit it's standardization of a maligned and simultaneously over-powered and underpowered weapon system.
well, effectively, the only LRM is the LRM5, in game.

#3 Felicitatem Parco

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Posted 19 July 2016 - 05:04 PM

WHy only restrict volleys to 5?

We can make them stream in groups of 5 and keep the tight LRM5 clustering.

#4 Agent 0 Fortune

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Posted 19 July 2016 - 05:10 PM

View PostProsperity Park, on 19 July 2016 - 05:04 PM, said:

WHy only restrict volleys to 5?

We can make them stream in groups of 5 and keep the tight LRM5 clustering.


Cone cluster is one thing that needs standardized, rate of fire is another. The point is LRMs really don't need multiple subsystems, t they should have a simple linear power curve, with a one-to-one ratio.

#5 Lostdragon

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Posted 19 July 2016 - 05:12 PM

Having to fire SRMs in volleys of two per launcher would be the worst thing you could do. SRMso are finally back to a point where they are good enough to use (still some hit detection issues) and what you propose would make them extinct.

#6 Agent 0 Fortune

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Posted 19 July 2016 - 05:20 PM

View PostLostdragon, on 19 July 2016 - 05:12 PM, said:

Having to fire SRMs in volleys of two per launcher would be the worst thing you could do. SRMso are finally back to a point where they are good enough to use (still some hit detection issues) and what you propose would make them extinct.


Group fire your SRMs/LRMs if you want to alpha or chain fire if you prefer. An SRM6 is a group of 3, SRM36 is a group of 18.

#7 Bad Pun

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Posted 19 July 2016 - 06:58 PM

Well, considering that there doesn't seem to be a mech with 18 missile hardpoints to achieve a cloud of 90 missiles, I assume that you're proposing each hardpoint may be loaded with up to four LRM-5s, depending on available tubes for that slot.

Chainfire would have to be fixed for ripple fire to be practical, since twelve of those launchers would be waiting to fire, already off cooldown. That's a separate issue from this though.

All in all, I don't think it would effect me much. Sure, I could have a LurmTimber that could shake things up like crazy and change some omnipods on my Mad Dogs, but I think that things would be much the same.


#8 Chados

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Posted 19 July 2016 - 07:29 PM

Please, no. A lot of interesting LRM mechs only have two or three missile hardpoints.

#9 Bad Pun

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Posted 19 July 2016 - 08:13 PM

I don't believe that the intent of the OP was that the only option would be an LRM-5, rather that each hardpoint could act like an LRM array.

#10 Brain Cancer

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Posted 19 July 2016 - 10:22 PM

View PostAgent 0 Fortune, on 19 July 2016 - 05:02 PM, said:

Like the title says, LRMs are all based on a 5 count tube, to eliminate some of the discrepancies between LRM classes. Yes this changes the tonnage and heat profile slightly, but not in a meaningful way, even for stock mechs (* with regards to MWO). This had three benefit of simplifying the net code and balance issue (which have persisted since the games inception).
Considerations would be hardpoint count, which can be easily increased and ghost heat, which is going away.
The benefit is an easy to manage easy to balance LRMs. Clouds of 90 missiles could still be launched as well as an unending continuous stream.
The primary benefit it's standardization of a maligned and simultaneously over-powered and underpowered weapon system.

EDIT forgot to include the obvious: Standardize SRM to SRM2 as well.


Normalize clustering, even if it takes firing LRMs in rapid groups of 5 for IS instead of one big clump. Give bigger launchers better stats so they keep up while paying that extra tonnage vs the same number of 5s (4 LRM 5= 8 ton LRM 20= 10 ton)

#11 lazytopaz

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Posted 20 July 2016 - 01:26 AM

Ofc I'd love to have 6x Srm2 + AC20 on my CN9-AH. Oh wait or I got smthg wrong? :P





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